Player Matchup

Thor
Thor
Deadshot82
Thor
Level 130
God Stats
8W - 14L
1,442 SR
Queue Stats
221W - 318L
1,251 Elo+
Solo
Merlin
Merlin
Sheheartsj
Merlin
Level 104
God Stats
1W - 1L
1,671 SR
Queue Stats
55W - 65L
1,354 Elo+
Solo
Charybdis
Charybdis
TheOGPleb
Charybdis
Level 129
God Stats
0W - 1L
1,723 SR
Queue Stats
13W - 6L
1,398 Elo+
Solo
Team Averages
Level 121
1,612 SR
1,335 Elo+

VS

Team Averages
Level 72
1,412 SR
1,392 Elo+
Scylla
Scylla
 
Scylla
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
AlexTheC000n
Mulan
Level 77
God Stats
10W - 14L
1,290 SR
Queue Stats
169W - 195L
1,402 Elo+
Party 1
Heimdallr
Heimdallr
Mauxza
Heimdallr
Level 27
God Stats
2W - 1L
1,446 SR
Queue Stats
51W - 71L
1,274 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 3
6,801
680
5,013
10,247
4,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Sheheartsj
Merlin
9
0 / 2 / 4
6,580
658
2,990
3,617
1,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
TheOGPleb
Charybdis
10
2 / 4 / 3
7,299
730
4,287
7,533
2,359
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
3 / 2 / 7
7,752
775
7,995
5,414
1,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
8 / 2 / 3
8,408
841
7,112
11,036
5,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heimdallr
Mauxza
Heimdallr
10
1 / 2 / 9
7,296
730
3,952
5,670
1,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
3
Kills
12
12
Deaths
6
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
2
7
3.25
W
8
2
3
4.75
L
1
6
3
0.42
W
Heimdallr
Mauxza
Heimdallr
1
2
9
2.75
L
Merlin
Sheheartsj
Merlin
0
2
4
1
L
Charybdis
TheOGPleb
Charybdis
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,290
Damage
19,059
21,397
Taken
22,120
7,560
Mitigated
8,761
1,232
Healing
3,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,995
713
0
387
5,414
1,503
927
1,661
3,753
24,809
0
W
7,112
884
0
2,656
11,036
5,443
324
1,343
7,566
624
23,410
L
5,013
1,563
0
47
10,247
4,017
0
3,644
6,283
0
10,312
W
Heimdallr
Mauxza
Heimdallr
3,952
1,842
0
0
5,670
1,815
1,561
794
4,876
0
10,224
L
Merlin
Sheheartsj
Merlin
2,990
94
0
0
3,617
1,184
0
1,585
1,808
16,420
0
L
Charybdis
TheOGPleb
Charybdis
4,287
1,935
149
1,036
7,533
2,359
0
2,788
4,407
0
20,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,680
Gold Earned
23,456
77
Minions Killed
106
3
Camps Cleared
5
477,518
Distance Traveled
513,258
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,752
775
40
4
3
184,762
4
W
Mulan
8,408
841
46
5
0
176,772
2
L
Thor
6,801
680
8
1
0
187,498
3
W
Heimdallr
7,296
730
20
2
2
151,724
0
L
Merlin
6,580
658
25
3
0
120,935
2
L
Charybdis
7,299
730
44
4
3
169,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role