Player Matchup

Artio
Artio
BEATDOWN05
Artio
Level 123
God Stats
1W - 1L
1,859 SR
Queue Stats
191W - 67L
1,784 Elo+
Party 2
Cliodhna
Cliodhna
FearedShadow
Cliodhna
Level 152
God Stats
5W - 7L
1,435 SR
Queue Stats
686W - 652L
1,530 Elo+
Party 3
Chiron
Chiron
JMILLZ56
Chiron
Level 128
God Stats
9W - 8L
1,429 SR
Queue Stats
328W - 314L
1,524 Elo+
Party 3
Fafnir
Fafnir
RealGuyDude
Fafnir
Level 40
God Stats
3W - 1L
1,815 SR
Queue Stats
164W - 25L
1,869 Elo+
Party 2
Neith
Neith
TheZombieOnMars
Neith
Level 159
God Stats
5W - 1L
1,847 SR
Queue Stats
344W - 104L
1,899 Elo+
Party 2
Team Averages
Level 120
1,677 SR
1,721 Elo+

VS

Team Averages
Level 79
1,604 SR
1,513 Elo+
Cthulhu
Cthulhu
Avefenixrdk
Cthulhu
Level 99
God Stats
10W - 7L
1,614 SR
Queue Stats
671W - 629L
1,570 Elo+
Party 1
Bellona
Bellona
AyumuUehara95
Bellona
Level 101
God Stats
6W - 4L
1,716 SR
Queue Stats
674W - 633L
1,533 Elo+
Party 1
Anubis
Anubis
CykaFer
Anubis
Level 84
God Stats
6W - 5L
1,651 SR
Queue Stats
514W - 479L
1,516 Elo+
Party 1
Anhur
Anhur
EquusGrevyi
Anhur
Level 40
God Stats
0W - 2L
1,529 SR
Queue Stats
10W - 12L
1,461 Elo+
Solo
Sol
Sol
P4peik
Sol
Level 69
God Stats
27W - 28L
1,509 SR
Queue Stats
399W - 375L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
14
2 / 6 / 4
9,074
534
6,607
15,839
12,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cliodhna
FearedShadow
Cliodhna
17
6 / 3 / 5
10,239
602
8,633
11,805
3,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
JMILLZ56
Chiron
15
8 / 3 / 8
9,648
568
8,822
11,640
3,897
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
14
2 / 1 / 14
10,104
594
7,707
14,344
14,234
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
8 / 1 / 2
10,085
593
11,859
12,641
4,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Avefenixrdk
Cthulhu
14
2 / 3 / 5
8,736
514
12,465
13,618
8,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
15
6 / 4 / 1
9,525
560
12,731
13,576
10,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
CykaFer
Anubis
15
5 / 8 / 1
9,622
566
10,617
15,026
6,407
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 4 / 1
6,077
357
1,541
4,532
988
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sol
P4peik
Sol
10
0 / 8 / 1
6,850
403
4,972
10,602
2,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
22
26
Kills
13
14
Deaths
27
33
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Avefenixrdk
Cthulhu
2
3
5
1.5
L
Bellona
6
4
1
1.63
W
Artio
2
6
4
0.67
L
Anubis
CykaFer
Anubis
5
8
1
0.69
L
0
4
1
0.13
W
Cliodhna
FearedShadow
Cliodhna
6
3
5
2.83
W
Chiron
JMILLZ56
Chiron
8
3
8
4
L
Sol
P4peik
Sol
0
8
1
0.06
W
Fafnir
2
1
14
9
W
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,628
Damage
42,326
66,269
Taken
57,354
38,193
Mitigated
28,595
28,703
Healing
15,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Avefenixrdk
Cthulhu
12,465
2,208
212
3,708
13,618
8,358
47
4,698
8,317
45,072
0
L
Bellona
12,731
5,303
0
3,115
13,576
10,513
0
2,341
11,075
0
67,312
W
Artio
6,607
1,055
272
6,986
15,839
12,370
180
8,848
6,177
37,975
0
L
Anubis
CykaFer
Anubis
10,617
704
0
5,410
15,026
6,407
611
3,465
11,490
60,006
0
L
1,541
658
0
500
4,532
988
0
786
3,746
0
11,357
W
Cliodhna
FearedShadow
Cliodhna
8,633
877
0
4,599
11,805
3,407
0
4,011
7,674
0
68,261
W
Chiron
JMILLZ56
Chiron
8,822
4,258
1,171
2,945
11,640
3,897
58
6,618
4,936
0
62,140
L
Sol
P4peik
Sol
4,972
1,573
145
2,027
10,602
2,329
1,162
2,190
8,412
24,718
4,465
W
Fafnir
7,707
1,636
2,187
4,252
14,344
14,234
0
4,989
9,146
29,173
0
W
11,859
6,052
0
6,291
12,641
4,285
398
4,200
8,314
0
80,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,150
Gold Earned
40,810
458
Minions Killed
400
0
Camps Cleared
0
1,592,636
Distance Traveled
1,316,960
24
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,736
514
97
6
0
279,153
3
L
Bellona
9,525
560
107
6
0
330,837
0
W
Artio
9,074
534
80
5
0
279,415
4
L
Anubis
9,622
566
121
7
0
261,870
4
L
Anhur
6,077
357
16
1
0
159,504
3
W
Cliodhna
10,239
602
123
7
0
396,520
2
W
Chiron
9,648
568
101
6
0
310,633
5
L
Sol
6,850
403
59
3
0
285,596
1
W
Fafnir
10,104
594
29
2
0
305,743
8
W
Neith
10,085
593
125
7
0
300,325
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role