Player Matchup

Discordia
Discordia
 
Discordia
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
AIN_GUI
Erlang Shen
Level 107
God Stats
15W - 16L
1,509 SR
Queue Stats
778W - 784L
1,542 Elo+
Solo
Ne Zha
Ne Zha
JimmyPage73
Ne Zha
Level 46
God Stats
2W - 17L
1,197 SR
Queue Stats
81W - 83L
1,454 Elo+
Solo
Apollo
Apollo
temor_remetido
Apollo
Level 154
God Stats
80W - 73L
1,506 SR
Queue Stats
1,170W - 1,244L
1,394 Elo+
Solo
Team Averages
Level 91
1,442 SR
1,478 Elo+

VS

Team Averages
Level 101
1,602 SR
1,518 Elo+
King Arthur
King Arthur
 
King Arthur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Flegon
Rama
Level 158
God Stats
1W - 1L
1,702 SR
Queue Stats
134W - 54L
1,699 Elo+
Party 1
Hades
Hades
LamparaoduKao
Hades
Level 124
God Stats
67W - 61L
1,451 SR
Queue Stats
154W - 156L
1,341 Elo+
Solo
Ares
Ares
Nicholas121093
Ares
Level 18
God Stats
3W - 0L
1,679 SR
Queue Stats
29W - 8L
1,723 Elo+
Party 1
Mercury
Mercury
david2206
Mercury
Level 80
God Stats
3W - 5L
1,677 SR
Queue Stats
222W - 297L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
0 / 0 / 0
4,792
479
2,636
2,702
809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artio
 
Artio
7
0 / 2 / 1
4,630
463
1,554
7,431
2,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
AIN_GUI
Erlang Shen
7
0 / 5 / 0
4,606
461
3,097
8,518
4,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
10
1 / 1 / 0
5,560
556
3,499
6,250
1,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 2 / 1
4,980
498
2,442
4,847
1,113
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
3 / 0 / 2
6,246
625
6,818
6,072
3,683
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rama
Flegon
Rama
11
4 / 0 / 1
6,023
602
4,579
4,285
1,228
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
1 / 0 / 2
5,980
598
2,727
4,501
1,927
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 1 / 4
4,803
480
3,418
5,267
4,278
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
david2206
Mercury
10
2 / 0 / 2
5,573
557
1,512
6,227
1,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
10
10
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
0
0
0
L
Artio
 
Artio
0
2
1
0.25
W
King Arthur
 
King Arthur
3
0
2
4
L
Erlang Shen
AIN_GUI
Erlang Shen
0
5
0
0
W
Rama
Flegon
Rama
4
0
1
4.5
L
Ne Zha
1
1
0
1
W
1
0
2
2
W
0
1
4
2
W
Mercury
david2206
Mercury
2
0
2
3
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,228
Damage
19,054
29,748
Taken
26,352
10,599
Mitigated
12,741
8,947
Healing
11,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
2,636
429
0
1,080
2,702
809
0
1,169
1,533
30,358
0
L
Artio
 
Artio
1,554
150
342
2,400
7,431
2,881
0
2,729
4,702
8,771
0
W
King Arthur
 
King Arthur
6,818
1,258
0
2,814
6,072
3,683
284
0
6,072
4,216
30,202
L
Erlang Shen
AIN_GUI
Erlang Shen
3,097
1,470
0
1,002
8,518
4,009
0
605
7,913
0
17,495
W
Rama
Flegon
Rama
4,579
3,615
0
1,946
4,285
1,228
0
439
3,846
0
35,527
L
Ne Zha
3,499
1,106
0
3,128
6,250
1,787
0
946
5,304
0
30,226
W
2,727
0
0
2,747
4,501
1,927
0
2,151
1,960
39,953
0
W
3,418
153
120
1,303
5,267
4,278
0
990
4,277
13,417
0
W
Mercury
david2206
Mercury
1,512
193
0
2,738
6,227
1,625
0
186
6,007
0
25,015
L
2,442
1,693
0
995
4,847
1,113
0
1,301
3,546
0
28,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,568
Gold Earned
28,625
249
Minions Killed
321
0
Camps Cleared
0
869,966
Distance Traveled
986,923
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
4,792
479
56
6
0
163,210
1
L
Artio
4,630
463
11
1
0
198,137
3
W
King Arthur
6,246
625
83
8
0
198,987
3
L
Erlang Shen
4,606
461
39
4
0
169,097
0
W
Rama
6,023
602
72
7
0
183,928
3
L
Ne Zha
5,560
556
75
8
0
173,194
4
W
Hades
5,980
598
86
9
0
195,562
7
W
Ares
4,803
480
23
2
0
189,461
2
W
Mercury
5,573
557
57
6
0
218,985
3
L
Apollo
4,980
498
68
7
0
166,328
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role