Player Matchup

Ymir
Ymir
Debro1627
Ymir
Level 7
God Stats
7W - 0L
1,873 SR
Queue Stats
16W - 3L
1,912 Elo+
Party 2
Merlin
Merlin
E B0WLAH
Merlin
Level 153
God Stats
4W - 0L
1,742 SR
Queue Stats
300W - 162L
1,849 Elo+
Party 2
Thanatos
Thanatos
MittBama
Thanatos
Level 156
God Stats
19W - 10L
1,730 SR
Queue Stats
384W - 243L
1,793 Elo+
Party 2
Team Averages
Level 105
1,782 SR
1,851 Elo+

VS

Team Averages
Level 94
1,557 SR
1,545 Elo+
Mulan
Mulan
LIONHEART12X
Mulan
Level 29
God Stats
2W - 4L
1,558 SR
Queue Stats
50W - 38L
1,526 Elo+
Party 1
Kumbhakarna
Kumbhakarna
MARIORDZ 25
Kumbhakarna
Level 129
God Stats
5W - 3L
1,706 SR
Queue Stats
48W - 32L
1,582 Elo+
Solo
Raijin
Raijin
W1TTYD1ABLO13
Raijin
Level 124
God Stats
6W - 12L
1,406 SR
Queue Stats
44W - 43L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
2 / 1 / 8
8,523
852
4,204
7,953
6,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
E B0WLAH
Merlin
12
3 / 1 / 6
7,755
776
6,195
3,329
1,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
MittBama
Thanatos
12
6 / 1 / 4
8,310
831
10,381
4,707
1,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 4 / 0
6,443
644
4,304
9,557
6,700
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Kumbhakarna
MARIORDZ 25
Kumbhakarna
8
0 / 3 / 2
6,199
620
1,290
7,890
4,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 4 / 2
6,099
610
3,884
7,363
1,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
11
Kills
3
3
Deaths
11
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
1
8
6
W
Merlin
E B0WLAH
Merlin
3
1
6
6
L
3
4
0
0.75
L
Kumbhakarna
MARIORDZ 25
Kumbhakarna
0
3
2
0.33
W
Thanatos
MittBama
Thanatos
6
1
4
8
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,780
Damage
9,478
15,989
Taken
24,810
9,225
Mitigated
13,170
9,664
Healing
2,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,204
1,207
0
2,745
7,953
6,063
264
2,086
5,579
15,019
0
W
Merlin
E B0WLAH
Merlin
6,195
243
141
1,192
3,329
1,216
673
1,061
2,244
42,409
0
L
4,304
1,043
0
294
9,557
6,700
0
4,655
4,902
0
11,581
L
Kumbhakarna
MARIORDZ 25
Kumbhakarna
1,290
347
0
2,131
7,890
4,603
0
2,910
4,980
5,904
0
W
Thanatos
MittBama
Thanatos
10,381
3,002
0
5,586
4,707
1,946
969
1,990
2,556
0
26,033
L
3,884
277
0
240
7,363
1,867
0
3,018
4,345
17,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,588
Gold Earned
18,741
124
Minions Killed
71
8
Camps Cleared
2
583,449
Distance Traveled
433,816
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,523
852
19
2
1
187,858
5
W
Merlin
7,755
776
77
8
5
186,573
2
L
Mulan
6,443
644
13
1
0
176,698
5
L
Kumbhakarna
6,199
620
13
1
0
107,552
1
W
Thanatos
8,310
831
28
3
2
209,018
3
L
Raijin
6,099
610
45
5
2
149,566
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role