Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
CmacPlayz
Ymir
Level 69
God Stats
9W - 3L
1,688 SR
Queue Stats
96W - 93L
1,628 Elo+
Party 1
Thoth
Thoth
OhMyJosho
Thoth
Level 100
God Stats
8W - 14L
1,398 SR
Queue Stats
449W - 368L
1,677 Elo+
Party 1
Team Averages
Level 86
1,529 SR
1,602 Elo+

VS

Team Averages
Level 105
1,535 SR
1,414 Elo+
Odin
Odin
 
Odin
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
SonofTheGods10
Gilgamesh
Level 127
God Stats
6W - 6L
1,606 SR
Queue Stats
55W - 74L
1,482 Elo+
Party 2
Cu Chulainn
Cu Chulainn
liandro123
Cu Chulainn
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,258 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
5 / 4 / 11
9,879
760
7,953
9,972
5,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
13
3 / 2 / 13
10,278
791
4,958
13,600
18,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thoth
OhMyJosho
Thoth
16
8 / 1 / 8
10,709
824
18,663
4,671
2,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
1 / 4 / 4
8,139
626
3,188
11,793
5,404
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gilgamesh
SonofTheGods10
Gilgamesh
13
3 / 8 / 3
8,814
678
6,602
13,000
4,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
liandro123
Cu Chulainn
12
2 / 4 / 4
8,507
654
4,504
13,473
4,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
16
Kills
6
7
Deaths
16
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
5
4
11
2.63
L
Odin
 
Odin
1
4
4
0.75
W
Ymir
3
2
13
4.75
W
Thoth
OhMyJosho
Thoth
8
1
8
12
L
Gilgamesh
SonofTheGods10
Gilgamesh
3
8
3
0.56
L
Cu Chulainn
liandro123
Cu Chulainn
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,574
Damage
14,294
28,243
Taken
38,266
26,048
Mitigated
14,107
4,154
Healing
2,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
7,953
4,117
0
1,214
9,972
5,779
1,475
108
9,864
0
22,953
L
Odin
 
Odin
3,188
468
0
1,169
11,793
5,404
0
6,791
4,646
0
20,265
W
Ymir
4,958
429
0
2,382
13,600
18,257
409
77
12,466
17,031
0
W
Thoth
OhMyJosho
Thoth
18,663
338
0
558
4,671
2,012
722
160
4,511
64,520
0
L
Gilgamesh
SonofTheGods10
Gilgamesh
6,602
1,530
0
374
13,000
4,003
0
8,708
3,892
0
20,534
L
Cu Chulainn
liandro123
Cu Chulainn
4,504
1,636
0
482
13,473
4,700
0
7,607
5,554
0
27,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,866
Gold Earned
25,460
173
Minions Killed
111
8
Camps Cleared
4
738,237
Distance Traveled
701,391
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
9,879
760
27
2
6
256,629
3
L
Odin
8,139
626
41
3
0
238,333
1
W
Ymir
10,278
791
20
2
0
225,379
4
W
Thoth
10,709
824
126
10
2
256,229
4
L
Gilgamesh
8,814
678
26
2
0
210,174
1
L
Cu Chulainn
8,507
654
44
3
4
252,884
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role