Player Matchup

Sol
Sol
CaptainClappem
Sol
Level 107
God Stats
14W - 29L
1,368 SR
Queue Stats
222W - 264L
1,516 Elo+
Party 1
Kuzenbo
Kuzenbo
McSporty30030
Kuzenbo
Level 49
God Stats
3W - 1L
1,828 SR
Queue Stats
14W - 5L
1,770 Elo+
Party 1
Charybdis
Charybdis
ScoobieDoobies
Charybdis
Level 160
God Stats
2W - 2L
1,406 SR
Queue Stats
506W - 563L
1,588 Elo+
Party 1
Bakasura
Bakasura
cvilleballer44
Bakasura
Level 127
God Stats
3W - 2L
1,601 SR
Queue Stats
283W - 299L
1,615 Elo+
Party 1
Achilles
Achilles
lilwhite1017
Achilles
Level 44
God Stats
4W - 2L
1,639 SR
Queue Stats
67W - 65L
1,532 Elo+
Party 1
Team Averages
Level 97
1,568 SR
1,604 Elo+

VS

Team Averages
Level 66
1,592 SR
1,525 Elo+
Zeus
Zeus
Carb0n00
Zeus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 53L
1,615 Elo+
Party 2
King Arthur
King Arthur
CrusaderKing603
King Arthur
Level 35
God Stats
43W - 30L
1,566 SR
Queue Stats
67W - 64L
1,453 Elo+
Solo
Skadi
Skadi
Shannon223
Skadi
Level 61
God Stats
32W - 22L
1,642 SR
Queue Stats
53W - 50L
1,514 Elo+
Party 2
Thoth
Thoth
SlamminCam3
Thoth
Level 29
God Stats
18W - 16L
1,557 SR
Queue Stats
65W - 62L
1,505 Elo+
Party 2
Bastet
Bastet
joethecod
Bastet
Level 79
God Stats
3W - 5L
1,694 SR
Queue Stats
154W - 139L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 1
8,417
561
1,696
7,854
3,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
11
1 / 0 / 9
7,558
504
2,301
11,591
12,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
ScoobieDoobies
Charybdis
14
7 / 1 / 4
8,965
598
8,949
6,842
2,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
14
2 / 0 / 2
8,300
553
6,526
8,959
3,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
lilwhite1017
Achilles
13
2 / 3 / 0
8,173
545
4,759
9,482
5,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
5 / 1 / 0
9,124
608
10,251
3,299
1,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
CrusaderKing603
King Arthur
12
1 / 3 / 1
7,187
479
4,093
9,165
4,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Skadi
10
0 / 4 / 0
6,046
403
4,002
8,774
1,907
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 5 / 1
5,822
388
2,245
5,717
1,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
joethecod
Bastet
12
1 / 2 / 1
7,097
473
2,953
8,588
2,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
15
Kills
7
7
Deaths
15
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
3
1
1.17
L
Zeus
5
1
0
5
L
King Arthur
CrusaderKing603
King Arthur
1
3
1
0.5
W
Kuzenbo
1
0
9
5.5
W
Charybdis
ScoobieDoobies
Charybdis
7
1
4
9
L
Skadi
0
4
0
0
L
0
5
1
0.1
W
Bakasura
2
0
2
3
L
Bastet
joethecod
Bastet
1
2
1
0.75
W
Achilles
lilwhite1017
Achilles
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,231
Damage
23,544
44,728
Taken
35,543
26,971
Mitigated
10,607
18,058
Healing
8,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,696
347
0
2,648
7,854
3,381
338
4,947
2,563
47,669
4,388
L
Zeus
10,251
1,189
0
952
3,299
1,179
0
926
2,108
62,821
0
L
King Arthur
CrusaderKing603
King Arthur
4,093
310
0
3,064
9,165
4,387
345
0
8,131
735
31,834
W
Kuzenbo
2,301
1,301
308
3,210
11,591
12,305
393
2,573
8,984
16,618
0
W
Charybdis
ScoobieDoobies
Charybdis
8,949
4,212
0
3,782
6,842
2,012
647
1,640
5,202
0
63,828
L
Skadi
4,002
1,934
0
1,942
8,774
1,907
593
1,296
7,478
0
44,812
L
2,245
59
0
650
5,717
1,029
0
1,154
4,493
32,588
0
W
Bakasura
6,526
5,480
0
6,083
8,959
3,387
0
1,014
7,803
0
45,537
L
Bastet
joethecod
Bastet
2,953
676
0
1,645
8,588
2,105
0
607
7,941
0
49,636
W
Achilles
lilwhite1017
Achilles
4,759
1,148
0
2,027
9,482
5,886
261
2,185
6,588
1,383
41,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,413
Gold Earned
35,276
458
Minions Killed
440
0
Camps Cleared
0
1,456,797
Distance Traveled
1,490,085
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,417
561
121
8
0
270,105
9
L
Zeus
9,124
608
137
9
0
293,263
5
L
King Arthur
7,187
479
74
5
0
284,228
5
W
Kuzenbo
7,558
504
24
2
0
309,425
1
W
Charybdis
8,965
598
116
8
0
267,730
4
L
Skadi
6,046
403
62
4
0
280,578
3
L
Thoth
5,822
388
77
5
0
284,483
0
W
Bakasura
8,300
553
109
7
0
345,730
4
L
Bastet
7,097
473
90
6
0
347,533
1
W
Achilles
8,173
545
88
6
0
263,807
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role