Player Matchup

Achilles
Achilles
Eternal_Blue13
Achilles
Level 104
God Stats
32W - 48L
1,413 SR
Queue Stats
359W - 340L
1,476 Elo+
Solo
Awilix
Awilix
J0NNYLARG0
Awilix
Level 124
God Stats
4W - 9L
1,393 SR
Queue Stats
651W - 580L
1,540 Elo+
Solo
Tiamat
Tiamat
RainbowSushi35
Tiamat
Level 85
God Stats
3W - 10L
1,325 SR
Queue Stats
397W - 401L
1,487 Elo+
Solo
Hachiman
Hachiman
T-rav2771
Hachiman
Level 98
God Stats
1W - 2L
1,548 SR
Queue Stats
393W - 386L
1,479 Elo+
Solo
Geb
Geb
dbRIZNESS
Geb
Level 55
God Stats
0W - 1L
1,693 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 93
1,474 SR
1,496 Elo+

VS

Team Averages
Level 129
1,521 SR
1,482 Elo+
Bastet
Bastet
 
Bastet
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ADAB Tom
Janus
Level 95
God Stats
3W - 2L
1,637 SR
Queue Stats
59W - 35L
1,549 Elo+
Solo
Amaterasu
Amaterasu
NemiReaps
Amaterasu
Level 145
God Stats
2W - 3L
1,492 SR
Queue Stats
125W - 135L
1,439 Elo+
Party 1
Freya
Freya
SDI ApheillionX
Freya
Level 156
God Stats
1W - 1L
1,482 SR
Queue Stats
244W - 242L
1,470 Elo+
Solo
Chaac
Chaac
TheGuardian1208
Chaac
Level 118
God Stats
28W - 29L
1,498 SR
Queue Stats
436W - 438L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
2 / 2 / 1
7,831
522
7,902
11,069
8,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Awilix
J0NNYLARG0
Awilix
13
4 / 6 / 3
8,415
561
6,267
14,798
4,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 5 / 2
6,983
466
4,396
9,785
3,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hachiman
T-rav2771
Hachiman
10
0 / 8 / 1
5,866
391
3,522
9,678
2,067
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 5 / 1
6,197
413
3,614
11,469
5,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
10 / 1 / 2
9,636
642
10,387
10,410
3,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Janus
ADAB Tom
Janus
16
2 / 0 / 2
9,338
623
6,321
6,342
2,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
NemiReaps
Amaterasu
13
4 / 2 / 9
8,098
540
6,613
10,883
6,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
2 / 2 / 7
9,079
605
8,474
11,653
4,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
8 / 2 / 5
8,647
576
10,962
11,451
10,133
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
7
Kills
26
26
Deaths
7
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
10
1
2
11
W
Janus
ADAB Tom
Janus
2
0
2
3
L
Achilles
2
2
1
1.25
L
Awilix
J0NNYLARG0
Awilix
4
6
3
0.92
W
Amaterasu
NemiReaps
Amaterasu
4
2
9
4.25
L
0
5
2
0.2
W
2
2
7
2.75
L
Hachiman
T-rav2771
Hachiman
0
8
1
0.06
W
8
2
5
5.25
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,701
Damage
42,757
56,799
Taken
50,739
24,310
Mitigated
26,555
11,920
Healing
22,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
10,387
2,723
0
5,056
10,410
3,584
1,508
1,365
8,922
0
59,573
W
Janus
ADAB Tom
Janus
6,321
400
0
2,063
6,342
2,096
663
2,402
3,895
73,975
0
L
Achilles
7,902
2,392
0
4,461
11,069
8,893
0
4,257
6,732
0
39,980
L
Awilix
J0NNYLARG0
Awilix
6,267
2,834
0
2,770
14,798
4,000
0
4,031
10,496
0
40,337
W
Amaterasu
NemiReaps
Amaterasu
6,613
2,993
574
4,354
10,883
6,732
362
1,685
9,158
0
32,755
L
4,396
576
0
2,738
9,785
3,941
723
3,693
5,907
44,609
0
W
8,474
2,628
0
7,187
11,653
4,010
980
92
10,922
55,627
0
L
Hachiman
T-rav2771
Hachiman
3,522
1,317
0
1,546
9,678
2,067
0
1,024
8,478
0
28,351
W
10,962
3,341
0
3,669
11,451
10,133
919
2,466
8,985
0
49,832
L
3,614
1,117
0
405
11,469
5,409
0
1,274
9,783
13,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,292
Gold Earned
44,798
310
Minions Killed
503
0
Camps Cleared
0
1,403,003
Distance Traveled
1,511,796
17
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,636
642
100
7
0
330,187
2
W
Janus
9,338
623
166
11
0
277,979
0
L
Achilles
7,831
522
74
5
0
320,888
4
L
Awilix
8,415
561
81
5
0
311,893
5
W
Amaterasu
8,098
540
67
4
0
313,747
1
L
Tiamat
6,983
466
82
5
0
282,448
3
W
Freya
9,079
605
106
7
0
284,757
0
L
Hachiman
5,866
391
51
3
0
238,693
3
W
Chaac
8,647
576
64
4
0
305,126
0
L
Geb
6,197
413
22
1
0
249,081
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role