Player Matchup

Baron Samedi
Baron Samedi
KanekiNeuro
Baron Samedi
Level 48
God Stats
1W - 2L
1,462 SR
Queue Stats
13W - 38L
1,212 Elo+
Party 1
Achilles
Achilles
Klyn144
Achilles
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 42L
1,235 Elo+
Party 1
Cliodhna
Cliodhna
R0ba1r3
Cliodhna
Level 87
God Stats
1W - 2L
1,439 SR
Queue Stats
139W - 196L
1,303 Elo+
Party 2
Anubis
Anubis
StoneF7-Shinai
Anubis
Level 42
God Stats
19W - 20L
1,421 SR
Queue Stats
88W - 129L
1,335 Elo+
Party 2
Izanami
Izanami
bananashark2000
Izanami
Level 29
God Stats
7W - 10L
1,495 SR
Queue Stats
35W - 53L
1,376 Elo+
Party 1
Team Averages
Level 46
1,463 SR
1,292 Elo+

VS

Team Averages
Level 99
1,511 SR
1,447 Elo+
Arachne
Arachne
 
Arachne
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Iramez
Xing Tian
Level 156
God Stats
9W - 7L
1,534 SR
Queue Stats
163W - 161L
1,444 Elo+
Solo
Baba Yaga
Baba Yaga
MowoBoi
Baba Yaga
Level 62
God Stats
8W - 7L
1,490 SR
Queue Stats
125W - 165L
1,369 Elo+
Solo
Artemis
Artemis
goodawareness
Artemis
Level 65
God Stats
5W - 2L
1,530 SR
Queue Stats
92W - 91L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KanekiNeuro
Baron Samedi
12
0 / 6 / 5
8,230
392
7,410
19,211
16,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Klyn144
Achilles
14
2 / 5 / 1
9,248
440
12,192
16,744
17,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
R0ba1r3
Cliodhna
16
3 / 5 / 2
9,820
468
9,671
17,523
5,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 4 / 3
9,495
452
11,948
16,868
7,485
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 5 / 3
9,247
440
14,811
19,777
5,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
1 / 2 / 5
10,217
487
7,684
17,542
6,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
 
Chaac
17
2 / 2 / 9
10,146
483
12,463
16,884
16,134
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Xing Tian
Iramez
Xing Tian
16
5 / 2 / 13
10,940
521
9,668
21,907
22,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baba Yaga
MowoBoi
Baba Yaga
18
7 / 2 / 6
10,915
520
15,347
10,589
4,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
18
10 / 3 / 4
11,286
537
23,499
17,251
5,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
62
11
Kills
25
25
Deaths
11
14
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
2
5
1.75
W
Chaac
 
Chaac
2
2
9
3.25
W
Xing Tian
Iramez
Xing Tian
5
2
13
5.75
L
Baron Samedi
KanekiNeuro
Baron Samedi
0
6
5
0.42
L
Achilles
Klyn144
Achilles
2
5
1
0.5
W
Baba Yaga
MowoBoi
Baba Yaga
7
2
6
5
L
Cliodhna
R0ba1r3
Cliodhna
3
5
2
0.8
L
3
4
3
1.13
L
3
5
3
0.9
W
Artemis
10
3
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,032
Damage
68,661
90,123
Taken
84,173
52,638
Mitigated
54,286
30,599
Healing
34,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,684
4,804
0
9,764
17,542
6,176
364
2,912
14,461
0
63,336
W
Chaac
 
Chaac
12,463
1,467
0
6,277
16,884
16,134
0
3,655
12,703
6,023
54,009
W
Xing Tian
Iramez
Xing Tian
9,668
1,187
3,551
4,039
21,907
22,806
28
5,225
16,371
33,653
0
L
Baron Samedi
KanekiNeuro
Baron Samedi
7,410
622
2,121
5,721
19,211
16,325
0
3,469
15,604
23,559
0
L
Achilles
Klyn144
Achilles
12,192
3,199
0
3,418
16,744
17,627
630
3,556
13,077
7,361
43,516
W
Baba Yaga
MowoBoi
Baba Yaga
15,347
961
102
3,567
10,589
4,132
336
4,700
5,797
56,280
0
L
Cliodhna
R0ba1r3
Cliodhna
9,671
549
0
5,513
17,523
5,982
0
5,977
11,244
0
73,163
L
11,948
255
0
7,971
16,868
7,485
194
8,857
7,429
61,882
0
L
14,811
10,195
0
5,855
19,777
5,219
700
3,908
15,829
0
66,760
W
Artemis
23,499
12,458
0
6,754
17,251
5,038
3,112
5,033
12,218
0
84,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,040
Gold Earned
53,504
464
Minions Killed
465
0
Camps Cleared
0
1,860,342
Distance Traveled
1,990,290
25
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,217
487
130
6
0
459,415
0
W
Chaac
10,146
483
99
5
0
340,971
5
W
Xing Tian
10,940
521
38
2
0
407,783
9
L
Baron Samedi
8,230
392
37
2
0
371,719
5
L
Achilles
9,248
440
98
5
0
356,116
3
W
Baba Yaga
10,915
520
96
5
0
415,203
7
L
Cliodhna
9,820
468
119
6
0
417,382
7
L
Anubis
9,495
452
96
5
0
347,078
3
L
Izanami
9,247
440
114
5
0
368,047
7
W
Artemis
11,286
537
102
5
0
366,918
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role