Player Matchup

Jormungandr
Jormungandr
AceofSpadesCard
Jormungandr
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,700 Elo+
Solo
Ullr
Ullr
HarshKeyboard64
Ullr
Level 39
God Stats
2W - 1L
1,532 SR
Queue Stats
138W - 157L
1,468 Elo+
Solo
Chronos
Chronos
SunWuStrong
Chronos
Level 23
God Stats
3W - 1L
1,339 SR
Queue Stats
45W - 33L
1,550 Elo+
Party 1
Cliodhna
Cliodhna
T0H3way
Cliodhna
Level 125
God Stats
6W - 3L
1,768 SR
Queue Stats
443W - 446L
1,490 Elo+
Party 1
Chang'e
Chang'e
TheSphenwolf09
Chang'e
Level 128
God Stats
3W - 2L
1,612 SR
Queue Stats
177W - 173L
1,561 Elo+
Solo
Team Averages
Level 74
1,550 SR
1,554 Elo+

VS

Team Averages
Level 59
1,626 SR
1,498 Elo+
Atlas
Atlas
Falje
Atlas
Level 69
God Stats
1W - 2L
1,477 SR
Queue Stats
140W - 139L
1,449 Elo+
Party 2
Fenrir
Fenrir
Runickdia
Fenrir
Level 27
God Stats
5W - 3L
1,620 SR
Queue Stats
7W - 8L
1,563 Elo+
Party 3
Sol
Sol
Sushi Rollo
Sol
Level 127
God Stats
3W - 3L
1,758 SR
Queue Stats
271W - 256L
1,614 Elo+
Party 3
Bellona
Bellona
TheLoyalKuck
Bellona
Level 26
God Stats
4W - 7L
1,449 SR
Queue Stats
53W - 53L
1,450 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
confeshns
Ah Muzen Cab
Level 46
God Stats
3W - 4L
1,826 SR
Queue Stats
109W - 131L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AceofSpadesCard
Jormungandr
16
3 / 3 / 11
11,489
522
10,149
14,049
13,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
2 / 5 / 6
11,430
520
6,449
13,386
4,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
SunWuStrong
Chronos
19
10 / 1 / 5
13,132
597
17,867
17,745
7,691
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
T0H3way
Cliodhna
18
11 / 4 / 6
12,636
574
20,266
12,444
4,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
2 / 4 / 7
12,995
591
8,706
16,378
5,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Falje
Atlas
12
2 / 3 / 7
9,209
419
6,820
23,095
22,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fenrir
Runickdia
Fenrir
15
3 / 4 / 7
10,362
471
8,525
15,363
5,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
9 / 8 / 3
12,223
556
19,904
17,769
9,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bellona
TheLoyalKuck
Bellona
16
1 / 7 / 3
10,199
464
4,929
13,595
9,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
confeshns
Ah Muzen Cab
16
2 / 6 / 1
10,166
462
5,293
16,005
5,439
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
38
28
Kills
17
17
Deaths
28
35
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AceofSpadesCard
Jormungandr
3
3
11
2.83
L
Atlas
Falje
Atlas
2
3
7
1.83
W
2
5
6
1
L
Fenrir
Runickdia
Fenrir
3
4
7
1.63
W
Chronos
SunWuStrong
Chronos
10
1
5
12.5
L
9
8
3
1.31
W
Cliodhna
T0H3way
Cliodhna
11
4
6
3.5
L
Bellona
TheLoyalKuck
Bellona
1
7
3
0.36
W
2
4
7
1.38
L
Ah Muzen Cab
confeshns
Ah Muzen Cab
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,437
Damage
45,471
74,002
Taken
85,827
36,362
Mitigated
52,678
20,026
Healing
21,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AceofSpadesCard
Jormungandr
10,149
2,179
0
878
14,049
13,352
290
8,365
5,684
28,632
0
L
Atlas
Falje
Atlas
6,820
2,456
241
5,543
23,095
22,087
508
10,582
12,375
20,061
0
W
6,449
2,632
0
2,586
13,386
4,642
2,046
5,505
7,881
0
74,815
L
Fenrir
Runickdia
Fenrir
8,525
2,492
0
4,728
15,363
5,723
882
6,291
9,020
0
56,860
W
Chronos
SunWuStrong
Chronos
17,867
5,515
0
6,350
17,745
7,691
11,661
5,838
11,907
84,423
0
L
19,904
8,151
0
5,005
17,769
9,957
3,492
5,683
12,070
82,762
7,962
W
Cliodhna
T0H3way
Cliodhna
20,266
3,098
0
557
12,444
4,711
705
4,707
7,737
0
88,090
L
Bellona
TheLoyalKuck
Bellona
4,929
1,280
0
1,448
13,595
9,472
1,653
5,522
8,041
0
58,326
W
8,706
841
1,762
7,893
16,378
5,966
1,583
728
15,650
98,209
0
L
Ah Muzen Cab
confeshns
Ah Muzen Cab
5,293
1,634
0
4,652
16,005
5,439
0
8,239
7,536
0
54,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,682
Gold Earned
52,159
603
Minions Killed
478
0
Camps Cleared
0
2,005,209
Distance Traveled
2,013,445
25
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,489
522
50
2
0
370,568
5
L
Atlas
9,209
419
23
1
0
391,260
3
W
Ullr
11,430
520
117
5
0
382,104
5
L
Fenrir
10,362
471
77
4
0
458,794
0
W
Chronos
13,132
597
136
6
0
407,964
3
L
Sol
12,223
556
152
7
0
353,570
4
W
Cliodhna
12,636
574
110
5
0
454,525
5
L
Bellona
10,199
464
115
5
0
404,483
5
W
Chang'e
12,995
591
190
9
0
390,048
7
L
Ah Muzen Cab
10,166
462
111
5
0
405,338
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role