Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
JEDIMUDKIP
Athena
Level 25
God Stats
16W - 11L
1,728 SR
Queue Stats
28W - 17L
1,632 Elo+
Party 2
Fenrir
Fenrir
Lousuir
Fenrir
Level 115
God Stats
23W - 18L
1,504 SR
Queue Stats
433W - 414L
1,484 Elo+
Party 3
Neith
Neith
ScubaDaSurfah
Neith
Level 47
God Stats
4W - 2L
1,514 SR
Queue Stats
37W - 26L
1,578 Elo+
Party 2
Anubis
Anubis
TTVJagoTheScout
Anubis
Level 82
God Stats
3W - 1L
1,716 SR
Queue Stats
66W - 67L
1,571 Elo+
Solo
Team Averages
Level 75
1,592 SR
1,553 Elo+

VS

Team Averages
Level 78
1,565 SR
1,533 Elo+
Merlin
Merlin
ArionsSolTTV
Merlin
Level 99
God Stats
5W - 3L
1,528 SR
Queue Stats
76W - 84L
1,503 Elo+
Party 1
Horus
Horus
ComplexStranger
Horus
Level 144
God Stats
2W - 5L
1,756 SR
Queue Stats
213W - 245L
1,540 Elo+
Party 1
Ao Kuang
Ao Kuang
MareaRoja-CHILE
Ao Kuang
Level 48
God Stats
0W - 1L
1,304 SR
Queue Stats
26W - 34L
1,483 Elo+
Solo
Izanami
Izanami
Plagu3TTV
Izanami
Level 74
God Stats
28W - 19L
1,573 SR
Queue Stats
285W - 289L
1,507 Elo+
Party 1
Atlas
Atlas
Tomie1to
Atlas
Level 23
God Stats
9W - 5L
1,663 SR
Queue Stats
47W - 34L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
0 / 1 / 2
5,244
524
3,710
8,399
3,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Athena
JEDIMUDKIP
Athena
9
3 / 1 / 9
6,146
615
3,467
8,396
4,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Lousuir
Fenrir
11
7 / 0 / 3
6,932
693
5,442
4,993
1,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
6 / 0 / 5
6,923
692
7,273
4,302
1,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
5 / 0 / 4
6,296
630
6,837
7,216
2,980
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
8
0 / 3 / 0
4,668
467
5,130
3,869
732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 3 / 0
5,242
524
5,564
8,334
4,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ao Kuang
7
1 / 5 / 0
4,759
476
2,364
8,319
1,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Plagu3TTV
Izanami
7
0 / 6 / 1
4,517
452
3,273
7,788
1,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
Tomie1to
Atlas
7
1 / 5 / 0
4,281
428
2,756
8,949
2,673
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
21
Kills
2
2
Deaths
22
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
1
2
1
L
Merlin
0
3
0
0
L
0
3
0
0
W
Athena
JEDIMUDKIP
Athena
3
1
9
7.5
W
Fenrir
Lousuir
Fenrir
7
0
3
8.5
L
Ao Kuang
1
5
0
0.2
L
Izanami
Plagu3TTV
Izanami
0
6
1
0.08
W
6
0
5
8.5
W
5
0
4
7
L
Atlas
Tomie1to
Atlas
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,729
Damage
19,087
33,306
Taken
37,259
13,411
Mitigated
10,167
17,768
Healing
7,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,710
200
0
3,689
8,399
3,033
0
402
7,506
22,222
0
L
Merlin
5,130
380
0
430
3,869
732
0
2,320
1,549
24,565
0
L
5,564
2,432
62
3,311
8,334
4,083
0
2,842
5,017
0
26,947
W
Athena
JEDIMUDKIP
Athena
3,467
1,157
204
2,816
8,396
4,189
195
3,805
4,413
10,096
0
W
Fenrir
Lousuir
Fenrir
5,442
1,646
0
3,662
4,993
1,709
43
902
3,991
0
32,819
L
Ao Kuang
2,364
337
0
1,862
8,319
1,599
0
3,811
4,444
20,775
0
L
Izanami
Plagu3TTV
Izanami
3,273
2,483
0
1,549
7,788
1,080
0
800
6,988
0
26,369
W
7,273
4,133
0
2,254
4,302
1,500
994
341
3,953
0
44,588
W
6,837
309
287
4,856
7,216
2,980
629
4,288
2,626
39,211
0
L
Atlas
Tomie1to
Atlas
2,756
1,009
0
544
8,949
2,673
0
3,702
5,247
11,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,541
Gold Earned
23,467
304
Minions Killed
212
0
Camps Cleared
0
995,097
Distance Traveled
832,986
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,244
524
56
6
0
190,996
0
L
Merlin
4,668
467
47
5
0
178,451
2
L
Horus
5,242
524
51
5
0
170,255
2
W
Athena
6,146
615
14
1
0
210,971
0
W
Fenrir
6,932
693
72
7
0
223,006
3
L
Ao Kuang
4,759
476
48
5
0
143,842
2
L
Izanami
4,517
452
50
5
0
162,419
0
W
Neith
6,923
692
90
9
0
179,409
1
W
Anubis
6,296
630
72
7
0
190,715
3
L
Atlas
4,281
428
16
2
0
178,019
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role