Player Matchup

Neith
Neith
ChaosBringer034
Neith
Level 125
God Stats
8W - 11L
1,524 SR
Queue Stats
133W - 149L
1,546 Elo+
Solo
Chaac
Chaac
DarkrayGhost28
Chaac
Level 145
God Stats
3W - 1L
1,656 SR
Queue Stats
217W - 149L
1,681 Elo+
Party 2
Vulcan
Vulcan
Gansito-ML
Vulcan
Level 160
God Stats
0W - 1L
1,468 SR
Queue Stats
53W - 30L
1,692 Elo+
Party 2
Team Averages
Level 143
1,549 SR
1,640 Elo+

VS

Team Averages
Level 145
1,539 SR
1,584 Elo+
Neith
Neith
Jarnyr
Neith
Level 138
God Stats
1W - 0L
1,748 SR
Queue Stats
180W - 163L
1,582 Elo+
Solo
Atlas
Atlas
hihaterz616
Atlas
Level 137
God Stats
2W - 1L
1,421 SR
Queue Stats
82W - 51L
1,578 Elo+
Party 1
Geb
Geb
xXScArEfAcE41Xx
Geb
Level 160
God Stats
14W - 20L
1,447 SR
Queue Stats
693W - 592L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
9,449
591
9,235
12,074
2,959
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

13
2 / 1 / 1
9,419
589
9,584
11,833
9,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
Gansito-ML
Vulcan
13
1 / 3 / 1
9,572
598
9,786
6,727
1,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Jarnyr
Neith
14
3 / 1 / 4
9,994
625
13,854
10,900
3,968
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 2 / 5
10,421
651
3,708
11,721
11,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

14
2 / 1 / 4
9,512
595
8,227
16,595
15,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
4
Kills
7
7
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
2
1
1
2.5
L
Vulcan
Gansito-ML
Vulcan
1
3
1
0.5
W
Neith
Jarnyr
Neith
3
1
4
5
W
2
2
5
2.25
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,605
Damage
25,789
30,634
Taken
39,216
13,931
Mitigated
31,269
7,922
Healing
8,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,235
1,796
0
1,843
12,074
2,959
266
3,932
7,768
0
43,190
L
9,584
1,470
45
5,804
11,833
9,220
0
4,249
7,110
0
24,990
L
Vulcan
Gansito-ML
Vulcan
9,786
3,116
0
230
6,727
1,752
150
2,840
3,614
35,831
0
W
Neith
Jarnyr
Neith
13,854
3,961
0
2,228
10,900
3,968
2,615
2,684
7,836
0
55,714
W
3,708
1,259
0
1,260
11,721
11,891
126
3,215
8,266
16,962
0
W
8,227
1,107
378
4,489
16,595
15,410
149
4,644
11,566
22,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,440
Gold Earned
29,927
174
Minions Killed
150
8
Camps Cleared
6
846,256
Distance Traveled
787,910
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,449
591
87
5
4
286,991
3
L
Chaac
9,419
589
25
2
1
283,626
2
L
Vulcan
9,572
598
62
4
3
275,639
1
W
Neith
9,994
625
88
6
2
257,313
4
W
Atlas
10,421
651
20
1
2
221,695
0
W
Geb
9,512
595
42
3
2
308,902
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role