Player Matchup

Thoth
Thoth
 
Thoth
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Imahadeus
Thanatos
Level 69
God Stats
9W - 9L
1,511 SR
Queue Stats
168W - 187L
1,421 Elo+
Solo
Merlin
Merlin
IzukeNeihe
Merlin
Level 10
God Stats
0W - 2L
1,409 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Montrez
Sylvanus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 83
1,484 SR
1,484 Elo+

VS

Team Averages
Level 69
1,437 SR
1,325 Elo+
Charybdis
Charybdis
Askback
Charybdis
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 15L
1,304 Elo+
Party 1
Guan Yu
Guan Yu
Darkjaxx
Guan Yu
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,172 Elo+
Party 1
Nu Wa
Nu Wa
KINGPIM
Nu Wa
Level 149
God Stats
64W - 56L
1,496 SR
Queue Stats
373W - 412L
1,462 Elo+
Solo
Erlang Shen
Erlang Shen
nachoidessj604
Erlang Shen
Level 67
God Stats
16W - 19L
1,386 SR
Queue Stats
153W - 237L
1,325 Elo+
Solo
Ao Kuang
Ao Kuang
pro_De_los_pro
Ao Kuang
Level 43
God Stats
4W - 2L
1,303 SR
Queue Stats
86W - 106L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
3 / 2 / 0
6,625
663
3,392
5,422
1,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Skadi
 
Skadi
9
1 / 1 / 1
5,019
502
3,978
5,397
1,309
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Imahadeus
Thanatos
9
2 / 5 / 0
5,388
539
3,936
9,039
2,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
IzukeNeihe
Merlin
7
0 / 5 / 0
4,723
472
2,961
5,047
1,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
Montrez
Sylvanus
7
0 / 1 / 0
4,632
463
2,253
8,247
3,042
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Askback
Charybdis
10
1 / 1 / 1
5,882
588
5,288
7,151
1,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Darkjaxx
Guan Yu
10
5 / 1 / 1
6,049
605
5,044
7,966
4,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
KINGPIM
Nu Wa
11
1 / 0 / 3
6,596
660
5,091
3,690
1,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
nachoidessj604
Erlang Shen
11
6 / 3 / 1
6,451
645
6,300
8,199
3,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
7
1 / 1 / 1
4,652
465
1,505
5,787
1,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
6
Kills
14
14
Deaths
6
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
3
2
0
1.5
L
Skadi
 
Skadi
1
1
1
1.5
W
Charybdis
Askback
Charybdis
1
1
1
1.5
W
Guan Yu
Darkjaxx
Guan Yu
5
1
1
5.5
L
Thanatos
Imahadeus
Thanatos
2
5
0
0.4
L
Merlin
IzukeNeihe
Merlin
0
5
0
0
W
Nu Wa
KINGPIM
Nu Wa
1
0
3
2.5
L
Sylvanus
Montrez
Sylvanus
0
1
0
0
W
Erlang Shen
nachoidessj604
Erlang Shen
6
3
1
2.17
W
Ao Kuang
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,520
Damage
23,228
33,152
Taken
32,793
8,899
Mitigated
12,626
10,430
Healing
11,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
3,392
193
0
300
5,422
1,345
679
2,118
3,267
46,521
0
L
Skadi
 
Skadi
3,978
1,167
0
2,337
5,397
1,309
99
1,332
4,065
0
24,405
W
Charybdis
Askback
Charybdis
5,288
3,594
0
3,873
7,151
1,914
0
600
6,551
0
46,255
W
Guan Yu
Darkjaxx
Guan Yu
5,044
1,397
135
1,274
7,966
4,474
195
4,221
3,339
0
23,178
L
Thanatos
Imahadeus
Thanatos
3,936
1,393
0
4,044
9,039
2,165
0
1,690
7,313
0
28,279
L
Merlin
IzukeNeihe
Merlin
2,961
574
0
80
5,047
1,038
598
604
4,236
15,903
0
W
Nu Wa
KINGPIM
Nu Wa
5,091
969
0
1,787
3,690
1,032
526
921
2,769
42,543
0
L
Sylvanus
Montrez
Sylvanus
2,253
919
1,167
2,502
8,247
3,042
0
852
7,209
12,401
0
W
Erlang Shen
nachoidessj604
Erlang Shen
6,300
3,401
0
2,771
8,199
3,684
0
2,093
6,064
0
36,944
W
Ao Kuang
1,505
306
199
1,570
5,787
1,522
0
323
5,464
9,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,387
Gold Earned
29,630
252
Minions Killed
317
0
Camps Cleared
0
924,857
Distance Traveled
968,312
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,625
663
96
10
0
201,863
4
L
Skadi
5,019
502
42
4
0
180,324
1
W
Charybdis
5,882
588
92
9
0
177,191
0
W
Guan Yu
6,049
605
49
5
0
180,576
0
L
Thanatos
5,388
539
57
6
0
188,841
3
L
Merlin
4,723
472
35
4
0
164,374
0
W
Nu Wa
6,596
660
86
9
0
200,861
4
L
Sylvanus
4,632
463
22
2
0
189,455
3
W
Erlang Shen
6,451
645
71
7
0
210,509
2
W
Ao Kuang
4,652
465
19
2
0
199,175
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role