Player Matchup

Heimdallr
Heimdallr
GuiSerro
Heimdallr
Level 153
God Stats
18W - 22L
1,503 SR
Queue Stats
379W - 377L
1,507 Elo+
Solo
Da Ji
Da Ji
Kakashisenpai35
Da Ji
Level 53
God Stats
0W - 1L
1,481 SR
Queue Stats
68W - 83L
1,495 Elo+
Solo
Athena
Athena
Magico_Caprone
Athena
Level 94
God Stats
23W - 23L
1,512 SR
Queue Stats
238W - 232L
1,492 Elo+
Party 2
Sun Wukong
Sun Wukong
Stargazer-97
Sun Wukong
Level 102
God Stats
10W - 10L
1,531 SR
Queue Stats
408W - 400L
1,540 Elo+
Party 2
Hel
Hel
iReaper-9z
Hel
Level 125
God Stats
2W - 3L
1,548 SR
Queue Stats
202W - 185L
1,540 Elo+
Solo
Team Averages
Level 105
1,515 SR
1,515 Elo+

VS

Team Averages
Level 121
1,557 SR
1,493 Elo+
Morgan Le Fay
Morgan Le Fay
AndrezBlack94
Morgan Le Fay
Level 108
God Stats
22W - 25L
1,471 SR
Queue Stats
603W - 574L
1,464 Elo+
Solo
Sol
Sol
CameronSolo
Sol
Level 125
God Stats
69W - 51L
1,613 SR
Queue Stats
87W - 74L
1,507 Elo+
Solo
Atlas
Atlas
Cha0tic n0va
Atlas
Level 123
God Stats
4W - 1L
1,472 SR
Queue Stats
590W - 555L
1,551 Elo+
Party 1
Neith
Neith
FakFabian
Neith
Level 134
God Stats
11W - 10L
1,498 SR
Queue Stats
277W - 309L
1,484 Elo+
Solo
Bastet
Bastet
KnG X9764
Bastet
Level 114
God Stats
8W - 2L
1,733 SR
Queue Stats
885W - 960L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
GuiSerro
Heimdallr
14
3 / 5 / 2
8,237
485
14,639
12,962
4,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 7 / 3
7,345
432
6,550
15,529
5,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 1 / 4
7,376
434
5,239
11,888
11,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
Stargazer-97
Sun Wukong
14
3 / 4 / 4
9,112
536
7,840
15,192
12,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
5 / 7 / 2
9,366
551
9,702
15,360
5,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AndrezBlack94
Morgan Le Fay
15
7 / 5 / 5
9,325
549
11,763
10,481
3,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 4 / 1
10,072
592
12,071
9,834
3,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 2 / 10
7,807
459
3,905
16,560
17,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
FakFabian
Neith
14
2 / 0 / 7
8,285
487
12,388
9,538
4,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
KnG X9764
Bastet
14
9 / 2 / 8
9,266
545
10,676
10,744
4,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
55
13
Kills
24
24
Deaths
13
15
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AndrezBlack94
Morgan Le Fay
7
5
5
1.9
W
6
4
1
1.63
W
0
2
10
2.5
W
Neith
FakFabian
Neith
2
0
7
5.5
L
Heimdallr
GuiSerro
Heimdallr
3
5
2
0.8
L
2
7
3
0.5
W
Bastet
KnG X9764
Bastet
9
2
8
6.5
L
0
1
4
2
L
Sun Wukong
Stargazer-97
Sun Wukong
3
4
4
1.25
L
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,970
Damage
50,803
70,931
Taken
57,157
40,076
Mitigated
33,818
22,459
Healing
16,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AndrezBlack94
Morgan Le Fay
11,763
522
0
1,000
10,481
3,838
0
5,656
4,777
39,058
0
W
12,071
4,973
0
3,045
9,834
3,841
0
1,179
8,006
65,746
8,057
W
3,905
1,713
480
3,895
16,560
17,085
0
5,876
10,641
17,458
0
W
Neith
FakFabian
Neith
12,388
4,770
0
4,057
9,538
4,076
1,358
713
8,780
0
57,523
L
Heimdallr
GuiSerro
Heimdallr
14,639
6,380
0
3,677
12,962
4,790
575
2,405
10,543
0
68,420
L
6,550
388
0
4,270
15,529
5,575
0
2,468
12,943
0
37,189
W
Bastet
KnG X9764
Bastet
10,676
2,260
0
3,844
10,744
4,978
0
1,517
9,182
0
45,030
L
5,239
1,353
0
1,840
11,888
11,685
0
3,991
7,709
19,907
0
L
Sun Wukong
Stargazer-97
Sun Wukong
7,840
722
0
3,430
15,192
12,576
0
9,307
5,877
0
49,872
L
9,702
266
1,936
7,306
15,360
5,450
0
7,269
7,489
57,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,436
Gold Earned
44,755
391
Minions Killed
388
0
Camps Cleared
0
1,617,382
Distance Traveled
1,686,273
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,325
549
60
4
0
335,181
2
W
Sol
10,072
592
122
7
0
304,175
5
W
Atlas
7,807
459
24
1
0
365,070
0
W
Neith
8,285
487
104
6
0
312,858
5
L
Heimdallr
8,237
485
99
6
0
281,621
3
L
Da Ji
7,345
432
63
4
0
308,169
0
W
Bastet
9,266
545
78
5
0
368,989
7
L
Athena
7,376
434
25
1
0
356,162
9
L
Sun Wukong
9,112
536
105
6
0
343,392
4
L
Hel
9,366
551
99
6
0
328,038
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role