Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Anelfuxx09
Hou Yi
Level 109
God Stats
10W - 8L
1,447 SR
Queue Stats
233W - 224L
1,459 Elo+
Solo
Poseidon
Poseidon
Coldseason
Poseidon
Level 142
God Stats
9W - 5L
1,677 SR
Queue Stats
749W - 754L
1,405 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Havok Ginger
Tsukuyomi
Level 82
God Stats
14W - 14L
1,443 SR
Queue Stats
50W - 40L
1,476 Elo+
Solo
Achilles
Achilles
Hg Fulminate
Achilles
Level 101
God Stats
0W - 3L
1,257 SR
Queue Stats
197W - 203L
1,399 Elo+
Party 1
Team Averages
Level 118
1,465 SR
1,448 Elo+

VS

Team Averages
Level 116
1,497 SR
1,394 Elo+
He Bo
He Bo
Karichelyn
He Bo
Level 87
God Stats
10W - 9L
1,494 SR
Queue Stats
52W - 67L
1,344 Elo+
Solo
Bacchus
Bacchus
MuyCaliente69
Bacchus
Level 127
God Stats
4W - 7L
1,368 SR
Queue Stats
328W - 346L
1,355 Elo+
Solo
Ravana
Ravana
Uholly_Spirit
Ravana
Level 153
God Stats
17W - 20L
1,465 SR
Queue Stats
492W - 472L
1,378 Elo+
Solo
Ares
Ares
crzytr1zzy
Ares
Level 63
God Stats
11W - 11L
1,495 SR
Queue Stats
48W - 45L
1,401 Elo+
Party 2
Chaac
Chaac
flarpuu
Chaac
Level 149
God Stats
8W - 1L
1,663 SR
Queue Stats
91W - 79L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 2 / 0
5,692
517
3,994
10,552
6,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
Anelfuxx09
Hou Yi
9
1 / 3 / 0
5,125
466
4,758
6,782
1,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
Coldseason
Poseidon
10
5 / 6 / 2
6,551
596
4,705
7,920
1,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
Havok Ginger
Tsukuyomi
9
1 / 4 / 2
5,666
515
3,113
7,802
2,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Hg Fulminate
Achilles
8
0 / 4 / 1
5,096
463
2,815
8,893
8,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
11
4 / 5 / 6
6,695
609
5,418
7,206
1,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
13
6 / 0 / 2
7,239
658
6,566
6,624
5,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
4 / 2 / 7
6,459
587
6,576
5,491
1,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 0 / 3
5,231
476
2,859
7,984
5,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chaac
flarpuu
Chaac
10
5 / 1 / 3
6,165
560
8,560
9,190
6,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
8
Kills
19
19
Deaths
8
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
2
0
0.5
L
Hou Yi
Anelfuxx09
Hou Yi
1
3
0
0.33
L
Poseidon
Coldseason
Poseidon
5
6
2
1
L
Tsukuyomi
Havok Ginger
Tsukuyomi
1
4
2
0.5
L
Achilles
Hg Fulminate
Achilles
0
4
1
0.13
W
He Bo
4
5
6
1.4
W
Bacchus
6
0
2
7
W
4
2
7
3.75
W
0
0
3
1.5
W
Chaac
flarpuu
Chaac
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,385
Damage
29,979
41,949
Taken
36,495
21,083
Mitigated
21,120
9,579
Healing
10,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,994
580
247
2,538
10,552
6,586
0
2,700
7,308
18,192
0
L
Hou Yi
Anelfuxx09
Hou Yi
4,758
2,551
0
2,037
6,782
1,882
34
1,118
5,272
0
29,425
L
Poseidon
Coldseason
Poseidon
4,705
489
0
1,800
7,920
1,884
0
1,859
5,811
27,160
0
L
Tsukuyomi
Havok Ginger
Tsukuyomi
3,113
407
0
2,075
7,802
2,429
0
2,647
4,905
0
27,282
L
Achilles
Hg Fulminate
Achilles
2,815
1,170
0
882
8,893
8,302
0
5,392
2,862
0
18,146
W
He Bo
5,418
317
127
1,492
7,206
1,990
266
2,441
4,728
26,914
0
W
Bacchus
6,566
1,066
0
1,410
6,624
5,639
432
385
5,885
36,836
0
W
6,576
2,549
0
2,106
5,491
1,722
408
908
4,583
0
21,147
W
2,859
251
0
1,299
7,984
5,098
162
2,580
5,404
12,757
0
W
Chaac
flarpuu
Chaac
8,560
2,085
0
4,494
9,190
6,671
734
2,385
6,805
0
23,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,130
Gold Earned
31,789
239
Minions Killed
210
0
Camps Cleared
0
984,926
Distance Traveled
1,071,734
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,692
517
28
3
0
197,037
6
L
Hou Yi
5,125
466
61
6
0
177,513
1
L
Poseidon
6,551
596
53
5
0
204,670
2
L
Tsukuyomi
5,666
515
58
5
0
224,322
1
L
Achilles
5,096
463
39
4
0
181,384
0
W
He Bo
6,695
609
52
5
0
209,554
3
W
Bacchus
7,239
658
68
6
0
197,625
6
W
Ravana
6,459
587
37
3
0
219,533
3
W
Ares
5,231
476
20
2
0
213,433
2
W
Chaac
6,165
560
33
3
0
231,589
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role