Player Matchup

Nu Wa
Nu Wa
Boombox4621
Nu Wa
Level 60
God Stats
16W - 17L
1,570 SR
Queue Stats
229W - 156L
1,502 Elo+
Party 3
Kuzenbo
Kuzenbo
Carracer12
Kuzenbo
Level 24
God Stats
15W - 3L
1,832 SR
Queue Stats
46W - 42L
1,510 Elo+
Party 3
Odin
Odin
DrPaulBlartMD
Odin
Level 137
God Stats
24W - 6L
1,792 SR
Queue Stats
989W - 788L
1,581 Elo+
Party 3
Ne Zha
Ne Zha
Muzzayyy
Ne Zha
Level 114
God Stats
9W - 10L
1,517 SR
Queue Stats
545W - 460L
1,613 Elo+
Party 3
Neith
Neith
Seekatt
Neith
Level 125
God Stats
11W - 2L
1,688 SR
Queue Stats
961W - 779L
1,551 Elo+
Party 3
Team Averages
Level 92
1,680 SR
1,552 Elo+

VS

Team Averages
Level 64
1,481 SR
1,456 Elo+
Tyr
Tyr
Mohr666
Tyr
Level 43
God Stats
11W - 16L
1,435 SR
Queue Stats
108W - 105L
1,413 Elo+
Party 1
Kumbhakarna
Kumbhakarna
QUITUCHO
Kumbhakarna
Level 31
God Stats
4W - 2L
1,609 SR
Queue Stats
82W - 100L
1,347 Elo+
Solo
Ao Kuang
Ao Kuang
Silenced Might
Ao Kuang
Level 146
God Stats
0W - 1L
1,698 SR
Queue Stats
567W - 573L
1,447 Elo+
Party 1
Janus
Janus
Winzand
Janus
Level 74
God Stats
1W - 1L
1,289 SR
Queue Stats
14W - 14L
1,485 Elo+
Party 2
Ullr
Ullr
flokisohn
Ullr
Level 28
God Stats
1W - 2L
1,374 SR
Queue Stats
3W - 4L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 8
9,450
556
8,413
4,746
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Carracer12
Kuzenbo
14
0 / 0 / 7
8,949
526
3,121
9,489
11,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
1 / 2 / 3
9,793
576
8,704
9,394
8,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

Ne Zha
Muzzayyy
Ne Zha
20
16 / 0 / 2
11,867
698
14,230
11,779
5,232
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Seekatt
Neith
17
9 / 1 / 3
10,571
622
13,449
7,932
3,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
13
1 / 3 / 2
8,403
494
6,362
13,685
15,249
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Kumbhakarna
QUITUCHO
Kumbhakarna
9
0 / 3 / 0
6,448
379
2,021
14,975
6,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ao Kuang
13
1 / 6 / 0
7,966
469
4,167
16,448
4,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Janus
Winzand
Janus
12
1 / 7 / 1
7,620
448
3,883
8,860
1,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
12
1 / 9 / 0
7,381
434
1,677
10,894
2,230
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
7
28
Kills
4
4
Deaths
28
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
8
6
W
Kuzenbo
Carracer12
Kuzenbo
0
0
7
3.5
W
1
2
3
1.25
L
Tyr
1
3
2
0.67
W
Ne Zha
Muzzayyy
Ne Zha
16
0
2
17
L
Kumbhakarna
QUITUCHO
Kumbhakarna
0
3
0
0
W
Neith
Seekatt
Neith
9
1
3
10.5
L
Ao Kuang
1
6
0
0.17
L
Janus
Winzand
Janus
1
7
1
0.21
L
Ullr
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,917
Damage
18,110
43,340
Taken
64,862
30,289
Mitigated
30,267
17,999
Healing
14,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,413
1,234
0
2,008
4,746
1,567
150
2,518
2,106
64,102
0
W
Kuzenbo
Carracer12
Kuzenbo
3,121
1,577
0
2,740
9,489
11,346
163
2,586
6,848
38,190
0
W
8,704
2,383
0
1,723
9,394
8,627
207
2,999
6,395
0
61,168
L
Tyr
6,362
1,453
0
5,926
13,685
15,249
572
914
11,851
5,370
41,543
W
Ne Zha
Muzzayyy
Ne Zha
14,230
4,066
0
7,234
11,779
5,232
0
1,569
10,148
0
105,873
L
Kumbhakarna
QUITUCHO
Kumbhakarna
2,021
322
0
2,199
14,975
6,701
24
3,132
11,639
21,218
0
W
Neith
Seekatt
Neith
13,449
7,211
0
4,294
7,932
3,517
2,803
1,259
6,633
0
83,899
L
Ao Kuang
4,167
1,258
0
6,278
16,448
4,591
0
2,260
13,628
49,089
0
L
Janus
Winzand
Janus
3,883
158
0
0
8,860
1,496
452
2,246
6,332
47,188
0
L
Ullr
1,677
689
186
308
10,894
2,230
1,433
1,912
8,806
0
25,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,630
Gold Earned
37,818
601
Minions Killed
397
0
Camps Cleared
0
1,642,511
Distance Traveled
1,453,579
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,450
556
116
7
0
288,796
4
W
Kuzenbo
8,949
526
54
3
0
292,877
0
W
Odin
9,793
576
129
8
0
387,996
3
L
Tyr
8,403
494
104
6
0
309,578
1
W
Ne Zha
11,867
698
157
9
0
378,966
4
L
Kumbhakarna
6,448
379
29
2
0
305,044
1
W
Neith
10,571
622
145
9
0
293,876
6
L
Ao Kuang
7,966
469
109
6
0
325,907
1
L
Janus
7,620
448
104
6
0
280,832
6
L
Ullr
7,381
434
51
3
0
232,218
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role