Player Matchup

Atlas
Atlas
 
Atlas
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
ItsAudi
Sol
Level 128
God Stats
8W - 4L
1,670 SR
Queue Stats
159W - 90L
1,736 Elo+
Party 2
Hou Yi
Hou Yi
MerkTaimanin
Hou Yi
Level 156
God Stats
2W - 1L
1,388 SR
Queue Stats
64W - 39L
1,669 Elo+
Party 2
Team Averages
Level 119
1,520 SR
1,635 Elo+

VS

Team Averages
Level 75
1,582 SR
1,594 Elo+
Zeus
Zeus
 
Zeus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
ChiSquareTest
Baron Samedi
Level 109
God Stats
1W - 1L
1,746 SR
Queue Stats
27W - 14L
1,697 Elo+
Party 1
Chang'e
Chang'e
Evindo
Chang'e
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
0 / 3 / 12
9,615
687
7,569
16,209
19,396
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sol
15
6 / 1 / 6
10,199
729
13,488
11,052
5,007
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Hou Yi
16
8 / 2 / 4
10,219
730
11,159
10,441
4,645
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
3 / 6 / 1
8,481
606
10,414
9,751
2,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Baron Samedi
ChiSquareTest
Baron Samedi
12
1 / 4 / 4
8,268
591
10,125
13,787
5,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chang'e
Evindo
Chang'e
12
2 / 4 / 4
8,383
599
9,379
11,712
3,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
14
Kills
6
6
Deaths
14
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
0
3
12
2
L
Zeus
 
Zeus
3
6
1
0.58
L
Baron Samedi
ChiSquareTest
Baron Samedi
1
4
4
0.75
L
Chang'e
Evindo
Chang'e
2
4
4
1
W
Sol
6
1
6
9
W
Hou Yi
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,216
Damage
29,918
37,702
Taken
35,250
29,048
Mitigated
12,277
13,013
Healing
14,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
7,569
2,767
0
4,029
16,209
19,396
65
11,396
4,404
14,213
0
L
Zeus
 
Zeus
10,414
1,442
0
302
9,751
2,960
0
6,123
3,628
32,558
0
L
Baron Samedi
ChiSquareTest
Baron Samedi
10,125
1,087
2,655
4,650
13,787
5,975
0
8,182
5,605
35,120
0
L
Chang'e
Evindo
Chang'e
9,379
566
2,400
4,137
11,712
3,342
0
7,215
4,497
16,548
0
W
Sol
13,488
1,728
178
6,314
11,052
5,007
1,215
9,828
989
48,431
0
W
Hou Yi
11,159
2,814
0
2,492
10,441
4,645
1,167
8,267
1,899
0
37,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,033
Gold Earned
25,132
167
Minions Killed
141
7
Camps Cleared
6
738,706
Distance Traveled
698,093
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,615
687
9
1
0
255,248
4
L
Zeus
8,481
606
52
4
1
211,322
0
L
Baron Samedi
8,268
591
66
5
3
241,845
3
L
Chang'e
8,383
599
23
2
2
244,926
3
W
Sol
10,199
729
92
7
1
242,132
4
W
Hou Yi
10,219
730
66
5
6
241,326
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role