Player Matchup

Sol
Sol
Brendo167595
Sol
Level 65
God Stats
6W - 7L
1,464 SR
Queue Stats
131W - 118L
1,519 Elo+
Party 2
Baron Samedi
Baron Samedi
I Z I N G2943
Baron Samedi
Level 105
God Stats
7W - 14L
1,444 SR
Queue Stats
399W - 321L
1,544 Elo+
Party 2
Hera
Hera
IlDreamyAspectlI
Hera
Level 69
God Stats
3W - 5L
1,488 SR
Queue Stats
181W - 119L
1,573 Elo+
Party 2
Team Averages
Level 80
1,465 SR
1,545 Elo+

VS

Team Averages
Level 82
1,566 SR
1,679 Elo+
Tyr
Tyr
Revenànt
Tyr
Level 81
God Stats
10W - 11L
1,657 SR
Queue Stats
59W - 45L
1,664 Elo+
Party 1
Medusa
Medusa
Sukunazhh
Medusa
Level 15
God Stats
2W - 1L
1,558 SR
Queue Stats
5W - 2L
1,748 Elo+
Party 1
Thoth
Thoth
Đays
Thoth
Level 149
God Stats
1W - 0L
1,483 SR
Queue Stats
78W - 64L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 4
9,437
590
3,108
12,326
3,219
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
I Z I N G2943
Baron Samedi
13
2 / 4 / 2
9,488
593
8,699
12,597
11,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 4 / 2
10,450
653
11,610
12,203
3,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 7
10,071
629
7,556
16,820
18,353
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Sukunazhh
Medusa
15
3 / 1 / 6
10,962
685
5,472
9,651
3,411
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
Đays
Thoth
17
9 / 2 / 4
12,187
762
18,434
11,170
4,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
5
Kills
13
13
Deaths
5
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
L
Baron Samedi
I Z I N G2943
Baron Samedi
2
4
2
0.75
L
3
4
2
1
W
1
2
7
2.25
W
Medusa
Sukunazhh
Medusa
3
1
6
6
W
Thoth
Đays
Thoth
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,417
Damage
31,462
37,126
Taken
37,641
18,045
Mitigated
26,131
10,755
Healing
7,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,108
998
0
2,622
12,326
3,219
1,432
7,629
4,697
31,191
0
L
Baron Samedi
I Z I N G2943
Baron Samedi
8,699
192
871
3,925
12,597
11,010
110
6,220
6,377
30,548
0
L
11,610
2,654
583
2,754
12,203
3,816
23
5,169
7,034
40,483
0
W
7,556
269
0
5,014
16,820
18,353
310
10,924
5,455
0
23,401
W
Medusa
Sukunazhh
Medusa
5,472
1,790
0
760
9,651
3,411
1,219
5,261
4,120
0
40,758
W
Thoth
Đays
Thoth
18,434
1,162
0
1,925
11,170
4,367
1,516
7,297
3,651
62,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,375
Gold Earned
33,220
188
Minions Killed
181
8
Camps Cleared
5
831,880
Distance Traveled
970,737
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,437
590
64
4
2
268,856
6
L
Baron Samedi
9,488
593
60
4
4
267,365
1
L
Hera
10,450
653
64
4
2
295,659
2
W
Tyr
10,071
629
34
2
3
329,460
6
W
Medusa
10,962
685
75
5
0
313,288
0
W
Thoth
12,187
762
72
5
2
327,989
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role