Player Matchup

Bellona
Bellona
MaK3Na89Sntr
Bellona
Level 67
God Stats
1W - 4L
1,291 SR
Queue Stats
136W - 166L
1,386 Elo+
Solo
Izanami
Izanami
Zekoo_420
Izanami
Level 43
God Stats
28W - 13L
1,462 SR
Queue Stats
105W - 129L
1,326 Elo+
Party 2
Bacchus
Bacchus
kitulus420
Bacchus
Level 69
God Stats
20W - 17L
1,452 SR
Queue Stats
233W - 267L
1,329 Elo+
Party 2
Medusa
Medusa
pedzoka
Medusa
Level 49
God Stats
4W - 0L
1,507 SR
Queue Stats
4W - 2L
1,260 Elo+
Solo
Ao Kuang
Ao Kuang
stepan_zenit
Ao Kuang
Level 110
God Stats
29W - 46L
1,361 SR
Queue Stats
733W - 878L
1,322 Elo+
Solo
Team Averages
Level 68
1,415 SR
1,324 Elo+

VS

Team Averages
Level 59
1,422 SR
1,266 Elo+
He Bo
He Bo
SamurIker
He Bo
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,231 Elo+
Party 1
Kukulkan
Kukulkan
Sergi2k-
Kukulkan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,162 Elo+
Party 1
Amaterasu
Amaterasu
moto_oga
Amaterasu
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
309W - 302L
1,401 Elo+
Solo
Neith
Neith
vR4ptxr__
Neith
Level 29
God Stats
0W - 3L
1,143 SR
Queue Stats
1W - 5L
1,162 Elo+
Party 1
Bacchus
Bacchus
xICasaru
Bacchus
Level 82
God Stats
9W - 9L
1,465 SR
Queue Stats
175W - 227L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
MaK3Na89Sntr
Bellona
15
4 / 5 / 3
9,434
524
12,088
13,067
9,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
Zekoo_420
Izanami
15
7 / 2 / 5
9,730
541
12,497
8,237
2,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
kitulus420
Bacchus
13
3 / 1 / 10
9,012
501
8,481
11,240
10,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
pedzoka
Medusa
15
5 / 1 / 6
9,421
523
10,491
7,378
2,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
stepan_zenit
Ao Kuang
18
6 / 0 / 6
10,365
576
10,383
14,551
6,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
SamurIker
He Bo
12
0 / 7 / 3
7,615
423
4,244
11,749
2,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
Sergi2k-
Kukulkan
13
3 / 4 / 0
8,478
471
6,960
11,833
4,209
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
moto_oga
Amaterasu
13
3 / 6 / 0
8,545
475
6,775
16,047
15,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
vR4ptxr__
Neith
11
1 / 8 / 1
7,242
402
6,206
10,912
3,194
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
xICasaru
Bacchus
12
2 / 2 / 1
7,911
440
8,012
22,090
14,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
14
25
Kills
9
9
Deaths
27
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
MaK3Na89Sntr
Bellona
4
5
3
1.1
L
He Bo
SamurIker
He Bo
0
7
3
0.21
L
Kukulkan
Sergi2k-
Kukulkan
3
4
0
0.75
W
Izanami
Zekoo_420
Izanami
7
2
5
4.75
W
Bacchus
kitulus420
Bacchus
3
1
10
8
L
Amaterasu
moto_oga
Amaterasu
3
6
0
0.5
W
Medusa
pedzoka
Medusa
5
1
6
8
W
Ao Kuang
stepan_zenit
Ao Kuang
6
0
6
9
L
Neith
vR4ptxr__
Neith
1
8
1
0.19
L
Bacchus
xICasaru
Bacchus
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,940
Damage
32,197
54,473
Taken
72,631
32,649
Mitigated
40,109
20,216
Healing
18,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
MaK3Na89Sntr
Bellona
12,088
4,073
0
4,033
13,067
9,662
0
5,508
7,057
0
50,054
L
He Bo
SamurIker
He Bo
4,244
273
0
3,573
11,749
2,924
126
1,484
10,265
41,921
0
L
Kukulkan
Sergi2k-
Kukulkan
6,960
716
118
772
11,833
4,209
1,107
3,294
8,539
44,974
0
W
Izanami
Zekoo_420
Izanami
12,497
8,800
0
1,074
8,237
2,823
2,568
3,697
4,540
0
64,588
W
Bacchus
kitulus420
Bacchus
8,481
1,392
0
3,455
11,240
10,286
548
3,955
7,245
25,368
0
L
Amaterasu
moto_oga
Amaterasu
6,775
1,431
0
4,059
16,047
15,061
516
3,535
12,512
9,819
33,327
W
Medusa
pedzoka
Medusa
10,491
4,560
0
2,007
7,378
2,908
3,566
3,909
3,304
0
53,037
W
Ao Kuang
stepan_zenit
Ao Kuang
10,383
3,112
0
9,647
14,551
6,970
0
3,897
10,438
72,449
12,870
L
Neith
vR4ptxr__
Neith
6,206
3,225
0
838
10,912
3,194
302
4,982
5,930
0
34,100
L
Bacchus
xICasaru
Bacchus
8,012
1,228
0
8,770
22,090
14,721
192
4,835
17,255
30,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,962
Gold Earned
39,791
433
Minions Killed
361
0
Camps Cleared
0
1,666,905
Distance Traveled
1,468,419
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,434
524
77
4
0
332,221
1
L
He Bo
7,615
423
73
4
0
292,661
1
L
Kukulkan
8,478
471
90
5
0
303,731
3
W
Izanami
9,730
541
111
6
0
310,377
2
W
Bacchus
9,012
501
34
2
0
343,848
4
L
Amaterasu
8,545
475
88
5
0
292,981
1
W
Medusa
9,421
523
90
5
0
294,813
0
W
Ao Kuang
10,365
576
121
7
0
385,646
6
L
Neith
7,242
402
68
4
0
283,612
1
L
Bacchus
7,911
440
42
2
0
295,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role