Player Matchup

Atlas
Atlas
 
Atlas
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
KingKapro
Nemesis
Level 104
God Stats
3W - 4L
1,431 SR
Queue Stats
25W - 31L
1,425 Elo+
Party 2
Horus
Horus
OverlordPhantm9
Horus
Level 108
God Stats
2W - 6L
1,451 SR
Queue Stats
70W - 54L
1,532 Elo+
Party 2
Chronos
Chronos
SickBeer
Chronos
Level 58
God Stats
5W - 8L
1,454 SR
Queue Stats
153W - 153L
1,483 Elo+
Solo
Artemis
Artemis
bloxxerevan
Artemis
Level 85
God Stats
0W - 2L
1,328 SR
Queue Stats
42W - 30L
1,564 Elo+
Party 2
Team Averages
Level 99
1,433 SR
1,501 Elo+

VS

Team Averages
Level 98
1,538 SR
1,495 Elo+
Kuzenbo
Kuzenbo
AquaticHyena
Kuzenbo
Level 124
God Stats
7W - 6L
1,428 SR
Queue Stats
722W - 830L
1,496 Elo+
Party 1
King Arthur
King Arthur
Deity Chaos
King Arthur
Level 88
God Stats
5W - 4L
1,458 SR
Queue Stats
133W - 157L
1,467 Elo+
Party 3
Pele
Pele
ODXZero
Pele
Level 68
God Stats
6W - 5L
1,481 SR
Queue Stats
101W - 114L
1,474 Elo+
Party 3
Anhur
Anhur
PropaneStove
Anhur
Level 100
God Stats
3W - 3L
1,695 SR
Queue Stats
429W - 474L
1,554 Elo+
Party 1
Hel
Hel
iLiKeTuRtLeEs
Hel
Level 109
God Stats
10W - 11L
1,627 SR
Queue Stats
79W - 71L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
2 / 0 / 0
7,500
577
3,707
5,950
4,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
KingKapro
Nemesis
11
1 / 5 / 2
6,758
520
4,229
9,958
3,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 4 / 1
5,795
446
3,045
11,665
4,001
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
SickBeer
Chronos
11
1 / 4 / 0
6,884
530
5,625
7,341
1,840
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
bloxxerevan
Artemis
10
1 / 4 / 1
5,786
445
6,394
8,228
1,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AquaticHyena
Kuzenbo
11
1 / 1 / 7
7,108
547
5,165
8,566
9,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
Deity Chaos
King Arthur
12
0 / 2 / 0
7,117
547
2,335
8,259
4,566
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
ODXZero
Pele
13
4 / 1 / 4
7,770
598
6,115
9,637
2,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
6 / 0 / 6
7,699
592
9,025
9,167
2,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
6 / 1 / 4
8,526
656
6,823
5,615
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
5
Kills
17
17
Deaths
5
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
2
0
0
2
W
Kuzenbo
AquaticHyena
Kuzenbo
1
1
7
4.5
W
King Arthur
Deity Chaos
King Arthur
0
2
0
0
L
Nemesis
KingKapro
Nemesis
1
5
2
0.4
W
Pele
ODXZero
Pele
4
1
4
6
L
0
4
1
0.13
W
6
0
6
9
L
Chronos
SickBeer
Chronos
1
4
0
0.25
L
Artemis
bloxxerevan
Artemis
1
4
1
0.38
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,000
Damage
29,463
43,142
Taken
41,244
15,553
Mitigated
20,959
9,397
Healing
19,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
3,707
1,577
0
789
5,950
4,835
0
0
5,950
40,241
0
W
Kuzenbo
AquaticHyena
Kuzenbo
5,165
1,757
0
1,477
8,566
9,437
144
843
7,684
19,902
0
W
King Arthur
Deity Chaos
King Arthur
2,335
170
0
2,205
8,259
4,566
0
3,346
4,913
0
39,403
L
Nemesis
KingKapro
Nemesis
4,229
1,731
0
1,999
9,958
3,254
0
2,910
7,048
0
41,624
W
Pele
ODXZero
Pele
6,115
1,278
0
3,648
9,637
2,921
0
1,481
8,058
0
45,045
L
3,045
1,353
1,909
2,851
11,665
4,001
0
2,261
9,404
0
13,589
W
9,025
4,257
322
4,552
9,167
2,198
2,754
1,623
7,488
0
41,346
L
Chronos
SickBeer
Chronos
5,625
1,830
0
460
7,341
1,840
364
3,451
3,890
37,293
0
L
Artemis
bloxxerevan
Artemis
6,394
2,412
435
954
8,228
1,623
0
3,366
4,862
0
26,941
W
6,823
285
3,771
3,276
5,615
1,837
350
1,778
3,769
56,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,723
Gold Earned
38,220
296
Minions Killed
375
0
Camps Cleared
0
1,214,327
Distance Traveled
1,325,181
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,500
577
73
6
0
235,777
5
W
Kuzenbo
7,108
547
24
2
0
265,987
1
W
King Arthur
7,117
547
93
7
0
254,613
5
L
Nemesis
6,758
520
80
6
0
257,655
2
W
Pele
7,770
598
71
5
0
266,538
6
L
Horus
5,795
446
14
1
0
245,823
0
W
Anhur
7,699
592
65
5
0
252,869
2
L
Chronos
6,884
530
75
6
0
240,024
4
L
Artemis
5,786
445
54
4
0
235,048
1
W
Hel
8,526
656
122
9
0
285,174
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role