Player Matchup

Charybdis
Charybdis
ARRapture
Charybdis
Level 121
God Stats
21W - 17L
1,549 SR
Queue Stats
473W - 436L
1,499 Elo+
Party 1
Bacchus
Bacchus
NE0SE0UL
Bacchus
Level 105
God Stats
4W - 8L
1,430 SR
Queue Stats
229W - 217L
1,462 Elo+
Party 1
Hera
Hera
SlashGashGaga
Hera
Level 156
God Stats
15W - 22L
1,505 SR
Queue Stats
248W - 239L
1,466 Elo+
Party 1
Team Averages
Level 127
1,495 SR
1,475 Elo+

VS

Team Averages
Level 80
1,541 SR
1,545 Elo+
Cthulhu
Cthulhu
Danlusional-
Cthulhu
Level 68
God Stats
1W - 1L
1,400 SR
Queue Stats
13W - 5L
1,849 Elo+
Party 2
Chaac
Chaac
Zaccarini
Chaac
Level 113
God Stats
1W - 0L
1,767 SR
Queue Stats
27W - 22L
1,495 Elo+
Party 2
Kukulkan
Kukulkan
rabbidginger
Kukulkan
Level 58
God Stats
4W - 1L
1,457 SR
Queue Stats
12W - 12L
1,292 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ARRapture
Charybdis
14
5 / 8 / 2
11,936
702
13,179
17,118
9,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
NE0SE0UL
Bacchus
14
1 / 4 / 7
11,137
655
9,350
21,054
24,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
2 / 7 / 5
10,230
602
13,283
12,518
5,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Danlusional-
Cthulhu
16
4 / 2 / 14
11,742
691
13,384
16,694
20,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
Zaccarini
Chaac
17
14 / 2 / 4
13,151
774
18,838
22,148
25,416
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
rabbidginger
Kukulkan
15
1 / 5 / 12
11,002
647
10,202
9,825
3,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
49
8
Kills
19
19
Deaths
9
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Charybdis
ARRapture
Charybdis
5
8
2
0.75
W
Cthulhu
Danlusional-
Cthulhu
4
2
14
5.5
L
Bacchus
NE0SE0UL
Bacchus
1
4
7
1.13
L
2
7
5
0.64
W
Chaac
Zaccarini
Chaac
14
2
4
8
W
Kukulkan
rabbidginger
Kukulkan
1
5
12
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,812
Damage
42,424
50,690
Taken
48,667
39,945
Mitigated
49,449
6,884
Healing
13,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
ARRapture
Charybdis
13,179
6,302
0
2,406
17,118
9,441
1,110
6,025
10,652
0
35,617
W
Cthulhu
Danlusional-
Cthulhu
13,384
1,233
2,566
4,147
16,694
20,341
279
6,535
9,845
32,440
0
L
Bacchus
NE0SE0UL
Bacchus
9,350
982
1,043
2,075
21,054
24,891
88
11,891
8,295
28,883
0
L
13,283
3,261
0
1,360
12,518
5,613
535
5,029
7,241
39,278
0
W
Chaac
Zaccarini
Chaac
18,838
3,409
0
5,247
22,148
25,416
558
9,907
11,671
783
62,132
W
Kukulkan
rabbidginger
Kukulkan
10,202
379
0
2,019
9,825
3,692
891
5,823
3,898
50,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,303
Gold Earned
35,895
153
Minions Killed
208
4
Camps Cleared
11
879,620
Distance Traveled
973,988
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
11,936
702
57
3
3
255,585
8
W
Cthulhu
11,742
691
47
3
3
335,459
3
L
Bacchus
11,137
655
23
1
0
344,292
3
L
Hera
10,230
602
73
4
1
279,743
3
W
Chaac
13,151
774
80
5
3
338,853
4
W
Kukulkan
11,002
647
81
5
5
299,676
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role