Player Matchup

Charybdis
Charybdis
AnZuuVT
Charybdis
Level 84
God Stats
4W - 1L
1,574 SR
Queue Stats
57W - 52L
1,527 Elo+
Party 2
Sylvanus
Sylvanus
DeathMaskT
Sylvanus
Level 101
God Stats
8W - 4L
1,645 SR
Queue Stats
128W - 117L
1,500 Elo+
Party 2
Pele
Pele
Smatii
Pele
Level 89
God Stats
28W - 13L
1,663 SR
Queue Stats
472W - 374L
1,547 Elo+
Party 2
Nu Wa
Nu Wa
fortrot
Nu Wa
Level 126
God Stats
3W - 1L
1,302 SR
Queue Stats
568W - 469L
1,653 Elo+
Party 2
Odin
Odin
ko0pa66
Odin
Level 108
God Stats
3W - 1L
1,329 SR
Queue Stats
350W - 282L
1,619 Elo+
Party 2
Team Averages
Level 102
1,503 SR
1,569 Elo+

VS

Team Averages
Level 127
1,628 SR
1,508 Elo+
Hel
Hel
 
Hel
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
BenniBent
The Morrigan
Level 109
God Stats
3W - 3L
1,720 SR
Queue Stats
111W - 113L
1,458 Elo+
Party 1
Loki
Loki
Sooly90
Loki
Level 154
God Stats
40W - 36L
1,549 SR
Queue Stats
277W - 264L
1,551 Elo+
Solo
Mercury
Mercury
ZaXxG
Mercury
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,485 Elo+
Solo
Jing Wei
Jing Wei
hellsfuryfire
Jing Wei
Level 86
God Stats
2W - 1L
1,869 SR
Queue Stats
142W - 128L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AnZuuVT
Charybdis
13
2 / 2 / 3
7,941
529
5,247
8,434
2,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
DeathMaskT
Sylvanus
13
2 / 2 / 7
7,640
509
7,593
11,334
13,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pele
Smatii
Pele
15
7 / 2 / 3
9,112
607
5,230
11,023
4,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
fortrot
Nu Wa
17
11 / 3 / 5
10,249
683
19,373
11,984
4,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
ko0pa66
Odin
15
1 / 2 / 4
8,499
567
7,512
10,379
6,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
2 / 6 / 1
8,618
575
6,757
12,776
3,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

The Morrigan
BenniBent
The Morrigan
12
2 / 6 / 1
6,893
460
5,622
10,709
3,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
Sooly90
Loki
14
3 / 3 / 2
8,483
566
6,253
12,187
4,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mercury
ZaXxG
Mercury
13
2 / 5 / 2
8,038
536
5,967
14,942
4,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
hellsfuryfire
Jing Wei
14
2 / 3 / 1
8,066
538
7,278
10,922
2,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
23
Kills
11
11
Deaths
23
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
6
1
0.42
W
Charybdis
AnZuuVT
Charybdis
2
2
3
1.75
L
The Morrigan
BenniBent
The Morrigan
2
6
1
0.42
W
Sylvanus
DeathMaskT
Sylvanus
2
2
7
2.75
W
Pele
Smatii
Pele
7
2
3
4.25
L
Loki
Sooly90
Loki
3
3
2
1.33
L
Mercury
ZaXxG
Mercury
2
5
2
0.6
W
Nu Wa
fortrot
Nu Wa
11
3
5
4.5
L
Jing Wei
hellsfuryfire
Jing Wei
2
3
1
0.83
W
Odin
ko0pa66
Odin
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,955
Damage
31,877
53,154
Taken
61,536
30,709
Mitigated
17,757
12,640
Healing
23,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
6,757
268
1,164
5,449
12,776
3,372
0
7,367
5,065
62,538
0
W
Charybdis
AnZuuVT
Charybdis
5,247
3,523
0
1,857
8,434
2,471
531
1,803
6,625
0
52,139
L
The Morrigan
BenniBent
The Morrigan
5,622
1,005
509
2,826
10,709
3,371
0
6,850
3,665
27,282
7,600
W
Sylvanus
DeathMaskT
Sylvanus
7,593
1,812
831
3,096
11,334
13,219
332
1,342
9,986
28,825
6,569
W
Pele
Smatii
Pele
5,230
1,348
0
479
11,023
4,334
22
1,211
9,806
0
62,221
L
Loki
Sooly90
Loki
6,253
1,695
0
4,162
12,187
4,052
0
3,419
7,881
0
43,387
L
Mercury
ZaXxG
Mercury
5,967
1,964
0
4,460
14,942
4,200
0
4,172
10,455
0
50,377
W
Nu Wa
fortrot
Nu Wa
19,373
4,508
0
3,130
11,984
4,608
206
6,412
5,566
63,504
0
L
Jing Wei
hellsfuryfire
Jing Wei
7,278
5,469
0
4,432
10,922
2,762
407
4,569
6,227
0
50,693
W
Odin
ko0pa66
Odin
7,512
1,166
0
3,247
10,379
6,077
168
87
10,286
6,045
42,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,441
Gold Earned
40,098
495
Minions Killed
468
0
Camps Cleared
0
1,489,839
Distance Traveled
1,486,559
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,618
575
126
8
0
284,223
3
W
Charybdis
7,941
529
106
7
0
286,239
4
L
The Morrigan
6,893
460
51
3
0
272,108
1
W
Sylvanus
7,640
509
59
4
0
282,282
10
W
Pele
9,112
607
115
8
0
342,656
5
L
Loki
8,483
566
96
6
0
293,653
5
L
Mercury
8,038
536
94
6
0
344,072
4
W
Nu Wa
10,249
683
117
8
0
271,247
3
L
Jing Wei
8,066
538
101
7
0
292,503
3
W
Odin
8,499
567
98
7
0
307,415
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role