Player Matchup

Sol
Sol
 
Sol
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Franco7L
Apollo
Level 16
God Stats
1W - 2L
1,324 SR
Queue Stats
59W - 48L
1,407 Elo+
Party 1
Ao Kuang
Ao Kuang
HenriqueFarias-l
Ao Kuang
Level 45
God Stats
0W - 1L
1,283 SR
Queue Stats
85W - 81L
1,377 Elo+
Solo
Bellona
Bellona
ManoCorreria
Bellona
Level 34
God Stats
0W - 5L
1,340 SR
Queue Stats
103W - 132L
1,389 Elo+
Solo
Fenrir
Fenrir
matiazur123
Fenrir
Level 121
God Stats
9W - 7L
1,532 SR
Queue Stats
203W - 180L
1,499 Elo+
Party 1
Team Averages
Level 63
1,396 SR
1,434 Elo+

VS

Team Averages
Level 78
1,433 SR
1,393 Elo+
Heimdallr
Heimdallr
CarambaNaoTem
Heimdallr
Level 49
God Stats
3W - 5L
1,407 SR
Queue Stats
149W - 157L
1,424 Elo+
Party 2
Sobek
Sobek
FelyxGogoboy
Sobek
Level 68
God Stats
2W - 3L
1,500 SR
Queue Stats
41W - 65L
1,373 Elo+
Solo
Ra
Ra
PistoleiroMbM
Ra
Level 58
God Stats
7W - 8L
1,410 SR
Queue Stats
181W - 176L
1,431 Elo+
Party 2
Olorun
Olorun
henrinox
Olorun
Level 109
God Stats
10W - 9L
1,423 SR
Queue Stats
435W - 444L
1,338 Elo+
Solo
Thanatos
Thanatos
lordsanderBR
Thanatos
Level 107
God Stats
10W - 13L
1,426 SR
Queue Stats
213W - 216L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
0 / 5 / 4
8,469
403
8,610
13,216
4,248
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Apollo
Franco7L
Apollo
17
6 / 4 / 4
9,998
476
8,234
15,522
5,773
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

1
0 / 0 / 0
3,848
183
0
0
0
Bellona
ManoCorreria
Bellona
15
4 / 8 / 4
9,831
468
14,879
19,254
11,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Fenrir
18
10 / 6 / 1
11,233
535
12,222
20,501
9,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CarambaNaoTem
Heimdallr
16
4 / 5 / 4
10,553
503
11,645
13,248
4,384
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 5 / 7
9,659
460
7,022
15,050
16,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
7 / 2 / 9
12,328
587
19,158
16,017
6,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Olorun
henrinox
Olorun
18
2 / 2 / 3
11,407
543
3,496
10,251
4,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
lordsanderBR
Thanatos
17
9 / 7 / 4
11,383
542
13,382
16,283
5,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
50
20
Kills
23
23
Deaths
21
13
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
4
0.4
W
Heimdallr
CarambaNaoTem
Heimdallr
4
5
4
1.2
W
1
5
7
0.9
L
Apollo
Franco7L
Apollo
6
4
4
2
L
0
0
0
0
L
Bellona
ManoCorreria
Bellona
4
8
4
0.75
W
7
2
9
5.75
W
Olorun
henrinox
Olorun
2
2
3
1.75
W
Thanatos
lordsanderBR
Thanatos
9
7
4
1.57
L
Fenrir
10
6
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,945
Damage
54,703
68,493
Taken
70,849
31,407
Mitigated
37,896
16,935
Healing
30,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,610
257
58
3,564
13,216
4,248
0
7,214
5,664
50,842
0
W
Heimdallr
CarambaNaoTem
Heimdallr
11,645
6,731
0
1,946
13,248
4,384
574
1,434
11,772
0
65,772
W
7,022
444
519
3,154
15,050
16,133
25
2,321
12,595
25,132
0
L
Apollo
Franco7L
Apollo
8,234
4,569
0
4,056
15,522
5,773
0
6,079
9,283
0
69,359
L
0
0
0
0
0
0
0
0
0
0
0
L
Bellona
ManoCorreria
Bellona
14,879
2,904
29
2,649
19,254
11,825
0
9,579
9,448
0
48,279
W
19,158
2,051
1,372
7,502
16,017
6,823
464
3,501
12,374
93,524
0
W
Olorun
henrinox
Olorun
3,496
1,241
601
4,682
10,251
4,891
4,004
979
8,914
61,988
6,218
W
Thanatos
lordsanderBR
Thanatos
13,382
3,590
0
10,548
16,283
5,665
594
563
15,557
304
60,850
L
Fenrir
12,222
2,676
0
6,579
20,501
9,561
0
5,866
14,425
0
79,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,379
Gold Earned
55,330
406
Minions Killed
518
0
Camps Cleared
0
1,708,263
Distance Traveled
1,954,328
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,469
403
92
4
0
420,158
9
W
Heimdallr
10,553
503
103
5
0
401,605
0
W
Sobek
9,659
460
25
1
0
407,621
2
L
Apollo
9,998
476
113
5
0
427,029
5
L
Ao Kuang
3,848
183
0
0
0
0
0
L
Bellona
9,831
468
92
4
0
420,187
5
W
Ra
12,328
587
153
7
0
414,793
1
W
Olorun
11,407
543
148
7
0
355,126
10
W
Thanatos
11,383
542
89
4
0
375,183
1
L
Fenrir
11,233
535
109
5
0
440,889
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role