Player Matchup

Merlin
Merlin
 
Merlin
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
Spetter134
Artio
Level 107
God Stats
47W - 19L
1,696 SR
Queue Stats
176W - 124L
1,548 Elo+
Party 1
Nike
Nike
ZiTy Shield
Nike
Level 86
God Stats
9W - 2L
1,757 SR
Queue Stats
228W - 189L
1,549 Elo+
Party 1
Team Averages
Level 92
1,651 SR
1,532 Elo+

VS

Team Averages
Level 106
1,345 SR
1,361 Elo+
Atlas
Atlas
Eichi88_NLS
Atlas
Level 109
God Stats
0W - 2L
1,243 SR
Queue Stats
26W - 37L
1,397 Elo+
Party 2
Anubis
Anubis
Lucky_NLS
Anubis
Level 88
God Stats
0W - 1L
1,372 SR
Queue Stats
1W - 5L
1,345 Elo+
Party 2
Chaac
Chaac
acidfazeN_NLS
Chaac
Level 121
God Stats
0W - 1L
1,419 SR
Queue Stats
6W - 10L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
5 / 1 / 12
10,192
728
15,568
7,211
2,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artio
13
5 / 4 / 13
9,922
709
11,064
17,993
15,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
9 / 2 / 9
10,638
760
13,935
18,015
15,599
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 5
9,927
709
8,310
19,797
20,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
Lucky_NLS
Anubis
14
4 / 7 / 3
10,361
740
11,240
12,956
6,344
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
0 / 7 / 2
7,664
547
6,108
14,402
6,550
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
19
Kills
6
7
Deaths
19
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
1
12
11
L
2
5
5
0.9
L
Anubis
Lucky_NLS
Anubis
4
7
3
0.79
W
Artio
5
4
13
2.88
W
9
2
9
6.75
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,567
Damage
25,658
43,219
Taken
47,155
33,182
Mitigated
33,564
17,099
Healing
10,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
15,568
1,106
160
1,949
7,211
2,343
1,168
4,827
2,384
46,461
0
L
8,310
2,914
489
3,606
19,797
20,670
93
11,267
8,140
22,981
0
L
Anubis
Lucky_NLS
Anubis
11,240
525
449
3,544
12,956
6,344
378
7,830
4,842
36,471
0
W
Artio
11,064
1,233
3,098
6,539
17,993
15,240
886
7,023
10,970
24,790
0
W
13,935
2,141
0
5,353
18,015
15,599
297
9,180
8,835
10,562
36,065
L
6,108
461
256
2,643
14,402
6,550
904
10,296
3,736
0
16,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,752
Gold Earned
27,952
150
Minions Killed
110
8
Camps Cleared
3
747,637
Distance Traveled
590,322
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,192
728
51
4
3
241,336
1
L
Atlas
9,927
709
17
1
1
236,899
1
L
Anubis
10,361
740
74
5
0
195,827
1
W
Artio
9,922
709
34
2
2
256,392
0
W
Nike
10,638
760
65
5
3
249,909
2
L
Chaac
7,664
547
19
1
2
157,596
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role