Player Matchup

Sobek
Sobek
Platinum I
 
Sobek
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver I
IIDkoyII
Hercules
Silver I
Level 100
God Stats
1W - 3L
1,345 SR
Queue Stats
28W - 27L
1,297 MMR
Solo
Thoth
Thoth
Gold II
M4N14K
Thoth
Gold II
Level 139
God Stats
6W - 8L
1,557 SR
Queue Stats
102W - 111L
1,609 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
SnakeS2
Ao Kuang
Gold IV
Level 66
God Stats
0W - 2L
1,258 SR
Queue Stats
114W - 112L
1,557 MMR
Party 1
Apollo
Apollo
Gold III
wachinpiola1
Apollo
Gold III
Level 84
God Stats
2W - 1L
1,971 SR
Queue Stats
25W - 34L
1,567 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 110
1,526 SR
1,506 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 141
1,589 SR
1,608 MMR
Izanami
Izanami
Diamond II
 
Izanami
Diamond II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold V
 
Artio
Gold V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Silver III
Ermisuuu
Guan Yu
Silver III
Level 80
God Stats
15W - 6L
1,689 SR
Queue Stats
84W - 74L
1,215 MMR
Solo
Agni
Agni
Platinum I
ZBAIELL
Agni
Platinum I
Level 158
God Stats
12W - 9L
1,754 SR
Queue Stats
68W - 55L
2,323 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
17
2 / 3 / 9
11,484
479
16,079
26,914
26,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
IIDkoyII
Hercules
14
3 / 7 / 10
9,609
400
10,599
26,431
22,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thoth
M4N14K
Thoth
17
7 / 9 / 7
11,655
486
15,964
17,541
5,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ao Kuang
SnakeS2
Ao Kuang
18
5 / 8 / 7
11,606
484
14,243
27,192
15,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Apollo
19
5 / 3 / 4
12,446
519
12,683
19,865
5,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
AchillesMulanOdin

VS

Bans
BastetAthenaCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
7 / 2 / 9
13,853
577
21,994
15,036
5,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
 
Fenrir
20
12 / 6 / 5
13,702
571
16,854
22,170
10,403
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Artio
 
Artio
15
0 / 4 / 16
10,873
453
7,826
22,817
24,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Guan Yu
Ermisuuu
Guan Yu
17
0 / 3 / 11
11,265
469
11,447
22,337
27,113
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Agni
ZBAIELL
Agni
20
11 / 7 / 9
13,513
563
33,786
18,573
6,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
80
22
Kills
30
30
Deaths
22
37
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
3
9
2.17
W
Izanami
 
Izanami
7
2
9
5.75
W
Fenrir
 
Fenrir
12
6
5
2.42
W
Artio
 
Artio
0
4
16
2
W
Guan Yu
Ermisuuu
Guan Yu
0
3
11
1.83
L
Hercules
IIDkoyII
Hercules
3
7
10
1.14
L
Thoth
M4N14K
Thoth
7
9
7
1.17
L
Ao Kuang
SnakeS2
Ao Kuang
5
8
7
1.06
W
Agni
ZBAIELL
Agni
11
7
9
2.21
L
Apollo
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,568
Damage
91,907
117,943
Taken
100,933
75,731
Mitigated
73,032
40,135
Healing
33,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
16,079
889
730
10,345
26,914
26,853
0
5,604
21,310
73,762
0
W
Izanami
 
Izanami
21,994
14,026
0
5,376
15,036
5,032
2,790
5,450
9,303
0
129,218
W
Fenrir
 
Fenrir
16,854
3,162
0
6,499
22,170
10,403
2,751
9,380
12,467
0
111,973
W
Artio
 
Artio
7,826
1,052
1,658
4,651
22,817
24,239
160
10,917
10,745
27,486
0
W
Guan Yu
Ermisuuu
Guan Yu
11,447
805
2,144
7,496
22,337
27,113
198
12,925
7,741
4,022
59,876
L
Hercules
IIDkoyII
Hercules
10,599
2,486
85
8,955
26,431
22,812
0
13,513
12,918
9,064
23,928
L
Thoth
M4N14K
Thoth
15,964
451
0
2,972
17,541
5,499
0
7,267
10,274
79,393
0
L
Ao Kuang
SnakeS2
Ao Kuang
14,243
3,508
0
10,280
27,192
15,523
283
10,880
16,312
70,648
0
W
Agni
ZBAIELL
Agni
33,786
1,955
220
5,854
18,573
6,245
791
9,782
8,484
101,009
0
L
Apollo
12,683
8,746
0
6,768
19,865
5,044
1,232
6,000
13,865
0
107,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,800
Gold Earned
63,206
610
Minions Killed
622
0
Camps Cleared
0
2,182,219
Distance Traveled
2,375,076
24
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,484
479
131
5
0
458,264
6
W
Izanami
13,853
577
185
8
0
441,542
5
W
Fenrir
13,702
571
130
5
0
469,441
5
W
Artio
10,873
453
40
2
0
500,408
13
W
Guan Yu
11,265
469
123
5
0
489,368
6
L
Hercules
9,609
400
37
2
0
445,610
7
L
Thoth
11,655
486
142
6
0
435,769
3
L
Ao Kuang
11,606
484
115
5
0
407,323
3
W
Agni
13,513
563
144
6
0
474,317
9
L
Apollo
12,446
519
185
8
0
435,253
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role