Player Matchup

Danzaburou
Danzaburou
Circle-Of-Gaming
Danzaburou
Level 100
God Stats
9W - 2L
1,679 SR
Queue Stats
73W - 43L
1,601 Elo+
Party 1
Atlas
Atlas
GunPlay-Jay24
Atlas
Level 126
God Stats
16W - 1L
1,914 SR
Queue Stats
189W - 144L
1,539 Elo+
Party 1
Nox
Nox
GunPlayDeadly
Nox
Level 65
God Stats
10W - 2L
1,694 SR
Queue Stats
146W - 58L
1,697 Elo+
Party 1
Team Averages
Level 97
1,762 SR
1,612 Elo+

VS

Team Averages
Level 124
1,530 SR
1,525 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
CAPTAIN ACE GUY
Geb
Level 70
God Stats
7W - 5L
1,557 SR
Queue Stats
19W - 11L
1,624 Elo+
Solo
Fenrir
Fenrir
Dothrakin
Fenrir
Level 157
God Stats
6W - 12L
1,533 SR
Queue Stats
555W - 653L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Circle-Of-Gaming
Danzaburou
9
5 / 0 / 2
5,841
974
5,914
3,789
1,235
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 0 / 6
5,277
880
2,474
5,860
3,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

7
1 / 1 / 5
4,764
794
3,052
2,645
813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
7
0 / 4 / 1
4,214
702
2,930
6,255
3,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

5
0 / 1 / 0
3,964
661
602
2,098
1,016
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
Dothrakin
Fenrir
8
1 / 2 / 0
4,487
748
2,283
6,244
2,286
Heavy Mace

Heavy Mace

+30
Physical Power

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
7
Kills
1
1
Deaths
7
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
4
1
0.13
L
0
1
0
0
W
Danzaburou
Circle-Of-Gaming
Danzaburou
5
0
2
6
L
Fenrir
Dothrakin
Fenrir
1
2
0
0.5
W
1
0
6
4
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,440
Damage
5,815
12,294
Taken
14,597
5,779
Mitigated
7,010
4,256
Healing
2,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
2,930
373
0
240
6,255
3,708
0
2,664
3,591
0
9,671
L
602
30
0
0
2,098
1,016
0
1,021
1,077
2,311
0
W
Danzaburou
Circle-Of-Gaming
Danzaburou
5,914
2,450
0
1,321
3,789
1,235
108
205
3,584
0
17,466
L
Fenrir
Dothrakin
Fenrir
2,283
261
0
2,425
6,244
2,286
0
2,160
4,084
0
10,131
W
2,474
863
171
1,901
5,860
3,731
30
263
5,597
8,062
0
W
3,052
293
0
863
2,645
813
406
453
2,192
10,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,882
Gold Earned
12,665
59
Minions Killed
37
4
Camps Cleared
2
359,523
Distance Traveled
321,455
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,214
702
14
2
0
111,852
1
L
Geb
3,964
661
2
0
1
87,803
1
W
Danzaburou
5,841
974
30
5
1
127,713
2
L
Fenrir
4,487
748
21
4
1
121,800
2
W
Atlas
5,277
880
5
1
1
119,555
0
W
Nox
4,764
794
24
4
2
112,255
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role