Player Matchup

Hun Batz
Hun Batz
DakareyKD
Hun Batz
Level 121
God Stats
6W - 3L
1,762 SR
Queue Stats
358W - 411L
1,384 Elo+
Party 1
Ymir
Ymir
HollowBones1423
Ymir
Level 41
God Stats
5W - 7L
1,319 SR
Queue Stats
137W - 161L
1,399 Elo+
Party 1
Janus
Janus
VortiCo
Janus
Level 124
God Stats
5W - 3L
1,654 SR
Queue Stats
209W - 216L
1,460 Elo+
Solo
Danzaburou
Danzaburou
YEET-MINTYZ
Danzaburou
Level 37
God Stats
2W - 1L
1,529 SR
Queue Stats
58W - 78L
1,373 Elo+
Party 3
Set
Set
richiestype
Set
Level 152
God Stats
0W - 4L
1,294 SR
Queue Stats
70W - 83L
1,390 Elo+
Party 3
Team Averages
Level 95
1,511 SR
1,401 Elo+

VS

Team Averages
Level 91
1,472 SR
1,447 Elo+
Ganesha
Ganesha
 
Ganesha
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
BlueNH
Loki
Level 22
God Stats
9W - 3L
1,598 SR
Queue Stats
78W - 75L
1,454 Elo+
Party 2
Xbalanque
Xbalanque
CivilSavage
Xbalanque
Level 140
God Stats
6W - 6L
1,447 SR
Queue Stats
116W - 125L
1,416 Elo+
Solo
Nu Wa
Nu Wa
Crimewa
Nu Wa
Level 74
God Stats
6W - 5L
1,600 SR
Queue Stats
93W - 101L
1,478 Elo+
Solo
Gilgamesh
Gilgamesh
tacticsmatt
Gilgamesh
Level 106
God Stats
3W - 8L
1,215 SR
Queue Stats
334W - 398L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DakareyKD
Hun Batz
11
2 / 3 / 0
7,236
426
6,998
14,085
5,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
3 / 7 / 1
8,095
476
9,657
18,182
13,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
VortiCo
Janus
11
1 / 8 / 1
7,548
444
4,688
10,377
2,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
YEET-MINTYZ
Danzaburou
11
0 / 4 / 0
6,877
405
3,275
10,385
2,590
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 4 / 0
8,320
489
4,651
14,568
4,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 0 / 6
7,162
421
1,694
5,288
4,783
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Loki
BlueNH
Loki
14
7 / 2 / 4
9,442
555
6,366
9,204
2,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xbalanque
CivilSavage
Xbalanque
14
5 / 2 / 5
8,837
520
10,769
9,525
2,654
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
Crimewa
Nu Wa
18
7 / 2 / 6
10,924
643
12,378
8,378
3,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
tacticsmatt
Gilgamesh
15
6 / 4 / 5
9,819
578
13,491
16,896
13,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
51
9
Kills
25
26
Deaths
10
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
6
3
W
Loki
BlueNH
Loki
7
2
4
4.5
W
Xbalanque
CivilSavage
Xbalanque
5
2
5
3.75
W
Nu Wa
Crimewa
Nu Wa
7
2
6
5
L
Hun Batz
DakareyKD
Hun Batz
2
3
0
0.67
L
3
7
1
0.5
L
Janus
VortiCo
Janus
1
8
1
0.19
L
Danzaburou
YEET-MINTYZ
Danzaburou
0
4
0
0
L
3
4
0
0.75
W
Gilgamesh
tacticsmatt
Gilgamesh
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,269
Damage
44,698
67,597
Taken
49,291
29,644
Mitigated
26,821
16,093
Healing
13,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
1,694
107
0
700
5,288
4,783
367
576
4,594
10,851
0
W
Loki
BlueNH
Loki
6,366
1,536
0
3,774
9,204
2,864
0
1,570
7,438
0
41,204
W
Xbalanque
CivilSavage
Xbalanque
10,769
4,465
0
2,696
9,525
2,654
2,280
252
8,876
0
48,163
W
Nu Wa
Crimewa
Nu Wa
12,378
2,108
177
2,189
8,378
3,273
4,505
2,315
5,953
81,664
0
L
Hun Batz
DakareyKD
Hun Batz
6,998
1,545
164
4,558
14,085
5,820
53
2,236
11,578
0
33,626
L
9,657
3,180
0
2,774
18,182
13,703
0
2,965
14,255
38,545
3,576
L
Janus
VortiCo
Janus
4,688
642
0
811
10,377
2,547
360
2,706
7,309
44,215
0
L
Danzaburou
YEET-MINTYZ
Danzaburou
3,275
1,001
0
2,085
10,385
2,590
0
3,519
6,702
0
36,527
L
4,651
1,930
0
5,701
14,568
4,984
0
1,930
12,475
0
52,759
W
Gilgamesh
tacticsmatt
Gilgamesh
13,491
4,761
0
3,599
16,896
13,247
1,140
8,296
8,377
0
53,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,076
Gold Earned
46,184
400
Minions Killed
408
0
Camps Cleared
0
1,455,440
Distance Traveled
1,554,191
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,162
421
9
1
0
272,932
1
W
Loki
9,442
555
77
5
0
357,514
0
W
Xbalanque
8,837
520
79
5
0
278,712
2
W
Nu Wa
10,924
643
159
9
0
302,035
1
L
Hun Batz
7,236
426
57
3
0
284,547
7
L
Ymir
8,095
476
74
4
0
300,197
1
L
Janus
7,548
444
106
6
0
266,440
3
L
Danzaburou
6,877
405
71
4
0
312,768
0
L
Set
8,320
489
92
5
0
291,488
1
W
Gilgamesh
9,819
578
84
5
0
342,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role