Player Matchup

Fafnir
Fafnir
Ang3lkanade
Fafnir
Level 144
God Stats
21W - 2L
1,735 SR
Queue Stats
186W - 91L
1,863 Elo+
Party 2
Neith
Neith
Fitchyy
Neith
Level 150
God Stats
21W - 3L
1,655 SR
Queue Stats
176W - 71L
1,862 Elo+
Party 2
Sol
Sol
zRizzle
Sol
Level 147
God Stats
7W - 1L
1,898 SR
Queue Stats
191W - 70L
1,804 Elo+
Party 2
Team Averages
Level 147
1,763 SR
1,843 Elo+

VS

Team Averages
Level 107
1,630 SR
1,659 Elo+
Bacchus
Bacchus
Jinchurike
Bacchus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 10L
1,713 Elo+
Party 1
Sol
Sol
Sunny03062012
Sol
Level 128
God Stats
15W - 5L
1,890 SR
Queue Stats
223W - 162L
1,578 Elo+
Party 1
Mercury
Mercury
XXLOKINONMAINXX
Mercury
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 30L
1,687 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
12
1 / 3 / 7
8,399
700
4,415
12,966
14,058
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Fitchyy
Neith
13
5 / 3 / 6
9,321
777
9,191
9,711
3,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
13
5 / 2 / 4
9,004
750
9,499
9,150
3,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jinchurike
Bacchus
12
3 / 4 / 5
8,629
719
7,263
10,809
7,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
3 / 2 / 3
8,028
669
7,413
7,942
2,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
2 / 5 / 4
7,399
617
6,195
8,930
4,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
11
Kills
8
8
Deaths
11
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fafnir
1
3
7
1.5
W
Neith
Fitchyy
Neith
5
3
6
2.67
L
Bacchus
Jinchurike
Bacchus
3
4
5
1.38
L
3
2
3
2.25
L
2
5
4
0.8
W
Sol
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,105
Damage
20,871
31,827
Taken
27,681
20,736
Mitigated
14,544
11,698
Healing
4,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
4,415
620
605
3,247
12,966
14,058
179
5,834
7,132
8,934
0
W
Neith
Fitchyy
Neith
9,191
3,784
227
2,386
9,711
3,455
1,010
5,240
4,471
0
43,605
L
Bacchus
Jinchurike
Bacchus
7,263
470
0
1,629
10,809
7,620
0
4,685
6,124
17,195
0
L
7,413
2,055
441
2,570
7,942
2,881
0
4,285
3,657
30,451
3,460
L
6,195
1,739
0
320
8,930
4,043
0
4,543
4,387
0
15,372
W
Sol
9,499
3,077
190
5,043
9,150
3,223
1,858
2,912
6,238
35,640
2,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,724
Gold Earned
24,056
137
Minions Killed
117
7
Camps Cleared
5
626,103
Distance Traveled
622,993
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,399
700
8
1
0
225,573
3
W
Neith
9,321
777
74
6
4
210,583
3
L
Bacchus
8,629
719
32
3
0
205,367
3
L
Sol
8,028
669
67
6
4
209,354
5
L
Mercury
7,399
617
18
2
1
208,272
0
W
Sol
9,004
750
55
5
3
189,947
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role