Player Matchup

Mulan
Mulan
CoopNastey
Mulan
Level 116
God Stats
3W - 1L
1,776 SR
Queue Stats
15W - 12L
1,568 Elo+
Party 3
Neith
Neith
IceBurg3177
Neith
Level 6
God Stats
0W - 3L
1,515 SR
Queue Stats
0W - 3L
1,272 Elo+
Party 3
Chaac
Chaac
Snickys
Chaac
Level 88
God Stats
67W - 56L
1,487 SR
Queue Stats
256W - 238L
1,463 Elo+
Solo
Xing Tian
Xing Tian
darnsberger12
Xing Tian
Level 11
God Stats
0W - 1L
1,307 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Hera
Hera
haydenharry7
Hera
Level 122
God Stats
1W - 1L
1,532 SR
Queue Stats
15W - 13L
1,567 Elo+
Party 3
Team Averages
Level 69
1,524 SR
1,474 Elo+

VS

Team Averages
Level 56
1,499 SR
1,375 Elo+
Atlas
Atlas
Anubis4869
Atlas
Level 29
God Stats
3W - 2L
1,480 SR
Queue Stats
20W - 17L
1,369 Elo+
Party 2
Anhur
Anhur
LW Lobito
Anhur
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 34L
1,220 Elo+
Party 1
Sol
Sol
Papi Izzo
Sol
Level 127
God Stats
4W - 0L
1,631 SR
Queue Stats
52W - 44L
1,521 Elo+
Party 2
Amaterasu
Amaterasu
Wooly MG
Amaterasu
Level 32
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 41L
1,395 Elo+
Party 1
Ravana
Ravana
Yahrzit
Ravana
Level 63
God Stats
2W - 1L
1,383 SR
Queue Stats
55W - 49L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
9
3 / 1 / 2
5,539
554
3,029
4,740
1,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
3 / 3 / 2
4,843
484
3,978
4,545
1,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Snickys
Chaac
2
0 / 2 / 0
3,550
355
287
1,606
738
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
darnsberger12
Xing Tian
7
1 / 2 / 2
4,643
464
915
8,077
3,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 3 / 1
5,316
532
3,047
4,066
619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
7
0 / 4 / 2
5,287
529
2,922
5,994
1,881
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
LW Lobito
Anhur
10
3 / 1 / 0
5,709
571
1,587
5,139
1,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 0 / 1
7,203
720
3,635
3,182
1,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Amaterasu
Wooly MG
Amaterasu
7
2 / 3 / 0
4,886
489
3,062
6,728
2,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ravana
Yahrzit
Ravana
10
3 / 0 / 2
5,952
595
3,077
2,631
911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
16
8
Kills
11
11
Deaths
8
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Atlas
0
4
2
0.25
L
Mulan
3
1
2
4
L
3
3
2
1.33
W
Anhur
LW Lobito
Anhur
3
1
0
3
W
3
0
1
3.5
L
Chaac
Snickys
Chaac
0
2
0
0
W
Amaterasu
Wooly MG
Amaterasu
2
3
0
0.67
W
Ravana
Yahrzit
Ravana
3
0
2
4
L
Xing Tian
darnsberger12
Xing Tian
1
2
2
1
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,256
Damage
14,283
23,034
Taken
23,674
7,761
Mitigated
8,318
3,779
Healing
7,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
2,922
1,272
649
752
5,994
1,881
95
611
5,383
13,733
0
L
Mulan
3,029
297
0
2,025
4,740
1,652
0
1,391
3,349
0
22,072
L
3,978
2,151
0
569
4,545
1,271
0
1,023
3,332
0
17,138
W
Anhur
LW Lobito
Anhur
1,587
416
0
1,294
5,139
1,560
1,242
2,125
3,014
0
24,381
W
3,635
1,788
0
2,080
3,182
1,044
3,904
312
2,870
37,906
5,192
L
Chaac
Snickys
Chaac
287
54
0
115
1,606
738
0
604
1,002
0
3,081
W
Amaterasu
Wooly MG
Amaterasu
3,062
1,199
255
1,047
6,728
2,922
0
539
6,189
0
14,104
W
Ravana
Yahrzit
Ravana
3,077
354
0
1,802
2,631
911
0
375
2,256
0
26,291
L
Xing Tian
darnsberger12
Xing Tian
915
254
0
539
8,077
3,481
0
3,129
4,756
5,168
0
L
3,047
493
0
531
4,066
619
0
0
4,033
34,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,891
Gold Earned
29,037
156
Minions Killed
230
0
Camps Cleared
0
827,965
Distance Traveled
919,570
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,287
529
16
2
0
191,448
0
L
Mulan
5,539
554
60
6
0
215,459
2
L
Neith
4,843
484
34
3
0
172,021
0
W
Anhur
5,709
571
46
5
0
166,010
0
W
Sol
7,203
720
89
9
0
172,548
0
L
Chaac
3,550
355
6
1
0
31,181
0
W
Amaterasu
4,886
489
23
2
0
180,934
3
W
Ravana
5,952
595
56
6
0
208,630
2
L
Xing Tian
4,643
464
7
1
0
218,544
0
L
Hera
5,316
532
49
5
0
190,760
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role