Player Matchup

Danzaburou
Danzaburou
Gold V
DragonBird777
Danzaburou
Gold V
Level 142
God Stats
39W - 43L
1,515 SR
Queue Stats
447W - 439L
1,198 MMR
Party 1
Athena
Athena
Silver I
LadyLunaria
Athena
Silver I
Level 159
God Stats
11W - 9L
1,540 SR
Queue Stats
305W - 308L
1,078 MMR
Party 3
Hun Batz
Hun Batz
Silver II
SpookyGoatLord
Hun Batz
Silver II
Level 138
God Stats
1W - 2L
1,613 SR
Queue Stats
88W - 92L
939 MMR
Party 1
Neith
Neith
Silver III
tangiiiss
Neith
Silver III
Level 85
God Stats
1W - 3L
1,531 SR
Queue Stats
57W - 71L
944 MMR
Solo
Hera
Hera
Silver IV
Śtrikēr
Hera
Silver IV
Level 154
God Stats
4W - 3L
1,391 SR
Queue Stats
206W - 229L
630 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 136
1,518 SR
958 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 81
1,477 SR
1,048 MMR
Izanami
Izanami
Silver I
 
Izanami
Silver I
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Bronze III
HeavenSplitter
Yemoja
Bronze III
Level 60
God Stats
0W - 9L
1,437 SR
Queue Stats
7W - 28L
1,033 MMR
Solo
Arachne
Arachne
Bronze IV
Lewyq
Arachne
Bronze IV
Level 48
God Stats
2W - 4L
1,584 SR
Queue Stats
8W - 17L
1,262 MMR
Party 2
Baron Samedi
Baron Samedi
Silver III
Ludcis
Baron Samedi
Silver III
Level 97
God Stats
5W - 4L
1,607 SR
Queue Stats
419W - 442L
776 MMR
Solo
Gilgamesh
Gilgamesh
Bronze I
Vin696
Gilgamesh
Bronze I
Level 49
God Stats
5W - 5L
1,255 SR
Queue Stats
44W - 70L
669 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DragonBird777
Danzaburou
14
2 / 1 / 3
8,218
587
6,390
8,093
1,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Athena
12
3 / 1 / 10
7,895
564
4,396
10,832
5,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
14
6 / 0 / 5
8,280
591
8,155
9,338
3,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
tangiiiss
Neith
11
4 / 3 / 2
7,248
518
12,043
8,008
2,658
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hera
14
5 / 3 / 2
8,294
592
6,394
6,102
2,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
GebMorgan Le FayBastetScylla

VS

Bans
MulanMedusaHou YiFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 4 / 0
7,028
502
8,196
11,115
2,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 4 / 1
5,652
404
940
9,510
5,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
Lewyq
Arachne
12
2 / 4 / 2
7,113
508
4,737
10,578
4,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
Ludcis
Baron Samedi
12
3 / 5 / 2
7,242
517
5,864
10,227
4,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Vin696
Gilgamesh
11
2 / 3 / 1
6,551
468
4,670
10,360
5,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
20
Kills
8
8
Deaths
20
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
4
0
0.25
W
Danzaburou
DragonBird777
Danzaburou
2
1
3
3.5
L
0
4
1
0.13
W
Athena
3
1
10
8
L
Arachne
Lewyq
Arachne
2
4
2
0.75
L
Baron Samedi
Ludcis
Baron Samedi
3
5
2
0.8
W
Hun Batz
6
0
5
8.5
L
Gilgamesh
Vin696
Gilgamesh
2
3
1
0.83
W
Neith
tangiiiss
Neith
4
3
2
1.67
W
Hera
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,378
Damage
24,407
42,373
Taken
51,790
15,715
Mitigated
22,376
14,787
Healing
11,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,196
5,703
0
2,611
11,115
2,233
211
1,065
10,050
0
53,739
W
Danzaburou
DragonBird777
Danzaburou
6,390
3,436
0
2,880
8,093
1,797
153
73
8,020
0
55,315
L
940
240
66
1,184
9,510
5,517
105
2,355
7,149
11,458
0
W
Athena
4,396
900
104
5,342
10,832
5,923
24
2,206
8,358
20,362
0
L
Arachne
Lewyq
Arachne
4,737
3,460
0
3,207
10,578
4,846
0
1,402
9,156
0
39,208
L
Baron Samedi
Ludcis
Baron Samedi
5,864
520
216
1,915
10,227
4,399
0
5,282
4,735
42,228
0
W
Hun Batz
8,155
2,859
0
3,392
9,338
3,195
0
855
8,369
0
58,258
L
Gilgamesh
Vin696
Gilgamesh
4,670
1,493
0
2,660
10,360
5,381
0
971
9,389
0
29,400
W
Neith
tangiiiss
Neith
12,043
5,451
0
2,819
8,008
2,658
695
1,389
6,344
0
46,694
W
Hera
6,394
2,000
0
250
6,102
2,142
331
1,828
4,017
46,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,935
Gold Earned
33,586
415
Minions Killed
372
0
Camps Cleared
0
1,361,176
Distance Traveled
1,263,891
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,028
502
120
9
0
223,934
4
W
Danzaburou
8,218
587
107
8
0
258,165
8
L
Yemoja
5,652
404
16
1
0
250,408
1
W
Athena
7,895
564
35
3
0
283,013
6
L
Arachne
7,113
508
76
5
0
290,413
5
L
Baron Samedi
7,242
517
95
7
0
234,503
6
W
Hun Batz
8,280
591
100
7
0
318,852
3
L
Gilgamesh
6,551
468
65
5
0
264,633
3
W
Neith
7,248
518
77
6
0
252,676
5
W
Hera
8,294
592
96
7
0
248,470
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role