Player Matchup

Hercules
Hercules
Ducckzy
Hercules
Level 80
God Stats
0W - 1L
1,643 SR
Queue Stats
48W - 61L
1,473 Elo+
Party 2
Chiron
Chiron
Kingcrafted10
Chiron
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Merlin
Merlin
Logracer
Merlin
Level 38
God Stats
1W - 2L
1,495 SR
Queue Stats
4W - 5L
1,358 Elo+
Party 2
Team Averages
Level 48
1,546 SR
1,444 Elo+

VS

Team Averages
Level 83
1,624 SR
1,395 Elo+
Achilles
Achilles
Kdubsig24
Achilles
Level 88
God Stats
1W - 4L
1,496 SR
Queue Stats
3W - 6L
1,355 Elo+
Party 1
Ah Puch
Ah Puch
MatyFTW
Ah Puch
Level 147
God Stats
3W - 0L
1,875 SR
Queue Stats
13W - 19L
1,589 Elo+
Solo
Ra
Ra
Where1sJake
Ra
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,239 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ducckzy
Hercules
13
4 / 7 / 2
10,748
566
14,149
28,708
29,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

14
2 / 5 / 1
10,610
558
8,221
14,460
5,176
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
Logracer
Merlin
15
2 / 6 / 5
11,296
595
13,716
13,906
4,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Kdubsig24
Achilles
17
9 / 3 / 8
12,991
684
14,755
19,336
18,780
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
MatyFTW
Ah Puch
17
8 / 2 / 10
13,253
698
26,155
17,865
7,198
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 5 / 12
11,331
596
5,463
10,724
3,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
8
Kills
18
18
Deaths
10
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hercules
Ducckzy
Hercules
4
7
2
0.71
W
Achilles
Kdubsig24
Achilles
9
3
8
4.33
L
2
5
1
0.5
L
Merlin
Logracer
Merlin
2
6
5
0.75
W
Ah Puch
MatyFTW
Ah Puch
8
2
10
6.5
W
1
5
12
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,086
Damage
46,373
57,074
Taken
47,925
39,089
Mitigated
29,526
18,678
Healing
18,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Ducckzy
Hercules
14,149
2,719
292
8,060
28,708
29,197
62
13,211
15,497
817
31,664
W
Achilles
Kdubsig24
Achilles
14,755
3,213
1,013
3,238
19,336
18,780
1,362
4,894
13,578
0
32,860
L
8,221
3,072
1,575
3,493
14,460
5,176
703
9,408
5,052
0
35,993
L
Merlin
Logracer
Merlin
13,716
622
1,287
3,971
13,906
4,716
0
9,566
4,340
51,910
0
W
Ah Puch
MatyFTW
Ah Puch
26,155
471
0
7,899
17,865
7,198
1,391
4,974
12,238
65,758
0
W
5,463
821
4,827
1,911
10,724
3,548
454
3,913
5,976
31,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,654
Gold Earned
37,575
216
Minions Killed
190
7
Camps Cleared
6
825,333
Distance Traveled
1,030,324
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,748
566
60
3
1
295,296
1
W
Achilles
12,991
684
46
2
1
350,580
0
L
Chiron
10,610
558
67
4
2
258,479
1
L
Merlin
11,296
595
89
5
4
271,558
1
W
Ah Puch
13,253
698
84
4
4
367,891
3
W
Ra
11,331
596
60
3
1
311,853
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role