Player Matchup

Anhur
Anhur
Silver III
B1GCOUNTRY
Anhur
Silver III
Level 89
God Stats
0W - 2L
1,335 SR
Queue Stats
13W - 20L
1,319 MMR
Party 2
Sol
Sol
Bronze I
thiccpapaseuss
Sol
Bronze I
Level 126
God Stats
0W - 1L
1,585 SR
Queue Stats
7W - 17L
1,244 MMR
Party 2
Khepri
Khepri
Gold V
zllAristillz
Khepri
Gold V
Level 62
God Stats
6W - 5L
1,627 SR
Queue Stats
179W - 220L
1,216 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 92
1,516 SR
1,259 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 131
1,635 SR
1,477 MMR
Heimdallr
Heimdallr
Gold II
 
Heimdallr
Gold II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Gold II
AmamiSama
Scylla
Gold II
Level 101
God Stats
1W - 2L
1,670 SR
Queue Stats
53W - 36L
1,466 MMR
Party 1
Geb
Geb
Gold III
Maxxymum
Geb
Gold III
Level 148
God Stats
2W - 0L
1,734 SR
Queue Stats
53W - 35L
1,465 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
12
2 / 3 / 1
8,289
691
6,933
7,951
3,313
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 4 / 2
7,347
612
6,104
8,516
3,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Khepri
12
2 / 1 / 2
8,766
731
4,450
10,808
9,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
AphroditeThothCharybdisPersephoneMorgan Le Fay

VS

Bans
TiamatAh Muzen CabCthulhuDanzaburouOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
0 / 2 / 7
7,894
658
5,685
7,243
2,920
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
AmamiSama
Scylla
13
7 / 1 / 1
9,053
754
10,240
6,126
2,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
1 / 1 / 7
9,029
752
7,390
14,155
12,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
4
Kills
8
8
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
0
2
7
1.75
W
Scylla
AmamiSama
Scylla
7
1
1
7.5
L
Anhur
2
3
1
0.83
W
1
1
7
4.5
L
0
4
2
0.25
L
Khepri
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,487
Damage
23,315
27,275
Taken
27,524
16,931
Mitigated
17,511
7,162
Healing
7,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
5,685
1,337
0
0
7,243
2,920
834
3,147
4,096
0
29,281
W
Scylla
AmamiSama
Scylla
10,240
1,088
0
2,084
6,126
2,150
1,113
2,636
3,490
33,902
0
L
Anhur
6,933
3,030
0
1,886
7,951
3,313
0
5,650
2,301
0
27,925
W
7,390
1,116
486
5,244
14,155
12,441
156
4,630
9,525
19,364
0
L
6,104
1,575
0
1,930
8,516
3,693
0
5,661
2,855
31,089
3,675
L
Khepri
4,450
101
406
2,940
10,808
9,925
0
6,473
4,335
14,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,402
Gold Earned
25,976
136
Minions Killed
137
6
Camps Cleared
4
718,236
Distance Traveled
716,535
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,894
658
72
6
2
238,661
0
W
Scylla
9,053
754
56
5
1
221,098
1
L
Anhur
8,289
691
46
4
2
221,421
4
W
Geb
9,029
752
9
1
1
256,776
3
L
Sol
7,347
612
71
6
4
236,139
3
L
Khepri
8,766
731
19
2
0
260,676
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role