Player Matchup

Ares
Ares
Bibo-Bob
Ares
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,236 Elo+
Party 1
Ra
Ra
Diar_Karii
Ra
Level 103
God Stats
3W - 3L
1,417 SR
Queue Stats
36W - 52L
1,352 Elo+
Party 1
Medusa
Medusa
XxLittle_UxX
Medusa
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 26L
1,324 Elo+
Party 1
Gilgamesh
Gilgamesh
eedig
Gilgamesh
Level 41
God Stats
15W - 19L
1,545 SR
Queue Stats
110W - 147L
1,340 Elo+
Party 3
Fenrir
Fenrir
eedij
Fenrir
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 145L
1,355 Elo+
Party 3
Team Averages
Level 57
1,493 SR
1,321 Elo+

VS

Team Averages
Level 40
1,437 SR
1,350 Elo+
Chernobog
Chernobog
Mercy457
Chernobog
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 44L
1,306 Elo+
Party 4
Ao Kuang
Ao Kuang
Vanesio__
Ao Kuang
Level 108
God Stats
2W - 8L
1,273 SR
Queue Stats
427W - 454L
1,428 Elo+
Party 4
Jormungandr
Jormungandr
XX_AMKO_1
Jormungandr
Level 29
God Stats
1W - 2L
1,360 SR
Queue Stats
73W - 108L
1,331 Elo+
Party 2
King Arthur
King Arthur
XX_Qusa1_DA
King Arthur
Level 40
God Stats
8W - 14L
1,549 SR
Queue Stats
102W - 121L
1,351 Elo+
Party 2
Ra
Ra
miriciclo
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,336 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
19
4 / 1 / 25
12,871
460
14,377
27,530
43,938
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
17 / 3 / 16
16,520
590
40,618
21,000
12,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
20
13 / 3 / 8
14,865
531
21,843
20,308
10,207
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
eedig
Gilgamesh
20
7 / 3 / 12
15,144
541
19,243
24,608
30,700
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
eedij
Fenrir
20
8 / 7 / 13
14,833
530
20,177
23,175
16,797
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Mercy457
Chernobog
19
3 / 4 / 2
12,879
460
7,220
13,823
5,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Vanesio__
Ao Kuang
19
8 / 10 / 4
13,592
485
20,766
32,881
14,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
XX_AMKO_1
Jormungandr
15
1 / 9 / 5
11,136
398
11,358
35,563
41,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

King Arthur
XX_Qusa1_DA
King Arthur
17
5 / 9 / 4
11,983
428
19,014
33,464
33,440
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
0 / 18 / 0
9,767
349
4,941
23,842
7,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
32
49
Kills
17
17
Deaths
50
74
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ares
4
1
25
16.5
W
17
3
16
8.33
L
Chernobog
Mercy457
Chernobog
3
4
2
1
L
Ao Kuang
Vanesio__
Ao Kuang
8
10
4
1
L
Jormungandr
XX_AMKO_1
Jormungandr
1
9
5
0.39
L
King Arthur
XX_Qusa1_DA
King Arthur
5
9
4
0.78
W
Medusa
13
3
8
5.67
W
Gilgamesh
eedig
Gilgamesh
7
3
12
4.33
W
Fenrir
eedij
Fenrir
8
7
13
2.07
L
0
18
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,258
Damage
63,299
116,621
Taken
139,573
114,191
Mitigated
102,635
45,506
Healing
14,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
14,377
854
405
2,043
27,530
43,938
1,032
7,639
19,825
42,432
0
W
40,618
4,413
7,832
10,677
21,000
12,549
4,470
8,849
12,021
151,605
0
L
Chernobog
Mercy457
Chernobog
7,220
2,918
0
1,238
13,823
5,634
153
7,105
6,530
0
69,743
L
Ao Kuang
Vanesio__
Ao Kuang
20,766
7,199
0
7,068
32,881
14,151
535
9,243
23,536
80,373
13,163
L
Jormungandr
XX_AMKO_1
Jormungandr
11,358
3,795
0
2,455
35,563
41,918
266
16,012
19,142
58,119
0
L
King Arthur
XX_Qusa1_DA
King Arthur
19,014
1,684
0
2,638
33,464
33,440
153
10,593
22,661
9,499
60,376
W
Medusa
21,843
12,576
1,360
8,156
20,308
10,207
5,250
7,170
13,070
0
102,099
W
Gilgamesh
eedig
Gilgamesh
19,243
5,332
1,111
6,024
24,608
30,700
3,203
6,903
17,619
8,500
94,231
W
Fenrir
eedij
Fenrir
20,177
8,167
1,753
6,145
23,175
16,797
1,442
7,727
15,252
0
105,309
L
4,941
753
290
1,195
23,842
7,492
0
12,490
10,930
52,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,233
Gold Earned
59,357
649
Minions Killed
539
0
Camps Cleared
0
2,662,082
Distance Traveled
2,197,233
29
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,871
460
36
1
0
510,624
8
W
Ra
16,520
590
217
8
0
548,452
8
L
Chernobog
12,879
460
144
5
0
481,391
1
L
Ao Kuang
13,592
485
137
5
0
420,225
4
L
Jormungandr
11,136
398
79
3
0
442,741
0
L
King Arthur
11,983
428
76
3
0
494,416
2
W
Medusa
14,865
531
121
4
0
552,764
8
W
Gilgamesh
15,144
541
146
5
0
496,584
3
W
Fenrir
14,833
530
129
5
0
553,658
2
L
Ra
9,767
349
103
4
0
358,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role