Player Matchup

Jing Wei
Jing Wei
Kylyda
Jing Wei
Level 23
God Stats
0W - 3L
1,500 SR
Queue Stats
35W - 53L
1,286 Elo+
Party 2
Mercury
Mercury
OpperClannie
Mercury
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 51L
1,352 Elo+
Party 1
Thor
Thor
StinjiSnak
Thor
Level 102
God Stats
0W - 3L
1,361 SR
Queue Stats
169W - 171L
1,380 Elo+
Party 1
Ymir
Ymir
UkzFinestWolff
Ymir
Level 48
God Stats
3W - 4L
1,317 SR
Queue Stats
40W - 59L
1,276 Elo+
Party 2
Discordia
Discordia
kingfockingkongg
Discordia
Level 61
God Stats
1W - 1L
1,703 SR
Queue Stats
43W - 55L
1,336 Elo+
Party 1
Team Averages
Level 56
1,476 SR
1,326 Elo+

VS

Team Averages
Level 77
1,502 SR
1,413 Elo+
Sun Wukong
Sun Wukong
Brinopro59
Sun Wukong
Level 68
God Stats
6W - 4L
1,480 SR
Queue Stats
79W - 77L
1,419 Elo+
Party 3
Artemis
Artemis
Caleter56
Artemis
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
CarlosCatedra
Nu Wa
Level 101
God Stats
14W - 10L
1,434 SR
Queue Stats
200W - 231L
1,386 Elo+
Party 3
Geb
Geb
Nachetron
Geb
Level 56
God Stats
8W - 7L
1,592 SR
Queue Stats
72W - 101L
1,339 Elo+
Party 3
Ullr
Ullr
l Mr Nounours l
Ullr
Level 158
God Stats
5W - 5L
1,504 SR
Queue Stats
254W - 245L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Kylyda
Jing Wei
11
1 / 8 / 3
6,312
421
6,683
13,156
3,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
OpperClannie
Mercury
14
3 / 6 / 3
8,506
567
3,985
10,936
3,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
4 / 3 / 1
8,105
540
9,543
12,257
4,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 4 / 3
6,814
454
6,947
11,541
6,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
9
1 / 6 / 1
5,972
398
2,213
6,951
1,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Brinopro59
Sun Wukong
12
2 / 3 / 5
7,343
490
3,413
10,726
4,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Caleter56
Artemis
11
4 / 1 / 10
7,244
483
8,289
6,858
2,543
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
14 / 3 / 4
9,153
610
14,502
6,525
2,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
4 / 1 / 11
7,629
509
6,921
12,466
12,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 2 / 3
8,437
562
8,787
10,078
3,963
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
60
10
Kills
27
27
Deaths
10
11
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Brinopro59
Sun Wukong
2
3
5
1.5
W
Artemis
Caleter56
Artemis
4
1
10
9
W
14
3
4
5.33
L
Jing Wei
Kylyda
Jing Wei
1
8
3
0.31
W
4
1
11
9.5
L
Mercury
OpperClannie
Mercury
3
6
3
0.75
L
4
3
1
1.5
L
1
4
3
0.63
L
Discordia
1
6
1
0.25
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,371
Damage
41,912
54,841
Taken
46,653
19,857
Mitigated
26,356
10,555
Healing
11,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Brinopro59
Sun Wukong
3,413
292
38
4,892
10,726
4,862
0
182
10,544
0
43,431
W
Artemis
Caleter56
Artemis
8,289
4,670
0
802
6,858
2,543
287
2,857
3,995
0
33,045
W
14,502
4,403
0
0
6,525
2,968
1,034
2,183
4,150
42,004
0
L
Jing Wei
Kylyda
Jing Wei
6,683
5,941
0
1,744
13,156
3,535
0
6,355
6,502
0
32,208
W
6,921
890
0
1,650
12,466
12,020
97
3,696
8,726
29,546
0
L
Mercury
OpperClannie
Mercury
3,985
1,183
0
2,462
10,936
3,453
0
1,661
9,131
0
45,226
L
9,543
1,951
0
2,986
12,257
4,820
0
1,589
10,498
0
45,942
L
6,947
841
865
2,498
11,541
6,781
0
5,924
5,384
26,827
0
L
Discordia
2,213
217
0
0
6,951
1,268
164
4,702
1,903
15,487
0
W
8,787
4,666
0
3,999
10,078
3,963
162
0
10,078
0
49,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,709
Gold Earned
39,806
285
Minions Killed
296
0
Camps Cleared
0
1,299,401
Distance Traveled
1,381,433
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,343
490
70
5
0
305,553
1
W
Artemis
7,244
483
44
3
0
264,081
4
W
Nu Wa
9,153
610
60
4
0
275,161
0
L
Jing Wei
6,312
421
48
3
0
268,885
2
W
Geb
7,629
509
34
2
0
277,595
0
L
Mercury
8,506
567
89
6
0
275,046
4
L
Thor
8,105
540
85
6
0
264,473
5
L
Ymir
6,814
454
36
2
0
246,050
1
L
Discordia
5,972
398
27
2
0
244,947
0
W
Ullr
8,437
562
88
6
0
259,043
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role