Player Matchup

Tsukuyomi
Tsukuyomi
DanteGambino
Tsukuyomi
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,531 Elo+
Party 3
Kuzenbo
Kuzenbo
KyleandTwanBlow
Kuzenbo
Level 14
God Stats
4W - 3L
1,594 SR
Queue Stats
4W - 4L
1,534 Elo+
Party 2
Cupid
Cupid
LiveFreenDie
Cupid
Level 71
God Stats
2W - 1L
1,576 SR
Queue Stats
54W - 58L
1,469 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ObedGuayaba
Cu Chulainn
Level 64
God Stats
1W - 2L
1,230 SR
Queue Stats
76W - 83L
1,398 Elo+
Party 3
Ra
Ra
twanscared
Ra
Level 10
God Stats
2W - 3L
1,470 SR
Queue Stats
3W - 4L
1,462 Elo+
Party 2
Team Averages
Level 33
1,474 SR
1,479 Elo+

VS

Team Averages
Level 67
1,465 SR
1,581 Elo+
Neith
Neith
 
Neith
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
ChickenSquad767
Khepri
Level 107
God Stats
1W - 3L
1,522 SR
Queue Stats
1W - 3L
1,621 Elo+
Party 1
Sun Wukong
Sun Wukong
ChuckLee1108
Sun Wukong
Level 48
God Stats
0W - 1L
1,302 SR
Queue Stats
3W - 3L
1,786 Elo+
Party 1
Ravana
Ravana
RgN Surt
Ravana
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 75L
1,429 Elo+
Solo
Agni
Agni
UndoingCurve274
Agni
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DanteGambino
Tsukuyomi
11
3 / 2 / 4
6,521
593
4,572
6,812
2,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
2 / 0 / 5
6,631
603
1,745
4,730
2,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
6 / 0 / 2
6,751
614
6,403
3,596
1,004
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
ObedGuayaba
Cu Chulainn
11
4 / 1 / 2
6,732
612
5,745
7,270
5,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 0 / 1
7,464
679
3,792
1,947
643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
7
0 / 5 / 1
4,681
426
2,022
5,186
869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 3 / 0
4,486
408
2,532
5,059
1,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
ChuckLee1108
Sun Wukong
10
2 / 5 / 0
5,868
533
3,780
8,075
6,024
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ravana
RgN Surt
Ravana
11
1 / 2 / 0
5,915
538
2,521
4,597
1,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 0
5,690
517
1,033
6,123
1,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
18
Kills
3
3
Deaths
18
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
5
1
0.1
L
0
3
0
0
L
Sun Wukong
ChuckLee1108
Sun Wukong
2
5
0
0.4
W
Tsukuyomi
DanteGambino
Tsukuyomi
3
2
4
2.5
W
2
0
5
4.5
W
6
0
2
7
W
Cu Chulainn
ObedGuayaba
Cu Chulainn
4
1
2
5
L
Ravana
RgN Surt
Ravana
1
2
0
0.5
L
0
3
0
0
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,257
Damage
11,888
24,355
Taken
29,040
12,483
Mitigated
11,570
8,415
Healing
5,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,022
506
0
819
5,186
869
0
739
4,447
0
21,741
L
2,532
415
300
590
5,059
1,713
0
831
4,228
12,854
0
L
Sun Wukong
ChuckLee1108
Sun Wukong
3,780
1,191
0
701
8,075
6,024
116
1,088
6,467
0
22,697
W
Tsukuyomi
DanteGambino
Tsukuyomi
4,572
1,096
0
1,638
6,812
2,304
23
413
6,289
0
31,128
W
1,745
919
270
2,292
4,730
2,914
482
1,056
3,440
19,299
0
W
6,403
4,240
196
1,687
3,596
1,004
1,286
1,115
2,296
0
36,367
W
Cu Chulainn
ObedGuayaba
Cu Chulainn
5,745
1,261
0
1,263
7,270
5,618
195
0
7,270
9,379
25,301
L
Ravana
RgN Surt
Ravana
2,521
787
0
2,022
4,597
1,283
0
802
3,676
0
33,830
L
1,033
0
0
1,297
6,123
1,681
0
2,946
2,895
30,839
0
W
3,792
251
239
830
1,947
643
0
419
1,384
48,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,099
Gold Earned
26,640
351
Minions Killed
285
0
Camps Cleared
0
1,107,311
Distance Traveled
1,055,821
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,681
426
50
5
0
190,418
5
L
Khepri
4,486
408
25
2
0
211,532
4
L
Sun Wukong
5,868
533
56
5
0
213,785
0
W
Tsukuyomi
6,521
593
69
6
0
241,795
0
W
Kuzenbo
6,631
603
25
2
0
212,087
2
W
Cupid
6,751
614
74
7
0
212,114
0
W
Cu Chulainn
6,732
612
76
7
0
212,270
1
L
Ravana
5,915
538
75
7
0
222,081
1
L
Agni
5,690
517
79
7
0
218,005
1
W
Ra
7,464
679
107
10
0
229,045
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role