Player Matchup

Raijin
Raijin
Axxen1
Raijin
Level 123
God Stats
1W - 2L
1,583 SR
Queue Stats
272W - 285L
1,460 Elo+
Party 1
Nike
Nike
Jogo do Bixo
Nike
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 55L
1,529 Elo+
Solo
Arachne
Arachne
Lachance93
Arachne
Level 126
God Stats
1W - 6L
1,328 SR
Queue Stats
350W - 357L
1,427 Elo+
Party 1
Yemoja
Yemoja
VGN Undying
Yemoja
Level 108
God Stats
1W - 1L
1,704 SR
Queue Stats
54W - 63L
1,448 Elo+
Solo
Hercules
Hercules
WOLFK1NG
Hercules
Level 147
God Stats
0W - 1L
1,484 SR
Queue Stats
71W - 69L
1,501 Elo+
Solo
Team Averages
Level 131
1,520 SR
1,473 Elo+

VS

Team Averages
Level 102
1,527 SR
1,513 Elo+
Hachiman
Hachiman
Archer4th
Hachiman
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 39L
1,456 Elo+
Solo
Fenrir
Fenrir
ImBing410
Fenrir
Level 106
God Stats
2W - 0L
1,628 SR
Queue Stats
79W - 93L
1,472 Elo+
Party 2
Yemoja
Yemoja
Mdub
Yemoja
Level 126
God Stats
10W - 11L
1,444 SR
Queue Stats
560W - 569L
1,441 Elo+
Solo
Kuzenbo
Kuzenbo
TheTwo12345678
Kuzenbo
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 34L
1,447 Elo+
Party 2
Ymir
Ymir
thecreepyme
Ymir
Level 105
God Stats
2W - 1L
1,564 SR
Queue Stats
75W - 80L
1,749 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Axxen1
Raijin
16
6 / 6 / 9
9,949
829
19,152
13,735
5,996
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 5 / 11
8,874
740
7,115
14,836
10,600
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
Lachance93
Arachne
13
2 / 4 / 6
8,227
686
6,113
10,260
3,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yemoja
15
1 / 7 / 13
9,194
766
8,752
16,503
17,908
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
WOLFK1NG
Hercules
16
4 / 6 / 4
9,367
781
12,423
17,368
9,276
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Archer4th
Hachiman
18
12 / 3 / 10
11,387
949
21,776
11,702
5,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
ImBing410
Fenrir
18
9 / 4 / 10
11,004
917
20,105
15,244
10,074
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Mdub
Yemoja
17
0 / 1 / 21
10,673
889
3,485
7,598
7,023
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

15
1 / 4 / 18
9,916
826
9,635
17,026
29,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
6 / 5 / 13
10,657
888
7,651
19,448
16,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
100
16
Kills
28
28
Deaths
17
43
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Archer4th
Hachiman
12
3
10
5.67
L
Raijin
Axxen1
Raijin
6
6
9
1.75
W
Fenrir
ImBing410
Fenrir
9
4
10
3.5
L
3
5
11
1.7
L
Arachne
Lachance93
Arachne
2
4
6
1.25
W
Yemoja
Mdub
Yemoja
0
1
21
10.5
W
1
4
18
2.5
L
Yemoja
1
7
13
1.07
L
Hercules
WOLFK1NG
Hercules
4
6
4
1
W
6
5
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,555
Damage
62,652
72,702
Taken
71,018
47,262
Mitigated
69,397
19,683
Healing
24,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Archer4th
Hachiman
21,776
11,001
750
584
11,702
5,867
3,264
5,639
6,063
0
53,489
L
Raijin
Axxen1
Raijin
19,152
2,073
1,425
2,738
13,735
5,996
170
3,171
10,564
31,722
0
W
Fenrir
ImBing410
Fenrir
20,105
3,702
1,714
2,153
15,244
10,074
756
6,176
9,068
0
30,051
L
7,115
875
404
1,256
14,836
10,600
20
4,465
10,371
2,756
16,950
L
Arachne
Lachance93
Arachne
6,113
4,417
747
3,552
10,260
3,482
195
3,744
6,516
0
11,932
W
Yemoja
Mdub
Yemoja
3,485
1,208
13,440
2,524
7,598
7,023
574
3,557
4,041
11,400
0
W
9,635
2,241
703
1,534
17,026
29,553
372
6,648
10,378
15,174
0
L
Yemoja
8,752
1,198
2,709
2,052
16,503
17,908
0
5,340
11,163
22,397
0
L
Hercules
WOLFK1NG
Hercules
12,423
3,506
749
4,051
17,368
9,276
0
4,051
13,317
0
27,079
W
7,651
341
152
1,430
19,448
16,880
1,031
7,016
12,432
21,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,611
Gold Earned
53,637
116
Minions Killed
150
0
Camps Cleared
0
864,558
Distance Traveled
1,091,153
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,387
949
61
5
0
197,877
1
L
Raijin
9,949
829
32
3
0
158,893
0
W
Fenrir
11,004
917
31
3
0
254,256
0
L
Nike
8,874
740
26
2
0
179,709
2
L
Arachne
8,227
686
13
1
0
190,239
0
W
Yemoja
10,673
889
17
1
0
222,099
5
W
Kuzenbo
9,916
826
11
1
0
220,974
0
L
Yemoja
9,194
766
22
2
0
162,580
0
L
Hercules
9,367
781
23
2
0
173,137
1
W
Ymir
10,657
888
30
3
0
195,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role