Player Matchup

Atlas
Atlas
 
Atlas
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
DesirablePenguin
Sun Wukong
Level 96
God Stats
8W - 3L
1,832 SR
Queue Stats
623W - 637L
1,471 Elo+
Solo
Pele
Pele
Nesoetc
Pele
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 67L
1,472 Elo+
Party 1
Cupid
Cupid
RecluesiveGhost
Cupid
Level 148
God Stats
7W - 3L
1,720 SR
Queue Stats
347W - 326L
1,567 Elo+
Party 1
Poseidon
Poseidon
iKozxx
Poseidon
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 137L
1,553 Elo+
Party 1
Team Averages
Level 113
1,611 SR
1,513 Elo+

VS

Team Averages
Level 96
1,654 SR
1,503 Elo+
Ganesha
Ganesha
KenKnight16
Ganesha
Level 124
God Stats
6W - 2L
1,735 SR
Queue Stats
389W - 378L
1,479 Elo+
Solo
Arachne
Arachne
Sliceofcheese
Arachne
Level 94
God Stats
9W - 13L
1,370 SR
Queue Stats
537W - 546L
1,487 Elo+
Party 2
Agni
Agni
TheCasVa
Agni
Level 108
God Stats
7W - 5L
1,699 SR
Queue Stats
391W - 421L
1,496 Elo+
Party 2
Chaac
Chaac
Vanvike
Chaac
Level 63
God Stats
10W - 6L
1,860 SR
Queue Stats
131W - 123L
1,589 Elo+
Solo
Izanami
Izanami
thatsadguy
Izanami
Level 91
God Stats
36W - 20L
1,608 SR
Queue Stats
189W - 173L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
1 / 2 / 2
7,272
485
4,913
9,629
5,552
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
DesirablePenguin
Sun Wukong
13
2 / 2 / 3
7,950
530
10,869
14,457
10,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
Nesoetc
Pele
16
7 / 0 / 1
9,270
618
4,474
11,403
3,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
2 / 2 / 5
9,266
618
8,122
10,202
3,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Poseidon
iKozxx
Poseidon
13
0 / 4 / 3
8,021
535
4,235
6,912
2,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
KenKnight16
Ganesha
10
0 / 2 / 4
6,616
441
2,638
8,334
5,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
12
4 / 3 / 1
7,690
513
5,372
9,819
3,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
15
4 / 2 / 1
9,033
602
7,432
5,538
1,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chaac
Vanvike
Chaac
14
1 / 2 / 3
8,186
546
10,693
16,141
9,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
thatsadguy
Izanami
11
1 / 3 / 0
7,474
498
2,496
8,066
1,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
12
Kills
10
10
Deaths
12
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
2
2
1
W
Sun Wukong
DesirablePenguin
Sun Wukong
2
2
3
1.75
L
Ganesha
KenKnight16
Ganesha
0
2
4
1
W
Pele
Nesoetc
Pele
7
0
1
7.5
W
2
2
5
2.25
L
Arachne
4
3
1
1.5
L
Agni
4
2
1
2.25
L
Chaac
Vanvike
Chaac
1
2
3
1.25
W
Poseidon
iKozxx
Poseidon
0
4
3
0.38
L
Izanami
thatsadguy
Izanami
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,613
Damage
28,631
52,603
Taken
47,898
25,491
Mitigated
21,351
20,038
Healing
17,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
4,913
1,398
1,866
1,925
9,629
5,552
0
2,917
6,591
22,341
0
W
Sun Wukong
DesirablePenguin
Sun Wukong
10,869
2,644
25
3,335
14,457
10,221
0
2,233
11,433
4,566
42,025
L
Ganesha
KenKnight16
Ganesha
2,638
209
0
1,572
8,334
5,417
128
4,080
3,943
13,446
0
W
Pele
Nesoetc
Pele
4,474
877
0
6,635
11,403
3,867
372
1,608
9,761
0
53,441
W
8,122
4,667
0
5,405
10,202
3,769
780
1,331
8,871
0
78,577
L
Arachne
5,372
3,170
0
4,089
9,819
3,192
0
1,432
8,216
0
40,049
L
Agni
7,432
499
0
300
5,538
1,648
640
1,643
3,706
55,060
0
L
Chaac
Vanvike
Chaac
10,693
2,409
0
8,979
16,141
9,681
0
2,888
12,638
0
56,473
W
Poseidon
iKozxx
Poseidon
4,235
843
0
847
6,912
2,082
0
2,048
4,785
54,411
0
L
Izanami
thatsadguy
Izanami
2,496
1,269
0
2,448
8,066
1,413
0
199
7,867
0
40,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,779
Gold Earned
38,999
478
Minions Killed
430
0
Camps Cleared
0
1,521,557
Distance Traveled
1,398,048
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,272
485
32
2
0
287,438
2
W
Sun Wukong
7,950
530
86
6
0
317,199
3
L
Ganesha
6,616
441
15
1
0
244,088
3
W
Pele
9,270
618
95
6
0
311,135
3
W
Cupid
9,266
618
147
10
0
284,639
5
L
Arachne
7,690
513
71
5
0
328,329
6
L
Agni
9,033
602
120
8
0
312,959
2
L
Chaac
8,186
546
124
8
0
304,592
4
W
Poseidon
8,021
535
118
8
0
321,146
4
L
Izanami
7,474
498
100
7
0
208,080
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role