Player Matchup

Fenrir
Fenrir
Dal-E_Lama
Fenrir
Level 29
God Stats
3W - 3L
1,160 SR
Queue Stats
59W - 73L
1,295 Elo+
Party 1
Scylla
Scylla
Jamrag93
Scylla
Level 51
God Stats
9W - 9L
1,571 SR
Queue Stats
107W - 147L
1,271 Elo+
Party 1
Ares
Ares
Spec-Ops-Dan-T
Ares
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,141 Elo+
Party 1
Danzaburou
Danzaburou
X-DylanP2016-X
Danzaburou
Level 60
God Stats
5W - 3L
1,475 SR
Queue Stats
100W - 129L
1,293 Elo+
Party 1
Mulan
Mulan
chargrange
Mulan
Level 29
God Stats
6W - 10L
1,359 SR
Queue Stats
35W - 50L
1,318 Elo+
Party 1
Team Averages
Level 34
1,413 SR
1,264 Elo+

VS

Team Averages
Level 43
1,348 SR
1,275 Elo+
Ravana
Ravana
Hadosyt
Ravana
Level 23
God Stats
0W - 2L
1,217 SR
Queue Stats
17W - 36L
1,236 Elo+
Party 2
Geb
Geb
Mrbeanbadger
Geb
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
307W - 331L
1,330 Elo+
Solo
Nox
Nox
TokaisNICE
Nox
Level 44
God Stats
2W - 3L
1,492 SR
Queue Stats
74W - 107L
1,339 Elo+
Party 2
Neith
Neith
YvngBasti
Neith
Level 28
God Stats
0W - 3L
1,097 SR
Queue Stats
22W - 45L
1,252 Elo+
Party 2
Sylvanus
Sylvanus
YvngLevin
Sylvanus
Level 22
God Stats
5W - 7L
1,433 SR
Queue Stats
12W - 25L
1,217 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dal-E_Lama
Fenrir
17
8 / 4 / 5
10,679
509
13,066
14,857
6,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
Jamrag93
Scylla
16
2 / 6 / 7
9,985
475
7,269
12,644
4,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 4 / 11
10,285
490
4,826
16,653
14,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
X-DylanP2016-X
Danzaburou
19
13 / 3 / 7
12,125
577
24,066
20,855
8,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
17
3 / 0 / 5
10,300
490
9,260
11,514
8,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Hadosyt
Ravana
14
2 / 5 / 3
9,227
439
5,940
13,874
5,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
3 / 5 / 5
10,750
512
15,611
20,095
15,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

16
5 / 6 / 3
10,639
507
8,312
13,167
5,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
YvngBasti
Neith
13
3 / 7 / 7
9,002
429
11,937
17,262
4,665
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
YvngLevin
Sylvanus
14
4 / 5 / 3
10,232
487
7,818
16,502
17,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
38
28
Kills
17
17
Deaths
28
35
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Dal-E_Lama
Fenrir
8
4
5
2.63
L
Ravana
Hadosyt
Ravana
2
5
3
0.7
W
Scylla
Jamrag93
Scylla
2
6
7
0.92
L
3
5
5
1.1
W
2
4
11
1.88
L
5
6
3
1.08
W
Danzaburou
X-DylanP2016-X
Danzaburou
13
3
7
5.5
L
Neith
YvngBasti
Neith
3
7
7
0.93
L
Sylvanus
YvngLevin
Sylvanus
4
5
3
1.1
W
Mulan
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,487
Damage
49,618
76,523
Taken
80,900
42,074
Mitigated
47,897
27,178
Healing
25,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Dal-E_Lama
Fenrir
13,066
2,121
65
5,716
14,857
6,218
0
4,901
9,956
0
68,001
L
Ravana
Hadosyt
Ravana
5,940
1,101
540
4,874
13,874
5,004
56
1,707
12,014
0
52,801
W
Scylla
Jamrag93
Scylla
7,269
101
0
2,697
12,644
4,612
240
6,660
5,984
63,453
0
L
15,611
1,802
197
4,945
20,095
15,145
165
3,127
16,361
71,751
0
W
4,826
602
0
2,242
16,653
14,372
195
7,139
9,514
31,864
0
L
8,312
272
232
3,896
13,167
5,247
0
3,519
9,152
60,707
0
W
Danzaburou
X-DylanP2016-X
Danzaburou
24,066
10,521
231
11,068
20,855
8,377
929
7,931
12,924
0
95,207
L
Neith
YvngBasti
Neith
11,937
4,776
0
5,529
17,262
4,665
996
1,201
16,021
0
48,509
L
Sylvanus
YvngLevin
Sylvanus
7,818
3,158
1,146
3,785
16,502
17,836
197
2,155
14,347
38,435
0
W
Mulan
9,260
702
510
4,649
11,514
8,495
1,028
5,357
6,157
343
64,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,374
Gold Earned
49,850
543
Minions Killed
450
0
Camps Cleared
0
2,012,332
Distance Traveled
1,878,304
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,679
509
89
4
0
465,876
1
L
Ravana
9,227
439
85
4
0
439,738
0
W
Scylla
9,985
475
119
6
0
354,810
0
L
Geb
10,750
512
117
6
0
364,170
2
W
Ares
10,285
490
55
3
0
403,633
0
L
Nox
10,639
507
119
6
0
378,745
4
W
Danzaburou
12,125
577
152
7
0
387,938
0
L
Neith
9,002
429
62
3
0
361,600
0
L
Sylvanus
10,232
487
67
3
0
334,051
0
W
Mulan
10,300
490
128
6
0
400,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role