Player Matchup

Apollo
Apollo
Silver I
 
Apollo
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver II
 
Sylvanus
Silver II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Silver I
 
Merlin
Silver I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Silver II
ABYSSSTACKER
Yemoja
Silver II
Level 127
God Stats
36W - 35L
1,509 SR
Queue Stats
294W - 305L
1,040 MMR
Solo
Ne Zha
Ne Zha
Silver II
SajadSlayzYT
Ne Zha
Silver II
Level 81
God Stats
5W - 6L
1,598 SR
Queue Stats
23W - 40L
1,070 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,521 SR
1,322 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,510 SR
1,232 MMR
Ra
Ra
Gold V
 
Ra
Gold V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver I
 
Athena
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Silver II
BillyLaGrappa
He Bo
Silver II
Level 56
God Stats
3W - 5L
1,710 SR
Queue Stats
51W - 61L
1,037 MMR
Solo
Bacchus
Bacchus
Silver IV
LAMP21
Bacchus
Silver IV
Level 73
God Stats
6W - 6L
1,547 SR
Queue Stats
13W - 19L
1,220 MMR
Solo
Chiron
Chiron
Silver III
LalaLand12
Chiron
Silver III
Level 107
God Stats
4W - 12L
1,295 SR
Queue Stats
196W - 195L
903 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
6 / 0 / 3
9,087
699
7,534
8,660
3,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
 
Sylvanus
14
4 / 3 / 0
8,007
616
8,714
10,148
5,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
 
Merlin
13
2 / 1 / 2
7,289
561
5,415
3,335
1,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
9
1 / 0 / 2
6,607
508
1,452
5,345
3,087
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ne Zha
12
1 / 3 / 4
7,047
542
5,013
9,236
3,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
IzanamiGilgameshLokiMulanBellona

VS

Bans
AchillesBastetGebCliodhnaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
1 / 1 / 2
6,623
509
3,924
4,496
1,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
 
Athena
10
1 / 1 / 3
6,138
472
2,723
8,371
5,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
3 / 4 / 1
6,512
501
4,311
8,203
2,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
LAMP21
Bacchus
11
2 / 2 / 3
6,459
497
4,964
9,855
9,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
LalaLand12
Chiron
11
0 / 6 / 1
6,060
466
2,795
7,768
1,218
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
14
Kills
7
7
Deaths
14
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
6
0
3
7.5
W
Sylvanus
 
Sylvanus
4
3
0
1.33
W
Merlin
 
Merlin
2
1
2
3
L
Ra
 
Ra
1
1
2
2
L
Athena
 
Athena
1
1
3
2.5
W
Yemoja
1
0
2
2
L
3
4
1
0.88
L
Bacchus
LAMP21
Bacchus
2
2
3
1.75
L
Chiron
LalaLand12
Chiron
0
6
1
0.08
W
Ne Zha
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,128
Damage
18,717
36,724
Taken
38,693
16,335
Mitigated
19,606
16,298
Healing
12,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
7,534
3,538
0
4,162
8,660
3,055
730
2,340
6,320
0
69,778
W
Sylvanus
 
Sylvanus
8,714
2,457
558
3,681
10,148
5,851
1,263
7,003
2,716
42,090
8,608
W
Merlin
 
Merlin
5,415
387
0
310
3,335
1,109
0
1,169
2,166
44,558
0
L
Ra
 
Ra
3,924
0
1,622
2,104
4,496
1,297
0
2,246
2,022
46,676
0
L
Athena
 
Athena
2,723
748
0
1,674
8,371
5,240
0
3,195
4,956
14,703
0
W
Yemoja
1,452
575
2,486
1,383
5,345
3,087
0
1,784
3,524
13,987
0
L
4,311
488
0
2,246
8,203
2,043
0
4,060
3,997
31,333
0
L
Bacchus
LAMP21
Bacchus
4,964
752
0
3,099
9,855
9,808
0
4,220
5,608
27,586
0
L
Chiron
LalaLand12
Chiron
2,795
618
134
1,220
7,768
1,218
0
380
7,388
0
38,580
W
Ne Zha
5,013
1,641
0
3,718
9,236
3,233
376
3,050
6,076
0
44,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,037
Gold Earned
31,792
431
Minions Killed
311
0
Camps Cleared
0
1,287,557
Distance Traveled
1,351,566
23
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,087
699
139
11
0
272,873
5
W
Sylvanus
8,007
616
98
8
0
206,197
4
W
Merlin
7,289
561
92
7
0
261,271
5
L
Ra
6,623
509
97
7
0
295,447
5
L
Athena
6,138
472
30
2
0
303,721
6
W
Yemoja
6,607
508
19
1
0
257,759
6
L
He Bo
6,512
501
61
5
0
249,475
8
L
Bacchus
6,459
497
51
4
0
255,962
4
L
Chiron
6,060
466
72
6
0
246,961
8
W
Ne Zha
7,047
542
83
6
0
289,457
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role