Player Matchup

Loki
Loki
CoIIius
Loki
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,347 Elo+
Party 1
Odin
Odin
DarkAngelIR
Odin
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 138L
1,376 Elo+
Party 3
Ra
Ra
Slender99977
Ra
Level 68
God Stats
15W - 17L
1,375 SR
Queue Stats
242W - 312L
1,387 Elo+
Solo
Skadi
Skadi
WitchWaddles
Skadi
Level 118
God Stats
43W - 28L
1,481 SR
Queue Stats
297W - 318L
1,355 Elo+
Party 3
Sobek
Sobek
micheal_RIP
Sobek
Level 68
God Stats
2W - 4L
1,190 SR
Queue Stats
176W - 197L
1,358 Elo+
Party 1
Team Averages
Level 78
1,409 SR
1,365 Elo+

VS

Team Averages
Level 70
1,422 SR
1,373 Elo+
Achilles
Achilles
 
Achilles
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cliodhna
Cliodhna
JAG_Kaname_Who
Cliodhna
Level 53
God Stats
6W - 13L
1,318 SR
Queue Stats
128W - 176L
1,331 Elo+
Party 4
Ymir
Ymir
Lucifer420_69
Ymir
Level 87
God Stats
3W - 7L
1,295 SR
Queue Stats
387W - 501L
1,371 Elo+
Party 2
Discordia
Discordia
Raymimi
Discordia
Level 64
God Stats
15W - 9L
1,653 SR
Queue Stats
117W - 133L
1,385 Elo+
Solo
Cupid
Cupid
RedTheHobo
Cupid
Level 29
God Stats
25W - 37L
1,343 SR
Queue Stats
75W - 121L
1,280 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
CoIIius
Loki
14
15 / 1 / 3
8,891
635
11,710
6,946
2,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
0 / 1 / 0
7,403
529
3,057
6,705
3,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

13
2 / 2 / 3
7,725
552
4,825
9,066
3,152
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
5 / 1 / 7
7,057
504
8,121
7,517
2,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 14
7,504
536
6,198
10,498
9,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
1 / 1 / 0
8,006
572
4,274
8,472
5,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
10
4 / 4 / 1
7,103
507
5,510
9,349
2,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8
0 / 6 / 2
6,222
444
6,037
14,376
7,578
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
Raymimi
Discordia
12
1 / 5 / 2
7,249
518
7,856
6,869
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cupid
8
0 / 7 / 2
5,757
411
3,947
8,281
1,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
23
Kills
6
6
Deaths
23
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
1
0
1
W
Loki
CoIIius
Loki
15
1
3
16.5
W
0
1
0
0
L
Cliodhna
4
4
1
1.13
L
0
6
2
0.17
L
Discordia
Raymimi
Discordia
1
5
2
0.4
L
Cupid
0
7
2
0.14
W
2
2
3
1.75
W
5
1
7
8.5
W
1
1
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,911
Damage
27,624
40,732
Taken
47,347
20,912
Mitigated
20,022
15,613
Healing
9,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,274
1,617
0
3,249
8,472
5,992
18
346
8,126
0
49,012
W
Loki
CoIIius
Loki
11,710
4,189
0
2,407
6,946
2,234
0
1,913
4,865
0
41,049
W
3,057
590
0
852
6,705
3,521
697
0
6,314
0
50,287
L
Cliodhna
5,510
1,400
0
1,764
9,349
2,773
0
1,485
7,864
0
26,487
L
6,037
1,108
1,064
1,908
14,376
7,578
0
5,136
9,240
19,524
0
L
Discordia
Raymimi
Discordia
7,856
536
0
534
6,869
2,036
742
2,108
4,761
48,388
0
L
Cupid
3,947
2,113
319
991
8,281
1,643
75
1,948
6,333
0
18,753
W
4,825
818
119
3,511
9,066
3,152
1,159
5,645
2,736
50,442
0
W
8,121
2,951
391
3,365
7,517
2,265
400
1,961
5,538
0
41,410
W
6,198
568
0
4,968
10,498
9,740
0
3,646
6,818
17,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,580
Gold Earned
34,337
362
Minions Killed
329
0
Camps Cleared
0
1,346,984
Distance Traveled
1,157,564
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,006
572
117
8
0
214,597
0
W
Loki
8,891
635
70
5
0
305,786
2
W
Odin
7,403
529
101
7
0
269,403
0
L
Cliodhna
7,103
507
51
4
0
263,178
0
L
Ymir
6,222
444
26
2
0
241,946
1
L
Discordia
7,249
518
98
7
0
227,327
3
L
Cupid
5,757
411
37
3
0
210,516
0
W
Ra
7,725
552
99
7
0
248,392
2
W
Skadi
7,057
504
65
5
0
245,002
4
W
Sobek
7,504
536
27
2
0
278,401
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role