Player Matchup

Anhur
Anhur
Beartwok
Anhur
Level 89
God Stats
19W - 12L
1,597 SR
Queue Stats
296W - 268L
1,489 Elo+
Party 2
Achilles
Achilles
Colosolus
Achilles
Level 55
God Stats
8W - 10L
1,491 SR
Queue Stats
163W - 200L
1,408 Elo+
Party 2
Hun Batz
Hun Batz
JMS2002
Hun Batz
Level 48
God Stats
6W - 2L
1,788 SR
Queue Stats
99W - 113L
1,472 Elo+
Party 2
Sobek
Sobek
Ranger777
Sobek
Level 101
God Stats
15W - 8L
1,665 SR
Queue Stats
206W - 193L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
TOMMYGUNOLD
Nu Wa
Level 45
God Stats
2W - 0L
1,424 SR
Queue Stats
99W - 108L
1,435 Elo+
Solo
Team Averages
Level 68
1,593 SR
1,461 Elo+

VS

Team Averages
Level 61
1,488 SR
1,408 Elo+
Nike
Nike
Ariannael1
Nike
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 39L
1,510 Elo+
Party 1
Scylla
Scylla
UniDragon03
Scylla
Level 109
God Stats
11W - 14L
1,439 SR
Queue Stats
527W - 580L
1,411 Elo+
Solo
Loki
Loki
Wethayn
Loki
Level 15
God Stats
1W - 2L
1,488 SR
Queue Stats
2W - 4L
1,313 Elo+
Party 1
Khepri
Khepri
Xoponyaka
Khepri
Level 85
God Stats
1W - 2L
1,530 SR
Queue Stats
80W - 74L
1,494 Elo+
Party 1
Izanami
Izanami
shsdfj
Izanami
Level 15
God Stats
2W - 3L
1,485 SR
Queue Stats
2W - 4L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Beartwok
Anhur
18
6 / 4 / 8
12,120
505
17,328
21,282
8,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Colosolus
Achilles
20
9 / 1 / 3
13,328
555
14,489
18,753
23,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hun Batz
JMS2002
Hun Batz
18
5 / 5 / 8
12,352
515
13,790
18,621
7,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sobek
Ranger777
Sobek
16
0 / 3 / 14
11,442
477
6,912
21,110
27,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
9 / 7 / 8
12,326
514
18,189
15,911
5,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 9
10,151
423
10,380
17,961
12,116
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
18
7 / 7 / 5
11,705
488
20,329
16,080
5,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
Wethayn
Loki
16
4 / 9 / 8
10,856
452
11,580
17,568
5,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
Xoponyaka
Khepri
15
0 / 3 / 8
9,763
407
7,656
23,600
24,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
shsdfj
Izanami
18
7 / 5 / 2
11,485
479
10,764
16,795
6,602
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
52
29
Kills
20
20
Deaths
29
41
Assists
32
Player
Kills
Deaths
Assists
KDA
L
2
5
9
1.3
W
Anhur
Beartwok
Anhur
6
4
8
2.5
W
Achilles
Colosolus
Achilles
9
1
3
10.5
W
Hun Batz
JMS2002
Hun Batz
5
5
8
1.8
W
Sobek
Ranger777
Sobek
0
3
14
2.33
W
9
7
8
1.86
L
Scylla
7
7
5
1.36
L
Loki
Wethayn
Loki
4
9
8
0.89
L
Khepri
Xoponyaka
Khepri
0
3
8
1.33
L
Izanami
shsdfj
Izanami
7
5
2
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,708
Damage
60,709
95,677
Taken
92,004
72,686
Mitigated
54,890
35,211
Healing
19,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,380
865
0
3,365
17,961
12,116
406
3,185
14,221
0
53,847
W
Anhur
Beartwok
Anhur
17,328
9,163
0
8,989
21,282
8,056
3,478
5,001
16,201
0
113,016
W
Achilles
Colosolus
Achilles
14,489
1,989
0
4,353
18,753
23,984
544
4,589
14,041
0
82,425
W
Hun Batz
JMS2002
Hun Batz
13,790
3,668
0
6,418
18,621
7,020
0
4,551
13,844
0
91,954
W
Sobek
Ranger777
Sobek
6,912
696
3,890
6,072
21,110
27,983
398
6,054
14,794
24,254
0
W
18,189
4,272
1,377
4,112
15,911
5,643
1,799
6,964
8,631
70,647
0
L
Scylla
20,329
2,532
0
3,512
16,080
5,739
0
4,328
11,396
88,383
0
L
Loki
Wethayn
Loki
11,580
2,838
0
2,893
17,568
5,677
99
2,828
14,340
0
56,764
L
Khepri
Xoponyaka
Khepri
7,656
236
749
3,940
23,600
24,756
129
8,527
14,406
34,713
0
L
Izanami
shsdfj
Izanami
10,764
8,865
822
4,159
16,795
6,602
1,112
5,198
11,290
0
75,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,568
Gold Earned
53,960
547
Minions Killed
498
0
Camps Cleared
0
2,268,267
Distance Traveled
2,186,374
23
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
10,151
423
86
4
0
436,857
3
W
Anhur
12,120
505
149
6
0
404,062
2
W
Achilles
13,328
555
149
6
0
480,205
3
W
Hun Batz
12,352
515
133
6
0
492,035
4
W
Sobek
11,442
477
25
1
0
503,921
13
W
Nu Wa
12,326
514
91
4
0
388,044
1
L
Scylla
11,705
488
148
6
0
409,764
9
L
Loki
10,856
452
91
4
0
429,411
5
L
Khepri
9,763
407
30
1
0
499,002
10
L
Izanami
11,485
479
143
6
0
411,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role