Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Blackfinity777
Thanatos
Level 14
God Stats
0W - 1L
1,301 SR
Queue Stats
6W - 9L
1,355 Elo+
Party 1
Izanami
Izanami
Explo_Hime
Izanami
Level 48
God Stats
17W - 19L
1,316 SR
Queue Stats
81W - 154L
1,281 Elo+
Party 2
Sol
Sol
Explo_Vipez
Sol
Level 67
God Stats
1W - 2L
1,420 SR
Queue Stats
183W - 274L
1,400 Elo+
Party 2
Chaac
Chaac
Shashe2_7
Chaac
Level 19
God Stats
8W - 5L
1,473 SR
Queue Stats
21W - 31L
1,287 Elo+
Party 2
Team Averages
Level 43
1,402 SR
1,364 Elo+

VS

Team Averages
Level 108
1,470 SR
1,406 Elo+
Ganesha
Ganesha
 
Ganesha
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Pele
Pele
DoomDemise
Pele
Level 108
God Stats
4W - 6L
1,473 SR
Queue Stats
445W - 427L
1,438 Elo+
Party 3
Chang'e
Chang'e
Mayham0919
Chang'e
Level 86
God Stats
2W - 2L
1,320 SR
Queue Stats
124W - 138L
1,384 Elo+
Party 3
Erlang Shen
Erlang Shen
Ratatouille_698
Erlang Shen
Level 68
God Stats
5W - 1L
1,750 SR
Queue Stats
220W - 274L
1,372 Elo+
Solo
Xbalanque
Xbalanque
xIIBluelotusIIx
Xbalanque
Level 147
God Stats
10W - 30L
1,307 SR
Queue Stats
146W - 171L
1,334 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
0 / 3 / 1
4,946
495
2,516
8,986
4,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
6
0 / 6 / 0
4,310
431
1,580
6,836
1,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Explo_Hime
Izanami
8
1 / 5 / 0
5,420
542
2,368
5,970
1,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
1 / 5 / 1
5,356
536
5,292
6,231
1,621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Shashe2_7
Chaac
11
1 / 2 / 0
5,969
597
3,659
5,377
2,926
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
0 / 0 / 9
6,027
603
2,575
6,814
3,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
12 / 0 / 3
7,085
709
6,629
4,478
1,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
Mayham0919
Chang'e
11
5 / 1 / 5
6,570
657
4,636
5,097
1,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
Ratatouille_698
Erlang Shen
9
0 / 2 / 1
5,170
517
2,342
5,871
4,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xbalanque
xIIBluelotusIIx
Xbalanque
9
4 / 0 / 3
5,970
597
5,127
5,282
1,472
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
3
Kills
21
21
Deaths
3
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
3
1
0.17
W
Ganesha
 
Ganesha
0
0
9
4.5
L
Thanatos
0
6
0
0
W
12
0
3
13.5
L
Izanami
Explo_Hime
Izanami
1
5
0
0.2
L
1
5
1
0.3
W
Chang'e
Mayham0919
Chang'e
5
1
5
7.5
W
Erlang Shen
Ratatouille_698
Erlang Shen
0
2
1
0.25
L
Chaac
Shashe2_7
Chaac
1
2
0
0.5
W
Xbalanque
xIIBluelotusIIx
Xbalanque
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,415
Damage
21,309
33,400
Taken
27,542
12,380
Mitigated
12,199
7,766
Healing
12,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,516
292
0
1,768
8,986
4,965
0
2,236
6,750
11,384
0
W
Ganesha
 
Ganesha
2,575
286
381
3,452
6,814
3,548
0
2,070
4,744
16,593
0
L
Thanatos
1,580
682
0
2,929
6,836
1,696
0
1,748
5,088
0
12,927
W
6,629
2,005
0
1,784
4,478
1,247
14
301
4,177
0
27,421
L
Izanami
Explo_Hime
Izanami
2,368
1,547
0
311
5,970
1,172
102
700
5,270
0
22,275
L
5,292
861
0
1,151
6,231
1,621
0
2,379
3,852
29,216
0
W
Chang'e
Mayham0919
Chang'e
4,636
227
424
3,245
5,097
1,713
226
2,840
2,257
32,365
0
W
Erlang Shen
Ratatouille_698
Erlang Shen
2,342
1,220
0
933
5,871
4,219
0
352
5,519
0
25,762
L
Chaac
Shashe2_7
Chaac
3,659
624
0
1,607
5,377
2,926
312
148
5,229
0
30,735
W
Xbalanque
xIIBluelotusIIx
Xbalanque
5,127
1,493
0
2,252
5,282
1,472
442
2,245
3,037
0
33,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,001
Gold Earned
30,822
217
Minions Killed
277
0
Camps Cleared
0
866,424
Distance Traveled
1,000,337
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,946
495
24
2
0
173,879
0
W
Ganesha
6,027
603
17
2
0
196,738
5
L
Thanatos
4,310
431
30
3
0
169,257
0
W
Pele
7,085
709
52
5
0
250,484
0
L
Izanami
5,420
542
50
5
0
152,333
0
L
Sol
5,356
536
42
4
0
182,461
1
W
Chang'e
6,570
657
67
7
0
212,809
3
W
Erlang Shen
5,170
517
55
6
0
160,776
1
L
Chaac
5,969
597
71
7
0
188,494
0
W
Xbalanque
5,970
597
86
9
0
179,530
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role