Player Matchup

Danzaburou
Danzaburou
Mr_Sincity05
Danzaburou
Level 110
God Stats
1W - 1L
1,350 SR
Queue Stats
17W - 17L
1,406 Elo+
Solo
Sol
Sol
NuttyCarny
Sol
Level 62
God Stats
9W - 10L
1,424 SR
Queue Stats
66W - 97L
1,337 Elo+
Party 2
Aphrodite
Aphrodite
Terpodactyl
Aphrodite
Level 46
God Stats
9W - 4L
1,551 SR
Queue Stats
44W - 76L
1,312 Elo+
Party 2
Team Averages
Level 73
1,442 SR
1,352 Elo+

VS

Team Averages
Level 73
1,443 SR
1,392 Elo+
Fenrir
Fenrir
DoomSlayer07918
Fenrir
Level 65
God Stats
8W - 15L
1,370 SR
Queue Stats
93W - 146L
1,353 Elo+
Solo
He Bo
He Bo
KashMunniez66
He Bo
Level 46
God Stats
7W - 6L
1,457 SR
Queue Stats
188W - 182L
1,420 Elo+
Party 1
Atlas
Atlas
Shintarrow_
Atlas
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 77L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Mr_Sincity05
Danzaburou
14
2 / 1 / 11
10,701
669
10,058
11,147
5,539
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
10 / 3 / 4
11,744
734
20,405
16,132
8,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
Terpodactyl
Aphrodite
14
4 / 6 / 12
11,256
704
5,789
18,317
13,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 7
9,728
608
6,177
16,115
18,167
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
6 / 7 / 2
10,978
686
15,513
10,768
3,815
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 7 / 8
10,287
643
15,545
17,185
7,330
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
27
16
Kills
10
10
Deaths
16
27
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
2
7
2.75
L
6
7
2
1
W
Danzaburou
Mr_Sincity05
Danzaburou
2
1
11
7.5
W
10
3
4
4
L
2
7
8
0.86
W
Aphrodite
Terpodactyl
Aphrodite
4
6
12
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,252
Damage
37,235
45,596
Taken
44,068
26,888
Mitigated
29,312
26,654
Healing
6,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,177
748
0
1,156
16,115
18,167
308
8,291
7,824
0
20,448
L
15,513
185
1,221
1,437
10,768
3,815
661
6,694
4,074
38,506
0
W
Danzaburou
Mr_Sincity05
Danzaburou
10,058
2,053
0
4,314
11,147
5,539
513
8,895
2,252
0
34,423
W
20,405
6,780
618
4,903
16,132
8,003
1,654
10,891
5,241
54,849
4,450
L
15,545
4,293
265
2,423
17,185
7,330
541
9,645
7,540
40,273
0
W
Aphrodite
Terpodactyl
Aphrodite
5,789
307
6,627
10,192
18,317
13,346
544
11,999
6,318
23,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,701
Gold Earned
30,993
181
Minions Killed
140
6
Camps Cleared
6
829,734
Distance Traveled
847,557
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,728
608
22
1
2
311,242
2
L
He Bo
10,978
686
65
4
2
250,681
0
W
Danzaburou
10,701
669
38
2
1
245,365
4
W
Sol
11,744
734
96
6
5
304,233
2
L
Atlas
10,287
643
53
3
2
285,634
0
W
Aphrodite
11,256
704
47
3
0
280,136
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role