Player Matchup

Ymir
Ymir
Battleizer
Ymir
Level 6
God Stats
3W - 3L
1,523 SR
Queue Stats
3W - 5L
1,365 Elo+
Party 1
Da Ji
Da Ji
Pandaphobia
Da Ji
Level 34
God Stats
5W - 2L
1,757 SR
Queue Stats
94W - 90L
1,555 Elo+
Party 1
Bellona
Bellona
PinguMafia
Bellona
Level 28
God Stats
5W - 5L
1,767 SR
Queue Stats
74W - 67L
1,574 Elo+
Party 1
Merlin
Merlin
largehordeofmen
Merlin
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 82L
1,487 Elo+
Party 1
Hachiman
Hachiman
venomeminem
Hachiman
Level 43
God Stats
0W - 2L
1,294 SR
Queue Stats
114W - 131L
1,432 Elo+
Party 1
Team Averages
Level 28
1,568 SR
1,482 Elo+

VS

Team Averages
Level 85
1,589 SR
1,523 Elo+
Izanami
Izanami
ChewyRatMilk
Izanami
Level 41
God Stats
40W - 36L
1,542 SR
Queue Stats
55W - 48L
1,561 Elo+
Party 2
Artio
Artio
FriedRice1080p
Artio
Level 98
God Stats
122W - 115L
1,614 SR
Queue Stats
369W - 388L
1,534 Elo+
Party 2
Mulan
Mulan
SaturnsTears386
Mulan
Level 106
God Stats
23W - 21L
1,542 SR
Queue Stats
338W - 371L
1,538 Elo+
Party 2
Ne Zha
Ne Zha
SecretShuman
Ne Zha
Level 118
God Stats
9W - 10L
1,687 SR
Queue Stats
287W - 311L
1,533 Elo+
Party 2
Sol
Sol
Zazaa0
Sol
Level 62
God Stats
105W - 91L
1,558 SR
Queue Stats
114W - 106L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 8
9,761
424
3,497
18,381
20,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 7 / 8
9,398
409
11,433
19,225
7,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
PinguMafia
Bellona
19
9 / 4 / 3
12,705
552
15,777
21,508
20,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 6 / 7
11,229
488
13,443
14,295
5,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
venomeminem
Hachiman
16
3 / 7 / 3
10,225
445
11,210
18,914
7,255
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ChewyRatMilk
Izanami
17
3 / 3 / 7
11,079
482
9,110
11,358
3,756
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
8 / 1 / 13
13,055
568
12,717
19,577
27,372
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
3 / 7 / 5
11,406
496
8,177
20,622
18,561
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ne Zha
20
10 / 3 / 9
14,111
614
23,894
18,530
9,087
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
Zazaa0
Sol
20
6 / 3 / 7
13,363
581
15,195
16,291
6,089
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
71
17
Kills
30
30
Deaths
17
29
Assists
41
Player
Kills
Deaths
Assists
KDA
L
0
6
8
0.67
W
Izanami
ChewyRatMilk
Izanami
3
3
7
2.17
W
8
1
13
14.5
L
1
7
8
0.71
L
Bellona
PinguMafia
Bellona
9
4
3
2.63
W
3
7
5
0.79
W
Ne Zha
10
3
9
4.83
W
Sol
Zazaa0
Sol
6
3
7
3.17
L
4
6
7
1.25
L
Hachiman
venomeminem
Hachiman
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,360
Damage
69,093
92,323
Taken
86,378
61,213
Mitigated
64,865
19,806
Healing
36,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,497
755
0
887
18,381
20,158
172
6,934
11,287
28,411
0
W
Izanami
ChewyRatMilk
Izanami
9,110
7,182
0
2,654
11,358
3,756
1,783
1,781
9,577
0
82,711
W
12,717
782
2,656
8,744
19,577
27,372
463
4,769
14,808
47,564
0
L
11,433
2,413
0
6,094
19,225
7,168
0
5,491
13,734
0
46,270
L
Bellona
PinguMafia
Bellona
15,777
4,728
0
6,067
21,508
20,875
1,952
2,884
18,624
0
81,951
W
8,177
731
0
4,228
20,622
18,561
494
2,620
18,002
4,700
52,616
W
Ne Zha
23,894
5,810
0
8,682
18,530
9,087
711
4,032
14,498
0
129,090
W
Sol
Zazaa0
Sol
15,195
4,096
0
9,130
16,291
6,089
2,082
4,017
12,274
118,471
0
L
13,443
1,412
0
869
14,295
5,757
406
6,507
7,788
61,224
0
L
Hachiman
venomeminem
Hachiman
11,210
7,866
0
5,889
18,914
7,255
518
7,027
11,887
0
78,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,318
Gold Earned
63,014
502
Minions Killed
666
0
Camps Cleared
0
2,055,383
Distance Traveled
2,311,777
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,761
424
49
2
0
427,218
0
W
Izanami
11,079
482
141
6
0
420,318
1
W
Artio
13,055
568
53
2
0
484,215
4
L
Da Ji
9,398
409
71
3
0
413,461
5
L
Bellona
12,705
552
130
6
0
422,440
4
W
Mulan
11,406
496
107
5
0
427,208
3
W
Ne Zha
14,111
614
165
7
0
518,817
1
W
Sol
13,363
581
200
9
0
461,219
0
L
Merlin
11,229
488
110
5
0
420,869
1
L
Hachiman
10,225
445
142
6
0
371,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role