Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Ka-Ro78
Neith
Level 8
God Stats
10W - 3L
1,285 SR
Queue Stats
12W - 6L
1,179 Elo+
Party 1
Olorun
Olorun
NewPaks
Olorun
Level 99
God Stats
2W - 0L
1,911 SR
Queue Stats
165W - 96L
1,699 Elo+
Party 1
Loki
Loki
TonDarron
Loki
Level 85
God Stats
2W - 1L
1,245 SR
Queue Stats
370W - 317L
1,582 Elo+
Party 1
Aphrodite
Aphrodite
ZyRo0k
Aphrodite
Level 149
God Stats
3W - 2L
1,496 SR
Queue Stats
194W - 133L
1,657 Elo+
Party 1
Team Averages
Level 75
1,487 SR
1,524 Elo+

VS

Team Averages
Level 47
1,551 SR
1,492 Elo+
Awilix
Awilix
Akayus8Bit
Awilix
Level 95
God Stats
2W - 7L
1,465 SR
Queue Stats
326W - 353L
1,544 Elo+
Party 2
Kuzenbo
Kuzenbo
Wildwíchsender
Kuzenbo
Level 45
God Stats
38W - 27L
1,660 SR
Queue Stats
118W - 111L
1,505 Elo+
Solo
Sun Wukong
Sun Wukong
kabuse768
Sun Wukong
Level 31
God Stats
2W - 8L
1,379 SR
Queue Stats
41W - 41L
1,501 Elo+
Solo
Janus
Janus
sds98sds
Janus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 56L
1,541 Elo+
Solo
Hou Yi
Hou Yi
xXSaiyanPrinceXx
Hou Yi
Level 16
God Stats
2W - 4L
1,750 SR
Queue Stats
26W - 43L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 0 / 2
6,507
501
4,508
6,965
3,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Neith
Ka-Ro78
Neith
12
0 / 3 / 0
6,872
529
1,660
6,626
2,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Olorun
NewPaks
Olorun
13
14 / 1 / 1
8,286
637
17,198
10,727
4,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Loki
13
2 / 1 / 3
7,371
567
4,658
9,516
2,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Aphrodite
ZyRo0k
Aphrodite
12
1 / 1 / 9
7,787
599
5,415
8,967
7,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Akayus8Bit
Awilix
10
2 / 6 / 1
6,438
495
4,496
10,154
2,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
1 / 2 / 2
6,336
487
3,981
11,610
6,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
kabuse768
Sun Wukong
14
2 / 1 / 1
8,111
624
7,672
8,694
4,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
sds98sds
Janus
11
1 / 4 / 2
6,927
533
4,089
6,127
1,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 6 / 0
5,068
390
3,958
9,435
2,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
18
Kills
6
6
Deaths
19
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
0
2
2
L
Awilix
Akayus8Bit
Awilix
2
6
1
0.42
W
Neith
Ka-Ro78
Neith
0
3
0
0
W
Olorun
NewPaks
Olorun
14
1
1
14.5
W
Loki
2
1
3
3.5
L
1
2
2
1
W
Aphrodite
ZyRo0k
Aphrodite
1
1
9
5.5
L
Sun Wukong
kabuse768
Sun Wukong
2
1
1
2.5
L
Janus
sds98sds
Janus
1
4
2
0.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,439
Damage
24,196
42,801
Taken
46,020
20,531
Mitigated
18,465
21,027
Healing
9,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
4,508
846
0
998
6,965
3,308
544
552
5,821
0
21,313
L
Awilix
Akayus8Bit
Awilix
4,496
1,602
0
240
10,154
2,871
0
3,456
6,625
0
29,177
W
Neith
Ka-Ro78
Neith
1,660
613
0
1,952
6,626
2,066
532
2,124
4,326
0
40,042
W
Olorun
NewPaks
Olorun
17,198
8,807
612
4,699
10,727
4,789
1,500
2,372
8,143
65,289
8,660
W
Loki
4,658
830
607
3,953
9,516
2,882
0
1,114
8,214
0
45,690
L
3,981
1,099
0
2,455
11,610
6,878
0
7,478
4,058
12,928
0
W
Aphrodite
ZyRo0k
Aphrodite
5,415
1,823
2,906
5,300
8,967
7,486
472
1,357
7,394
22,870
0
L
Sun Wukong
kabuse768
Sun Wukong
7,672
1,683
0
3,948
8,694
4,692
307
885
7,428
0
46,910
L
Janus
sds98sds
Janus
4,089
207
0
686
6,127
1,553
0
2,307
3,778
37,505
0
L
3,958
1,245
0
1,778
9,435
2,471
0
6,039
3,396
0
23,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,823
Gold Earned
32,880
375
Minions Killed
292
0
Camps Cleared
0
1,281,989
Distance Traveled
1,310,259
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,507
501
46
4
0
245,685
2
L
Awilix
6,438
495
56
4
0
269,925
4
W
Neith
6,872
529
81
6
0
234,787
0
W
Olorun
8,286
637
121
9
0
236,366
5
W
Loki
7,371
567
90
7
0
308,339
2
L
Kuzenbo
6,336
487
12
1
0
285,990
4
W
Aphrodite
7,787
599
37
3
0
256,812
0
L
Sun Wukong
8,111
624
111
9
0
267,593
2
L
Janus
6,927
533
77
6
0
254,496
2
L
Hou Yi
5,068
390
36
3
0
232,255
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role