Player Matchup

Serqet
Serqet
 
Serqet
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
 
Horus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 117
1,500 SR
1,500 Elo+

VS

Team Averages
Level 118
1,474 SR
1,545 Elo+
Nu Wa
Nu Wa
CommonPlayerName
Nu Wa
Level 142
God Stats
2W - 4L
1,427 SR
Queue Stats
196W - 199L
1,643 Elo+
Party 1
Cliodhna
Cliodhna
GodZ246
Cliodhna
Level 89
God Stats
3W - 3L
1,491 SR
Queue Stats
28W - 42L
1,376 Elo+
Solo
Hou Yi
Hou Yi
NetGeoOWild
Hou Yi
Level 124
God Stats
7W - 6L
1,505 SR
Queue Stats
150W - 148L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
3 / 3 / 2
7,752
646
4,192
7,059
2,001
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
 
Horus
10
3 / 4 / 2
7,677
640
8,934
13,359
7,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
 
Merlin
11
0 / 3 / 4
7,418
618
6,725
8,675
2,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 3
9,169
764
8,472
4,838
1,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
GodZ246
Cliodhna
11
1 / 3 / 4
7,678
640
5,234
8,288
2,216
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
14
2 / 3 / 7
8,450
704
9,520
10,166
3,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
6
Kills
10
10
Deaths
6
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
3
3
2
1.33
L
Horus
 
Horus
3
4
2
1
L
Merlin
 
Merlin
0
3
4
0.67
W
7
0
3
8.5
W
Cliodhna
GodZ246
Cliodhna
1
3
4
1
W
Hou Yi
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,851
Damage
23,226
29,093
Taken
23,292
11,942
Mitigated
7,257
7,292
Healing
3,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,192
419
0
101
7,059
2,001
35
1,680
5,211
0
13,041
L
Horus
 
Horus
8,934
2,984
1,624
3,506
13,359
7,846
154
4,025
8,947
0
14,423
L
Merlin
 
Merlin
6,725
159
0
2,061
8,675
2,095
100
2,901
5,672
39,762
0
W
8,472
2,253
0
500
4,838
1,216
218
1,559
2,728
36,820
0
W
Cliodhna
GodZ246
Cliodhna
5,234
711
0
786
8,288
2,216
0
3,391
4,472
0
17,701
W
Hou Yi
9,520
3,840
0
2,378
10,166
3,825
646
1,902
7,863
0
28,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,847
Gold Earned
25,297
114
Minions Killed
137
2
Camps Cleared
8
680,310
Distance Traveled
689,231
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,752
646
26
2
1
227,897
0
L
Horus
7,677
640
14
1
1
233,586
2
L
Merlin
7,418
618
74
6
0
218,827
2
W
Nu Wa
9,169
764
62
5
1
217,574
3
W
Cliodhna
7,678
640
27
2
3
252,000
2
W
Hou Yi
8,450
704
48
4
4
219,657
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role