Player Matchup

Ganesha
Ganesha
BigBlackCoffe
Ganesha
Level 112
God Stats
4W - 2L
1,525 SR
Queue Stats
30W - 20L
1,479 Elo+
Solo
Mercury
Mercury
Cracked-Ice20
Mercury
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Eset
Eset
Hamstercool
Eset
Level 112
God Stats
10W - 8L
1,467 SR
Queue Stats
209W - 240L
1,327 Elo+
Solo
Heimdallr
Heimdallr
Shmelkor
Heimdallr
Level 106
God Stats
1W - 0L
1,588 SR
Queue Stats
10W - 6L
1,529 Elo+
Solo
Tsukuyomi
Tsukuyomi
ameixa_barata772
Tsukuyomi
Level 120
God Stats
23W - 20L
1,524 SR
Queue Stats
519W - 518L
1,434 Elo+
Solo
Team Averages
Level 93
1,521 SR
1,454 Elo+

VS

Team Averages
Level 44
1,573 SR
1,330 Elo+
Neith
Neith
Aj1luv
Neith
Level 43
God Stats
16W - 8L
1,560 SR
Queue Stats
44W - 33L
1,554 Elo+
Solo
Hel
Hel
AngelP1010
Hel
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,191 Elo+
Solo
Kukulkan
Kukulkan
Zatouchi
Kukulkan
Level 17
God Stats
1W - 1L
1,697 SR
Queue Stats
1W - 5L
1,302 Elo+
Party 1
Achilles
Achilles
emblemhero405
Achilles
Level 100
God Stats
0W - 1L
1,413 SR
Queue Stats
23W - 43L
1,301 Elo+
Solo
Hades
Hades
zinu-q
Hades
Level 16
God Stats
1W - 1L
1,697 SR
Queue Stats
1W - 6L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
18
0 / 1 / 28
12,783
752
9,333
23,820
38,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
20
7 / 0 / 9
12,854
756
8,197
15,372
8,830
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

20
10 / 1 / 13
14,024
825
15,231
10,156
4,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Shmelkor
Heimdallr
19
6 / 4 / 14
12,688
746
24,521
12,717
7,699
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
20
9 / 1 / 14
14,089
829
22,671
14,154
7,490
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aj1luv
Neith
18
1 / 4 / 4
10,742
632
17,406
15,089
5,814
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 8 / 3
8,830
519
4,769
18,792
4,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
Zatouchi
Kukulkan
17
2 / 5 / 3
10,510
618
12,428
13,069
3,941
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
emblemhero405
Achilles
16
1 / 7 / 5
10,139
596
5,958
22,765
26,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hades
zinu-q
Hades
15
1 / 8 / 1
9,035
531
5,562
19,868
13,744
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
21
32
Kills
5
7
Deaths
32
78
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Neith
Aj1luv
Neith
1
4
4
0.75
L
0
8
3
0.19
W
Ganesha
0
1
28
14
W
Mercury
7
0
9
11.5
W
10
1
13
16.5
W
Heimdallr
Shmelkor
Heimdallr
6
4
14
3.25
L
Kukulkan
Zatouchi
Kukulkan
2
5
3
0.7
W
Tsukuyomi
9
1
14
16
L
Achilles
emblemhero405
Achilles
1
7
5
0.5
L
Hades
zinu-q
Hades
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,953
Damage
46,123
76,219
Taken
89,583
67,490
Mitigated
54,661
21,005
Healing
19,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Aj1luv
Neith
17,406
4,996
0
3,112
15,089
5,814
2
5,956
9,133
0
62,328
L
4,769
473
2,911
3,871
18,792
4,433
0
5,617
13,148
23,014
0
W
Ganesha
9,333
621
0
5,213
23,820
38,977
0
6,836
16,461
19,907
0
W
Mercury
8,197
5,199
1,131
4,001
15,372
8,830
1,420
2,648
11,809
0
49,204
W
15,231
674
2,230
1,334
10,156
4,494
1,089
3,961
6,055
53,380
0
W
Heimdallr
Shmelkor
Heimdallr
24,521
13,844
0
2,540
12,717
7,699
2,834
4,005
8,353
0
58,869
L
Kukulkan
Zatouchi
Kukulkan
12,428
981
566
1,873
13,069
3,941
0
4,514
8,501
38,095
0
W
Tsukuyomi
22,671
4,135
0
4,556
14,154
7,490
183
5,301
8,549
0
69,844
L
Achilles
emblemhero405
Achilles
5,958
2,008
0
4,814
22,765
26,729
1
2,735
19,906
0
14,621
L
Hades
zinu-q
Hades
5,562
164
562
2,002
19,868
13,744
0
6,114
13,670
17,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,438
Gold Earned
49,256
401
Minions Killed
282
11
Camps Cleared
4
1,604,018
Distance Traveled
1,319,254
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,742
632
116
7
2
283,894
3
L
Hel
8,830
519
39
2
0
248,091
0
W
Ganesha
12,783
752
2
0
0
331,824
2
W
Mercury
12,854
756
105
6
4
348,253
0
W
Eset
14,024
825
96
6
1
295,013
2
W
Heimdallr
12,688
746
104
6
2
288,844
1
L
Kukulkan
10,510
618
66
4
0
236,263
0
W
Tsukuyomi
14,089
829
94
6
4
340,084
1
L
Achilles
10,139
596
25
1
2
287,843
7
L
Hades
9,035
531
36
2
0
263,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role