Player Matchup

Kali
Kali
Joseh-Kun
Kali
Level 160
God Stats
3W - 4L
1,686 SR
Queue Stats
280W - 200L
1,679 Elo+
Party 2
Fafnir
Fafnir
Nyhtcrawler
Fafnir
Level 160
God Stats
7W - 6L
1,627 SR
Queue Stats
367W - 215L
1,694 Elo+
Party 2
Ullr
Ullr
Shinra_kusakabe_
Ullr
Level 155
God Stats
0W - 1L
1,678 SR
Queue Stats
7W - 6L
1,704 Elo+
Party 2
Ra
Ra
Vv_zNinjaz_vV
Ra
Level 139
God Stats
13W - 8L
1,680 SR
Queue Stats
510W - 533L
1,635 Elo+
Solo
Sylvanus
Sylvanus
ZaneyB
Sylvanus
Level 160
God Stats
0W - 2L
1,673 SR
Queue Stats
176W - 173L
1,576 Elo+
Solo
Team Averages
Level 155
1,669 SR
1,658 Elo+

VS

Team Averages
Level 154
1,691 SR
1,704 Elo+
Scylla
Scylla
 
Scylla
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
Argesho
Osiris
Level 160
God Stats
2W - 0L
1,671 SR
Queue Stats
106W - 20L
1,937 Elo+
Party 1
Ne Zha
Ne Zha
Trickzcx
Ne Zha
Level 160
God Stats
6W - 0L
1,838 SR
Queue Stats
137W - 40L
1,862 Elo+
Party 1
Mercury
Mercury
manimaker2009
Mercury
Level 160
God Stats
52W - 35L
1,713 SR
Queue Stats
751W - 720L
1,575 Elo+
Solo
Bacchus
Bacchus
xMxttyy-
Bacchus
Level 129
God Stats
5W - 7L
1,735 SR
Queue Stats
358W - 352L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
12
0 / 1 / 1
6,703
516
2,045
5,571
2,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
7
0 / 1 / 1
5,624
433
2,154
8,431
5,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 4 / 0
6,708
516
3,379
7,889
1,882
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 1 / 0
7,326
564
3,755
3,455
1,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
ZaneyB
Sylvanus
10
0 / 7 / 1
5,982
460
6,805
13,993
9,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
3 / 1 / 2
8,123
625
4,419
5,184
1,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
Argesho
Osiris
13
6 / 0 / 2
8,332
641
8,291
8,636
5,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ne Zha
Trickzcx
Ne Zha
15
3 / 1 / 3
8,208
631
5,726
8,368
2,578
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mercury
13
2 / 0 / 6
7,850
604
5,212
5,775
1,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
xMxttyy-
Bacchus
10
0 / 1 / 6
6,426
494
3,761
8,000
6,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
14
14
Deaths
3
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
1
2
4
W
Osiris
Argesho
Osiris
6
0
2
7
L
Kali
0
1
1
0.5
L
Fafnir
0
1
1
0.5
L
1
4
0
0.25
W
Ne Zha
Trickzcx
Ne Zha
3
1
3
4.5
L
1
1
0
1
L
Sylvanus
ZaneyB
Sylvanus
0
7
1
0.07
W
Mercury
2
0
6
5
W
Bacchus
xMxttyy-
Bacchus
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,138
Damage
27,409
39,339
Taken
35,963
20,587
Mitigated
17,626
11,908
Healing
12,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
4,419
551
0
482
5,184
1,710
0
2,782
2,258
66,931
0
W
Osiris
Argesho
Osiris
8,291
2,483
0
5,278
8,636
5,153
0
3,859
4,757
0
45,459
L
Kali
2,045
866
0
2,141
5,571
2,345
0
534
5,037
0
44,054
L
Fafnir
2,154
512
0
1,595
8,431
5,772
0
3,568
4,863
12,421
0
L
3,379
1,323
0
1,923
7,889
1,882
0
1,075
6,814
0
43,974
W
Ne Zha
Trickzcx
Ne Zha
5,726
2,330
0
4,218
8,368
2,578
0
373
7,995
0
63,754
L
3,755
41
1,095
1,381
3,455
1,140
0
1,189
2,266
54,070
0
L
Sylvanus
ZaneyB
Sylvanus
6,805
1,634
274
3,499
13,993
9,448
0
1,814
12,179
29,315
9,026
W
Mercury
5,212
1,555
0
504
5,775
1,840
34
983
4,786
0
57,259
W
Bacchus
xMxttyy-
Bacchus
3,761
717
0
2,450
8,000
6,345
0
3,822
4,100
11,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,343
Gold Earned
38,939
388
Minions Killed
449
0
Camps Cleared
0
1,198,919
Distance Traveled
1,498,971
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,123
625
150
12
0
259,773
3
W
Osiris
8,332
641
84
6
0
299,949
3
L
Kali
6,703
516
90
7
0
263,538
1
L
Fafnir
5,624
433
15
1
0
234,730
4
L
Ullr
6,708
516
88
7
0
236,328
2
W
Ne Zha
8,208
631
99
8
0
313,816
3
L
Ra
7,326
564
135
10
0
269,325
7
L
Sylvanus
5,982
460
60
5
0
194,998
0
W
Mercury
7,850
604
103
8
0
360,604
5
W
Bacchus
6,426
494
13
1
0
264,829
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role