Player Matchup

Nike
Nike
D4doZ HD
Nike
Level 146
God Stats
5W - 0L
1,683 SR
Queue Stats
139W - 131L
1,574 Elo+
Solo
Achilles
Achilles
DeRippertje
Achilles
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 28L
1,512 Elo+
Solo
Nu Wa
Nu Wa
The-Doc-Is-Here
Nu Wa
Level 160
God Stats
5W - 6L
1,496 SR
Queue Stats
232W - 262L
1,468 Elo+
Solo
Hun Batz
Hun Batz
Tomlazo
Hun Batz
Level 127
God Stats
4W - 3L
1,607 SR
Queue Stats
202W - 184L
1,522 Elo+
Solo
Xing Tian
Xing Tian
gammaction
Xing Tian
Level 125
God Stats
2W - 1L
1,405 SR
Queue Stats
138W - 136L
1,478 Elo+
Solo
Team Averages
Level 137
1,538 SR
1,511 Elo+

VS

Team Averages
Level 121
1,613 SR
1,514 Elo+
Nox
Nox
Goruji
Nox
Level 157
God Stats
4W - 3L
1,648 SR
Queue Stats
223W - 258L
1,483 Elo+
Solo
Fenrir
Fenrir
Jemmejor
Fenrir
Level 139
God Stats
9W - 11L
1,483 SR
Queue Stats
702W - 665L
1,583 Elo+
Solo
Nu Wa
Nu Wa
RegnichiE
Nu Wa
Level 101
God Stats
2W - 3L
1,500 SR
Queue Stats
206W - 216L
1,414 Elo+
Solo
Da Ji
Da Ji
TriTruTron
Da Ji
Level 100
God Stats
8W - 3L
1,811 SR
Queue Stats
253W - 245L
1,539 Elo+
Party 1
Chaac
Chaac
zorid567
Chaac
Level 108
God Stats
1W - 2L
1,624 SR
Queue Stats
190W - 162L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
20
5 / 7 / 18
13,239
697
10,620
18,004
20,514
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
DeRippertje
Achilles
20
10 / 6 / 19
14,878
783
22,684
24,611
31,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

20
6 / 4 / 21
13,505
711
22,871
13,737
6,192
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Tomlazo
Hun Batz
20
6 / 6 / 12
13,601
716
18,621
17,031
8,428
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Xing Tian
gammaction
Xing Tian
20
6 / 4 / 23
14,752
776
21,080
34,938
42,959
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Goruji
Nox
20
10 / 5 / 10
14,240
749
13,905
17,196
8,619
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Jemmejor
Fenrir
14
2 / 10 / 10
10,550
555
11,466
22,903
16,375
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Nu Wa
RegnichiE
Nu Wa
19
3 / 7 / 13
12,115
638
18,505
16,950
7,042
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
19
8 / 7 / 9
12,863
677
21,880
22,364
21,945
Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
zorid567
Chaac
20
4 / 4 / 14
14,001
737
20,633
28,822
38,945
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
83
33
Kills
27
27
Deaths
33
93
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Nike
5
7
18
2
W
Achilles
DeRippertje
Achilles
10
6
19
3.25
L
Nox
Goruji
Nox
10
5
10
3
L
Fenrir
Jemmejor
Fenrir
2
10
10
0.7
L
Nu Wa
RegnichiE
Nu Wa
3
7
13
1.36
W
6
4
21
4.13
W
Hun Batz
Tomlazo
Hun Batz
6
6
12
2
L
Da Ji
8
7
9
1.79
W
Xing Tian
gammaction
Xing Tian
6
4
23
4.38
L
Chaac
zorid567
Chaac
4
4
14
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,876
Damage
86,389
108,321
Taken
108,235
109,397
Mitigated
92,926
39,613
Healing
30,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
10,620
477
3,631
3,612
18,004
20,514
168
4,608
12,689
5,673
21,436
W
Achilles
DeRippertje
Achilles
22,684
5,440
2,927
6,179
24,611
31,304
796
6,941
16,489
0
44,894
L
Nox
Goruji
Nox
13,905
1,441
822
1,427
17,196
8,619
714
7,406
9,370
47,816
0
L
Fenrir
Jemmejor
Fenrir
11,466
3,495
1,306
2,756
22,903
16,375
825
11,315
11,088
0
19,928
L
Nu Wa
RegnichiE
Nu Wa
18,505
4,905
1,695
2,131
16,950
7,042
90
5,714
10,709
40,805
0
W
22,871
7,128
3,931
4,038
13,737
6,192
3,045
2,939
10,562
61,395
0
W
Hun Batz
Tomlazo
Hun Batz
18,621
4,075
350
3,328
17,031
8,428
2,293
5,834
10,672
0
36,855
L
Da Ji
21,880
5,734
1,462
4,390
22,364
21,945
112
10,128
11,743
0
32,919
W
Xing Tian
gammaction
Xing Tian
21,080
1,565
0
11,617
34,938
42,959
243
12,088
21,792
39,686
0
L
Chaac
zorid567
Chaac
20,633
2,131
3,438
10,977
28,822
38,945
235
11,527
16,127
0
52,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,975
Gold Earned
63,769
220
Minions Killed
234
0
Camps Cleared
0
1,671,336
Distance Traveled
1,536,803
1
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
13,239
697
34
2
0
297,775
1
W
Achilles
14,878
783
42
2
0
335,208
0
L
Nox
14,240
749
88
5
0
311,442
2
L
Fenrir
10,550
555
14
1
0
311,218
7
L
Nu Wa
12,115
638
59
3
0
269,445
5
W
Nu Wa
13,505
711
62
3
0
323,831
0
W
Hun Batz
13,601
716
43
2
0
345,548
0
L
Da Ji
12,863
677
27
1
0
289,942
0
W
Xing Tian
14,752
776
39
2
0
368,974
0
L
Chaac
14,001
737
46
2
0
354,756
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role