Player Matchup

Mulan
Mulan
Dee2Toxic
Mulan
Level 108
God Stats
2W - 5L
1,599 SR
Queue Stats
36W - 45L
1,499 Elo+
Party 2
Artemis
Artemis
Negry7611
Artemis
Level 63
God Stats
0W - 1L
1,516 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
OGSourDieselOG
Tiamat
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 81L
1,603 Elo+
Party 2
Nox
Nox
darkprime3256
Nox
Level 103
God Stats
2W - 1L
1,468 SR
Queue Stats
12W - 4L
1,776 Elo+
Solo
Team Averages
Level 103
1,521 SR
1,594 Elo+

VS

Team Averages
Level 110
1,611 SR
1,413 Elo+
Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
BigIrish9131
Thor
Level 108
God Stats
2W - 0L
1,733 SR
Queue Stats
21W - 46L
1,237 Elo+
Party 1
Odin
Odin
FartingNinja12
Odin
Level 24
God Stats
1W - 0L
1,709 SR
Queue Stats
8W - 10L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Dee2Toxic
Mulan
12
0 / 3 / 2
6,862
686
5,902
11,164
8,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artemis
Negry7611
Artemis
10
0 / 7 / 2
6,453
645
4,604
7,049
2,344
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 6 / 1
7,335
734
5,842
6,605
3,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 4 / 1
7,431
743
4,396
7,274
3,893
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
5 / 1 / 7
9,352
935
10,176
6,816
4,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
 
Baron Samedi
14
5 / 1 / 7
8,525
853
5,226
7,564
3,541
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 1 / 7
8,568
857
5,575
7,650
2,499
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
6 / 0 / 5
8,651
865
5,458
11,229
7,513
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
3
Kills
20
20
Deaths
3
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
5
1
7
8.5
W
Baron Samedi
 
Baron Samedi
5
1
7
8.5
W
4
1
7
7.5
L
Mulan
Dee2Toxic
Mulan
0
3
2
0.33
W
6
0
5
8.5
L
Artemis
Negry7611
Artemis
0
7
2
0.14
L
2
6
1
0.42
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,744
Damage
26,435
32,092
Taken
33,259
18,710
Mitigated
17,681
4,458
Healing
14,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
10,176
854
38
2,640
6,816
4,128
1,351
2,320
4,251
37,082
0
W
Baron Samedi
 
Baron Samedi
5,226
289
1,388
3,069
7,564
3,541
566
1,638
5,872
25,628
0
W
5,575
1,176
0
1,380
7,650
2,499
633
3,091
4,042
0
20,941
L
Mulan
Dee2Toxic
Mulan
5,902
607
0
2,734
11,164
8,592
0
5,000
6,164
4,820
17,015
W
5,458
1,993
340
5,841
11,229
7,513
1,000
4,717
6,234
1,953
17,170
L
Artemis
Negry7611
Artemis
4,604
2,141
0
191
7,049
2,344
0
3,588
3,461
0
8,980
L
5,842
359
0
324
6,605
3,881
0
3,042
3,563
15,250
0
L
4,396
463
448
761
7,274
3,893
0
4,781
2,493
25,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,081
Gold Earned
35,096
125
Minions Killed
174
4
Camps Cleared
15
571,755
Distance Traveled
761,236
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,352
935
61
6
8
189,719
1
W
Baron Samedi
8,525
853
36
4
1
178,344
2
W
Thor
8,568
857
34
3
2
209,117
0
L
Mulan
6,862
686
36
4
1
156,772
0
W
Odin
8,651
865
43
4
4
184,056
2
L
Artemis
6,453
645
8
1
1
120,555
0
L
Tiamat
7,335
734
30
3
1
132,192
0
L
Nox
7,431
743
51
5
1
162,236
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role