Player Matchup

Fenrir
Fenrir
DrStimpy
Fenrir
Level 108
God Stats
2W - 0L
1,737 SR
Queue Stats
26W - 36L
1,458 Elo+
Party 1
Raijin
Raijin
absurdd
Raijin
Level 21
God Stats
12W - 6L
1,581 SR
Queue Stats
21W - 23L
1,472 Elo+
Party 1
Guan Yu
Guan Yu
tofplays
Guan Yu
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 44L
1,472 Elo+
Party 1
Team Averages
Level 83
1,606 SR
1,467 Elo+

VS

Team Averages
Level 101
1,471 SR
1,433 Elo+
He Bo
He Bo
 
He Bo
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Gerinntaber
Sun Wukong
Level 68
God Stats
3W - 3L
1,479 SR
Queue Stats
35W - 43L
1,400 Elo+
Party 2
King Arthur
King Arthur
WatDaFakIsTis
King Arthur
Level 102
God Stats
1W - 1L
1,434 SR
Queue Stats
30W - 37L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DrStimpy
Fenrir
18
9 / 6 / 8
15,322
666
17,082
22,550
16,619
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Raijin
absurdd
Raijin
19
9 / 7 / 7
15,666
681
22,231
20,846
7,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
tofplays
Guan Yu
20
4 / 3 / 12
15,298
665
16,903
29,113
36,797
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
20
14 / 8 / 1
16,259
707
32,860
19,521
5,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Gerinntaber
Sun Wukong
16
0 / 4 / 8
12,493
543
10,930
21,790
25,058
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
WatDaFakIsTis
King Arthur
16
2 / 10 / 11
13,372
581
14,939
24,253
20,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
36
22
Kills
16
16
Deaths
22
27
Assists
20
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
14
8
1
1.81
W
Fenrir
DrStimpy
Fenrir
9
6
8
2.17
L
Sun Wukong
Gerinntaber
Sun Wukong
0
4
8
1
L
King Arthur
WatDaFakIsTis
King Arthur
2
10
11
0.75
W
Raijin
absurdd
Raijin
9
7
7
1.79
W
Guan Yu
tofplays
Guan Yu
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,216
Damage
58,729
72,509
Taken
65,564
60,554
Mitigated
51,211
23,193
Healing
6,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
32,860
2,300
0
2,572
19,521
5,729
419
3,678
15,647
81,332
0
W
Fenrir
DrStimpy
Fenrir
17,082
2,487
0
2,428
22,550
16,619
2,087
11,399
10,233
0
53,608
L
Sun Wukong
Gerinntaber
Sun Wukong
10,930
1,359
0
954
21,790
25,058
324
5,064
16,466
0
34,316
L
King Arthur
WatDaFakIsTis
King Arthur
14,939
2,058
0
3,466
24,253
20,424
279
12,888
10,809
599
41,943
W
Raijin
absurdd
Raijin
22,231
3,585
696
4,845
20,846
7,138
607
9,561
10,731
74,175
0
W
Guan Yu
tofplays
Guan Yu
16,903
2,946
3,407
11,817
29,113
36,797
170
11,722
16,224
0
42,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,286
Gold Earned
42,124
231
Minions Killed
215
10
Camps Cleared
8
1,207,443
Distance Traveled
1,108,893
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
16,259
707
122
5
5
339,223
2
W
Fenrir
15,322
666
52
2
5
391,908
5
L
Sun Wukong
12,493
543
39
2
1
390,860
5
L
King Arthur
13,372
581
54
2
2
378,810
2
W
Raijin
15,666
681
130
6
3
347,629
4
W
Guan Yu
15,298
665
49
2
2
467,906
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role